Eyendasky80 Posted September 19, 2004 Report Share Posted September 19, 2004 So I made his arms a vehicle, how do you resolve damage when attacked? Will the Doctor take any? Specifically, if hit with an AE attack, will he be hit as well? Ok, I changed to the Automaton style and it looks a lot less complicated but is more expensive. I had to buy Ock some defense focused through the arms since the arms' defenses won't cover him. Feedback and suggestions are very welcome. So please help Quote Link to comment Share on other sites More sharing options...
caris Posted September 19, 2004 Report Share Posted September 19, 2004 Re: Doctor Octopus I say it would depend. Common Sense says that he should take damage. If you think the situation is common enough, it should count as either a Limitation on the Arms' Def and other Defenses or as a Physical Limitation for the Arms. Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted September 19, 2004 Author Report Share Posted September 19, 2004 Re: Doctor Octopus Doctor Octopus Player: Justin Val** Char*** Cost 8** STR -2 11** DEX 3 10** CON 0 9** BODY -2 25** INT 15 18** EGO 16 20** PRE 10 8** COM -1 * 2/17** PD 0 2/17** ED 0 3** SPD 9 4** REC 0 20** END 0 17/47** STUN -1 *5"**RUN-22"**SWIM01 1/2"**LEAP0Characteristics Cost: 45 Cost** Power END 15** I can feel them: Mind Link (Arms), Any distance, Psychic Bond* 37** Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points); OIF: Arms (-1/2)* 20** Energy Damage Reduction, Resistant, 50% (30 Active Points); OIF: Arms (-1/2)* 20** Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF: Arms (-1/2)* 15** Missile Deflection (Bullets & Shrapnel), Ranged Adjacent Hex (+1/2) (22 Active Points); OIF: Arms (-1/2)* 20** +30 STUN (30 Active Points); OIF (-1/2)* 50** Attachments: Variable Power Pool, 40 base + 10 control cost (60 Active Points); VPP Can Only Be Changed Between Adventures (-1/2), OIF:Arms (-1/2)* Powers Cost: 177 Cost** Skill 7** Combat Driving (15 Active Points); Limited Power Only to pilot arms (-1) 17-* 13** +2 with All Combat (16 Active Points); IIF (-1/4)* 4** Rapid Attack (HTH) (5 Active Points); IIF (-1/4) * 3** Power (INT-based) 14-* 3** Computer Programming 14-* 5** Electronics 15-* 3** Inventor 14-* 3** Mechanics 14-* 3** Systems Operation 14-* 1** KS: Architecture 8-* 2** KS: Fine Art 11-* 5** Weaponsmith (Arms, Biological Weapons, Chemical Weapons, Energy Weapons) 14-* 27** +8 with DCV (40 Active Points); OIF: Arms (-1/2)* 3** Linguist* 2** 1) Language: Japanese (completely fluent) (3 Active Points)* 2** 2) Language: Mandarin (completely fluent) (3 Active Points)* 2** 3) Language: Russian (completely fluent) (3 Active Points)* 2** 4) Language: French (completely fluent) (3 Active Points)* 3** Scientist* 4** 1) SS: Genetics (INT-based) (5 Active Points) 16-* 3** 2) SS: Biochemistry (INT-based) (4 Active Points) 15-* 2** 3) SS: Inorganic Chemistry (INT-based) (3 Active Points) 14-* 2** 4) SS: Chemistry (INT-based) (3 Active Points) 14-* 2** 5) SS: Mathematics (INT-based) (3 Active Points) 14-* 1** 6) SS: Physics (2 Active Points) 11-* Skills Cost: 107 Cost** Perk 76** Arms (382 Base, 25 Disad)* Perks Cost: 76 Cost** Talent 3** Absolute Time Sense* 3** Lightning Calculator* 5** Eidetic Memory* 6** Speed Reading (x100)* Talents Cost: 17 Total Character Cost: 422 Val** Disadvantages 20** Enraged: