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Doc Democracy

HERO Member
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Everything posted by Doc Democracy

  1. Credit where credit is due, that was Gnome, not me. 🙂 I went for the much more radical approach of getting rid of the old primary characteristics (STR, DEX, CON, PRE, INT and EGO) completely.
  2. I think the problem is that you are looking for HERO players rather than possibly looking to find some ragtag roleplayers. Local game stores are actually a pretty good way to find local people. If you are playing Champions then ads in comic book stores could be just as useful. Obviously inviting randoms to your group involves some risk, it is quite difficult telling someone you do not want to play with them any more but my group has been gathered through just this process. Doc
  3. personally I think characteristics are what skew the system. There are two big elements to HERO. Skills and Powers. Everything a character does tends to come down to these two elements. Characteristics have been an ill-fitting bridge between these two elements since first edition. I know why that is. I know why people like them, they are a direct link to how we perceive the world. personally I think the system would be cleaner without them and all the arguments of the proper cost and the assumption that one characteristic is pretty much like another. Doc
  4. Thank you, he is likely connected with the group Roddy Reyburn comes from. I will ensure he serves with distinction. 🙂
  5. Each of the players has a small group that they hang out with when they are not The Union. Every other super will be of a lower power level than these guys. Not sure if I am going to use the Holmes Brothers, they are likely of a previous generation but may be responsible for the emergence of Mystery Men. I am focussing hard on mapping the World War with a mystical battle ongoing in Lyonesse and the link between the UK King and Pendragon.
  6. Nope. Purely done in PowerPoint and exported to PDF. There are probably MUCH better ways to do it, but I know PowerPoint and so this is probably quicker for me.
  7. This will be the last time that I post the character sheets, they are all here except for Tank. They have been playtested and so likely only to be tweaked in future. Ladies and Gentlemen, I present to you, The Union.…. GA-ColMustard.pdf GA-RoddyReyburn.pdf GA-TamOShanter.pdf GA-ThePreacher.pdf
  8. I am in the UK, so timings could be an issue. If you really want a session online I might be able to organise something. The sheets are complicated but most of that is because the sheet is doing an accounting role as well as providing gameplay information. Once you are a bit more familiar, you will see it is probably no more complex than D&D and 100 times more consistent. Have a look at my Golden Age thread, I have been working through setting up a campaign in public, I have even been posting my customised character sheets for my HERO novice players. Would be happy, on that thread, to go through some of the details with you.
  9. Colonel Mustard's player (our resident artist) drew the Union tonight, they look great..
  10. My big tip is to get to know the game first. By that I mean how it plays, not how to create characters. if you take some pre-generated characters and try them out in a brawl, to check out combat, then run a short basic scenario to check out skills, talents etc. This will teach you what is important and help you focus on spending points when you decide to build a character. When you do decide, come onto these boards and do it publicly. Folk here are pretty good at advising and, you will get five opinions for every three commenters.
  11. Where are you based? those in the same time zone have a better chance of doing this kind of thing.
  12. My son is 14 and desperate to draw for my games. This is his interpretation of the Omega Men from the prologues...
  13. I agree, and I am against doing it again, even though I LOVE the numbers and the crunching of them.
  14. We thought the fact he took the opportunity to draw the belly button was strange and we were split on the effect of the red cola splash....
  15. Hmm. There are sensitive souls for whom such awful design decisions might cause real distress - I find I have no idea how to spoiler the image though...the problem is that the character is not even interesting enough to partially compensate... EDIT - worked it out....
  16. When finding the sheets for Apparition I saw there were additional sheets for Enforcer too...
  17. Well, I found three sheets that went along with the Apparition. We put a lot of effort into this kind of thing - obviously time rich...
  18. You will have to wait until I am back home, working just now.
  19. I have a surprising number of actual sheets, I have a lot more records/copies of powersets on sheets of paper (the player obviously had the paper record). I am amazed at how many of them I managed to preserve....
  20. To my memory, I had a few standard configurations that were designed for particular situations. The background was that he was one of a fleet of android police that flew around the galaxy imposing order. They had to be completely adaptable to do their job. I remember him calling out the name of a form and using that until going to another one. He rarely changed too much in the course of a combat but that ability to completely change from a fully tooled out Energy Blaster to a Brick in the blink of an eye was strangely effective (even if he was a second string EB and a second string brick).
  21. My friend had been playing a martial artist quite heavily for a few years and wanted to try something completely different. As far as a dodgy costume goes - we have one friend who was not only art challenged but colour challenged. It is a truly awful character costume - we still talk about how awful. It still lurks within the character folder.... 🙂
  22. I do indeed have the additional sheets - I remember seeing them there - it was indeed DI and Desolid. Complicated stuff. 🙂 We were at the point of seriously playing around with the system...
  23. Finally - one with actual art but for some reason on green paper....took what we could find then I guess...
  24. First up - Enforcer - my first attempt at looking at a completely malleable character - what a pain to play...
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