The Ultimate Mentalist PDF
<strong>THE POWERS OF THE MIND</strong><br /><br />
Few things fascinate gamers as much as mental powers - the ability to read (or control) minds, to move physical objects with just a thought, to foresee the future, to fight entire battles in one's mind. But while intriguing, psionic abilities can also prove difficult to handle in a gaming context, due to the potential for overwhelming power. Creating and playing a mentalist character can be a real challenge.<br />
<br />
<em>The Ultimate Mentalist</em> is your guide to mental powers and characters who use them in the <strong>HERO System</strong>.<br /><br />
It includes:<br />
<ul>
<li>a discussion of the various types of mentalist characters and how to create them using the <strong>HERO System</strong> rules</li>
<li>a review of Mental Powers such as Ego Attack, Mind Control, and Telepathy, and of related powers like Telekinesis, with advanced and expanded rules for each</li>
<li>a Mentalist Powers chapter with over 250 pre-built mental powers, abilities, and gadgets, most with options so you can easily customize them to suit the character you have in mind</li>
<li>a genre-by-genre review of mentalists with sample characters
for each type of campaign</li>
<li>expanded rules for Mental Combat, including special MentalManeuvers and rules for at-the-speed-of-thought battles in the <em>Mind Zone</em></li>
<li>advice and guidance for GMs with mentalist characters in their campaign, including how to define and create mental powers, keeping mentalists
under control, and running all-psionics campaigns</li>
</ul>
Prepare to have your mind expanded by <em>The Ultimate Mentalist!</em>
<br /><br />
Stock #:DOJHERO114<br />
ISBN: 1-58366-062-3<br />
MSRP: $29.99<br />
290 Pages, Perfect Bound Trade Paperback<br />
Author: Steven S. Long<br />
Artists: Sam Kennedy (cover), various (interior)<br />
<a href="http://www.herogames.com/Previews/TUM_preview.pdf" > PDF Preview</a>
<br />
About The Ultimate Mentalist PDF
<br />
<strong>THE POWERS OF THE MIND</strong><br /><br />
Few things fascinate gamers as much as mental powers - the ability to read (or control) minds, to move physical objects with just a thought, to foresee the future, to fight entire battles in one's mind. But while intriguing, psionic abilities can also prove difficult to handle in a gaming context, due to the potential for overwhelming power. Creating and playing a mentalist character can be a real challenge.<br />
<br />
<em>The Ultimate Mentalist</em> is your guide to mental powers and characters who use them in the <strong>HERO System</strong>.<br /><br />
It includes:<br />
<ul>
<li>a discussion of the various types of mentalist characters and how to create them using the <strong>HERO System</strong> rules</li>
<li>a review of Mental Powers such as Ego Attack, Mind Control, and Telepathy, and of related powers like Telekinesis, with advanced and expanded rules for each</li>
<li>a Mentalist Powers chapter with over 250 pre-built mental powers, abilities, and gadgets, most with options so you can easily customize them to suit the character you have in mind</li>
<li>a genre-by-genre review of mentalists with sample characters
for each type of campaign</li>
<li>expanded rules for Mental Combat, including special MentalManeuvers and rules for at-the-speed-of-thought battles in the <em>Mind Zone</em></li>
<li>advice and guidance for GMs with mentalist characters in their campaign, including how to define and create mental powers, keeping mentalists
under control, and running all-psionics campaigns</li>
</ul>
Prepare to have your mind expanded by <em>The Ultimate Mentalist!</em>
<br /><br />
Stock #:DOJHERO114<br />
ISBN: 1-58366-062-3<br />
MSRP: $29.99<br />
290 Pages, Perfect Bound Trade Paperback<br />
Author: Steven S. Long<br />
Artists: Sam Kennedy (cover), various (interior)<br />
<a href="http://www.herogames.com/Previews/TUM_preview.pdf" > PDF Preview</a>
<br />