when mocked (Common), go 11-, recover 11-* 20** Hunted: S.H.I.E.L.D. 8- (Mo Pow; Harshly Punish: Incarcerate/Kill; Extensive Non-Combat Influence)* 15** Hunted: The Ultimates 8- (Mo Pow; Harshly Punish)* 15** Physical Limitation: Sensitive to daylight (-2 OCV w/out sunglasses) (All the Time; Slightly Impairing)* 15** Psychological Limitation: Paranoid (Very Common; Moderate)* 15** Psychological Limitation: Casual Killer (Common; Strong)* 15** Reputation: Supervillain 11- (Extreme)* 15** Social Limitation: High-profile fugitive (Frequently; Major)* 10** Vulnerability: 2 x Effect Light based sight flash (Uncommon)* 10** Unluck: 2d6* Disadvantage Points: 150 Base Points: 201 Experience Required: 71 Total Experience Available: 71 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted September 19, 2004 Author Report Share Posted September 19, 2004 Re: Doctor Octopus Doctor Octopus' Arms Player: Justin Val Char Cost 40 STR 30 24 DEX 42 0 CON -20 25 BODY 30 10 INT 0 0 EGO 0 10 PRE 0 8 COM -1 10 PD 21 10 ED 30 6 SPD 26 8 REC 0 0 END 0 20" RUN282" SWIM08" LEAP0Characteristics Cost: 186 Cost Power END 60 Automaton (Takes No STUN) 37 Damage Resistance (10 PD/10 ED), Hardened (+1/4) (37 Active Points) 15 Lack Of Weakness (-5) for Resistant Defenses 5 Arms: Extra Limbs 18 Stretching 5", Reduced Endurance 0 END (+1/2) (37 Active Points); OAF: Arms (-1) 22 Attacks: Multipower, 45-point reserve, all slots: (45 Active Points); OAF (Focus: Arms; -1) 2u 1) Hand-To-Hand Attack +6d6, Reduced Endurance 0 END (+1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) 2u 2) Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Reduced Endurance 0 END (+1/2) (45 Active Points) 10 Increased Arc Of Perception (360-Degree) (Sight Group) 20 +0 STR, Reduced Endurance 0 END (+1/2) (20 Active Points) (Modifiers affect Base Characteristic) 10 Clinging (normal STR) Powers Cost: 201 Cost Skill 11 +2 with All Combat (16 Active Points); IAF: Doc Ock (-1/2) Skills Cost: 11 Cost Talent 9 Ambidexterity (Eliminate Off Hand Penalty entirely) Talents Cost: 9 Total Character Cost: 407 Val Disadvantages 15 Physical Limitation: Inoperative if Octavius is unconscious (Infrequently; Fully Impairing) 10 Vulnerability: 2 x BODY Electricity (Uncommon) Disadvantage Points: 25 Base Points: 200 Experience Required: 182 Total Experience Available: 182 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
JeffreyWKramer Posted September 19, 2004 Report Share Posted September 19, 2004 Re: Doctor Octopus GADGETS AND GEAR has a write-up for doing Dr. Octopus' arms (essentially, in all but name) as an Automaton Follower. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted September 19, 2004 Report Share Posted September 19, 2004 Re: Doctor Octopus So I made his arms a vehicle' date=' how do you resolve damage when attacked? Will the Doctor take any? Specifically, if hit with an AE attack, will he be hit as well?[/quote'] According to The Ultimate Vehicle p. 12, you can take a Limitation on the DEF of a vehicle, "Does Not Protect Occupants" (-1/2). This is often done with writeups for smaller vehicles like motorcycles. Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted September 19, 2004 Author Report Share Posted September 19, 2004 Re: Doctor Octopus So how does he ride the automaton? Quote Link to comment Share on other sites More sharing options...
JeffreyWKramer Posted September 20, 2004 Report Share Posted September 20, 2004 Re: Doctor Octopus So how does he ride the automaton? It more or less carries him along, just as Doc Ock's arms do with him. Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted September 20, 2004 Author Report Share Posted September 20, 2004 Re: Doctor Octopus Makes sense to me. Quote Link to comment Share on other sites More sharing options...
levi Posted September 20, 2004 Report Share Posted September 20, 2004 Re: Doctor Octopus Also the Gadgets & Gear book has a write up for each Tentacle as a seperate Follower. This allows the character wearing them to have five (4 Tentacles + the wearer) completely seperate actions. I have witnessed this in game and it is VERY effective. Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted September 20, 2004 Author Report Share Posted September 20, 2004 Re: Doctor Octopus Sounds like a good write-up for a solo villain, but if you want to team him up with a group it could be a little unbalanced. And since I want to use The Six, I'll probably just stick with the single automaton. Try it both ways though, cuz that sounds like a cool way to do it. Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted September 20, 2004 Author Report Share Posted September 20, 2004 Re: Doctor Octopus Any suggestions for improvement? Will he hold his own or is he under-powered? Quote Link to comment Share on other sites More sharing options...
Elbandit Posted October 20, 2004 Report Share Posted October 20, 2004 Re: Doctor Octopus Also the Gadgets & Gear book has a write up for each Tentacle as a seperate Follower. This allows the character wearing them to have five (4 Tentacles + the wearer) completely seperate actions. I have witnessed this in game and it is VERY effective. This brings up a question, how would such a character build gain new abilities for his arms? Do followers actually earn XP? Quote Link to comment Share on other sites More sharing options...
JeffreyWKramer Posted October 20, 2004 Report Share Posted October 20, 2004 Re: Doctor Octopus This brings up a question' date=' how would such a character build gain new abilities for his arms? Do followers actually earn XP?[/quote'] Followers technically do not earn XP, but the character can expend his XP to improve his Followers, just as he can use it to improve Multiforms, etc. Doing so is quite cost-effective, so long as the Follower cost does not exceed the cost of the base character - the it starts getting pricey. Quote Link to comment Share on other sites More sharing options...
Guest bblackmoor Posted October 20, 2004 Report Share Posted October 20, 2004 Re: Doctor Octopus I think buying followers or a vehicle is a goofy and overcomplicated way to do it, personally. He's just a brick with Extra Limbs and Stretching. Quote Link to comment Share on other sites More sharing options...
Elbandit Posted October 20, 2004 Report Share Posted October 20, 2004 Re: Doctor Octopus I think buying followers or a vehicle is a goofy and overcomplicated way to do it' date=' personally. He's just a brick with Extra Limbs and Stretching.[/quote'] Well in my case it makes a little bit of sense. One of the players in my campaign has a character who is a host with a symbiote. As far as the symbiote interaction think of a cross between Venom, Carnage and Spawn. Recently I have been reconsidering how I built the character and was curious how to advance him. Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted October 20, 2004 Author Report Share Posted October 20, 2004 Re: Doctor Octopus I think buying followers or a vehicle is a goofy and overcomplicated way to do it' date=' personally. He's just a brick with Extra Limbs and Stretching.[/quote'] Oh absolutely, except that time and time again Doc Ock demonstrates that the arms function just as well without him. Since it's not just an occasional thing, it should be part of the write-up some way. He's controlled the arms remotely in every appearance he's had since they were removed from him. Quote Link to comment Share on other sites More sharing options...
Guest bblackmoor Posted October 21, 2004 Report Share Posted October 21, 2004 Re: Doctor Octopus He's controlled the arms remotely in every appearance he's had since they were removed from him. Sounds like someone saved up his experience points and bought Telekinesis, Indirect. It's just not that complicated. (Or at least, it doesn't have to be all that complicated. I know that sometimes having a goofy, overcomplex character write-up is part of the fun. ) Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted October 21, 2004 Author Report Share Posted October 21, 2004 Re: Doctor Octopus That's a valid way to build it. Quote Link to comment Share on other sites More sharing options...
Andrew Cermak Posted October 21, 2004 Report Share Posted October 21, 2004 Re: Doctor Octopus He's just a brick with Extra Limbs and Stretching. No, he really isn't. Doc's arms aren't that strong; they can lift a few tons at most. Doc has no resistant defenses and at best medium defenses overall; if his arms miss a few Blocks, he's in trouble. What makes Doc dangerous is in the comics is how many things he can do at once and how many directions he can do them from. It's what makes him such a great villain for Spidey; Spidey is all about dodging, while Doc is nigh undodgeable. You *could* build Doc as a Brick with stretching, but it would be a poor copy. Building his arms as a Follower or multiple Followers is the best method I've seen. Quote Link to comment Share on other sites More sharing options...
Vorsch Posted October 21, 2004 Report Share Posted October 21, 2004 Re: Doctor Octopus No different from ironmans armour auto pilot, OIF with int. Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted October 21, 2004 Author Report Share Posted October 21, 2004 Re: Doctor Octopus Ok, details? Am I right to interpret this as TK indirect, only to affect his arms or is it TK, indirect, focused through the arms? Quote Link to comment Share on other sites More sharing options...
Guest bblackmoor Posted October 21, 2004 Report Share Posted October 21, 2004 Re: Doctor Octopus Doc's arms aren't that strong; they can lift a few tons at most. AKA, "brick". Doc has no resistant defenses... A trait shared by most comicbook characters, including many bricks. It's one of the main areas where Champions characters usually depart from the source material which inspires them. Spidey is all about dodging' date=' while Doc is nigh undodgeable.[/quote'] The most straightforward game mechanic to represent what you describe is called "combat levels" (and probably a higher-than-typical Speed). There are other ways to approximate that ability, of course. If you want to go the needlessly-complex route, have fun with it, but if you focus on what the character does, and not what the special effect looks like, and choose the most straightforward power to approximate that ability's results, you'll have a much easier time with Hero System. Personally, if I were GMing and a player wanted to run a character whose extra limbs were bought as followers, I'd just shake my head and suggest they apply that creativity in the character's background rather than in twisting the game mechanics until they snap. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted October 21, 2004 Report Share Posted October 21, 2004 Re: Doctor Octopus The most straightforward game mechanic to represent what you describe is called "combat levels" (and probably a higher-than-typical Speed). There are other ways to approximate that ability' date=' of course. If you want to go the needlessly-complex route, have fun with it, but if you focus on what the character [i']does[/i], and not what the special effect looks like, and choose the most straightforward power to approximate that ability's results, you'll have a much easier time with Hero System. But will you: (a) Represent the concept as accurately (Ock's arms have been known to carry an unconscious Otto away from combat) ( be as much fun (paramount) Personally' date=' if I were GMing and a player wanted to run a character whose extra limbs were bought as followers, I'd just shake my head and suggest they apply that creativity in the character's background rather than in twisting the game mechanics until they snap.[/quote'] I'm guessing you don't like the official representation of the Hydra either? Quote Link to comment Share on other sites More sharing options...
MitchellS Posted October 21, 2004 Report Share Posted October 21, 2004 Re: Doctor Octopus Wouldn't it just be easier to buy the arms as: Tentacles: Extra Limbs Tentacles: +30 Strength, arms only, No Figured, OIF Tentacles: +4 Speed, OIF Shield Self: 20 PD 20 ED Armor plus -15" Knockback, OIF Tentacles: 10" Stretching, arms only, OIF Tentacles: +10 HtH Levels, OIF Tentacles: Computer: 10 INT, 20 DEX, 3 SPD, Programs: Operate Arms, Fight, Return to Base, Guard Octavius when unconscious And then buy Doc Oct a Mind Link with the computer with No LOS? That way when Doc is out the computer takes over and all is happy. He's a brick with stretching and a computer. Quote Link to comment Share on other sites More sharing options...
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