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Doc Democracy

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Everything posted by Doc Democracy

  1. Re: END, Stun and REC So at 9 END per turn he is probably is covered for END and STUN burning and does get to a potential equilibrium if, as is normal in superhero games, LTE rules are not used. Of course, when the character gets to where they are going they are going to be at 0 END, not where I'd want to be if starting a fight.... Doc
  2. Re: Repeated Attempts This is an issue I have with many systems. Due to the fact that it is statistically possible to succeed it is possible to simply keep trying until you succeed or until you fail. I prefer to play the system in that when the player tries (and has plenty of time to keep trying) then the initial roll indicates whether he has a success, will never succeed or how long he will have to keep trying until he succeeds. I like the suggestion of using the time chart - I would rule that a failure will require extra time to succeed if the character continues with his efforts. "Your telepathy slides across the surface of his mind and his fear obscures your sense. It is possible that you will find what you are looking for but you can tell it will be at least an hour before you do". This allows the character to make decisions and avoids the game becoming an exercise in dice rolling, hoping for a lucky break... Doc
  3. Re: CyberHero Hacked Hmmm. See your point. I think then that you may be looking definitely at multiform (though I would make sure that particular stats of the cyber form were set/limited by various cyberskills owned by the meat form). I would buy the cyber form's BODY with a focus (meat body) to represent the fact that there is a lump of flesh somewhere and the avatar could be vulnerable if that was attacked/destroyed. Doc
  4. Re: How to build this nice knock-out spell It would maintain the cosmic balance for a little while longer...
  5. Re: How to build this nice knock-out spell Hmm. I suggest EDM and run and when I come back it has not been terribly derided - not even by Sean! There must be something terrible gathering in the cosmos for this rare event to occur... As indicated - the EDM option would definitely be for stage management rather than upfront crowd control or dealing with direct opponents, that does take you back to the original suggestions. I like sbarrons 'Witching Zone' option - could be very colour evoking during a game - will send rep when I am able. I also like Opal's suggestions, it is often forgotten that certain powers that affect a certain class of people (and that is true across the campaign) should probably be built into the campaign rather than bought on a character by character basis. The D&D stuff of affecting evil/good/chaotic etc should be bought by each character having a 0 point Distinguishing feature and powers bought to target those distinguishing features. Makes things so much easier but also points out how much thought the GM should put into defining the game environment before people get around to designing characters. Doc
  6. Re: Discussion on costs of Characteristics I'm sending rep JmOz's way - I think we dont see enough public apologies when people have re-read their posts and decided that they were potentially inflamatory. I approve and thought that I should publicly praise good behaviour as well as do so privately. Doc
  7. Re: How to build this nice knock-out spell Good work everyone on trying to model the effects of the spell. I was thinking though exactly what it is that the caster is trying to do, intently revealed by the OP 'pesky normals'. In game terms the caster is trying to convert the potential battle ground into one where they are not going to be inconvenienced by villains using those normals (read innocents triggering psych lims etc) as hostages, distractions etc. So really what they might be considering is changing the environment in some respect - I think that there might be some relevance in looking at change environment - or moreso in looking at EDM. Essentially the EDM is moving the PCs and NPCs to a dimension exactly like the one where they were except that it does not include the potential innocent bystanders. You dont have to think about affecting the background cast of NPCs just the main protagonists? I realise it is metagaming to an extent but surely that is what power creation is all about? Doc
  8. Re: Discussion on costs of Characteristics He relies on his Damage Reduction.
  9. If a character has bought an Indirect EB (the +3/4 type) can the character use it, even when restrained/entangled, to shoot at opponents? Doc
  10. Re: Change the focus from KO to Killing Or give all defences an increased END cost (even armour). Doc
  11. Re: Change the focus from KO to Killing
  12. Re: Not Taking Advantage Sean, if you insist on coming up with practical suggestions we are going to have to ban you from the forums or have the doctors come round to visit again...
  13. Re: Change the focus from KO to Killing I thought that the dropping STUN takes away an element of the game. You didn't say make KO impossible though. What you could do is rule that STUN = BODY damage for killing attacks. You would then have to expand the club weapon manouevre to allow the STUN multiplier to be increased. You might also want to make armour take a beating so that it becomes less effective during the fight, broken bits and slipped buckles all lead to attacks getting through more often. Doc
  14. Re: Not Taking Advantage ...and so, kinda gives Sean what he was looking for
  15. Re: Not Taking Advantage Chris - I lost you in all the magic making thingy stuff How about you define the power thusly 10D6 EB - Explosion (only when making the BIG gesture). The advantage is limited and so you can fire the explosion whenever you want by making a special gesture. No need for NPA and it even costs you less points.... Doc
  16. Re: Ground Tentacle Attack! Exactly the sort of thing that indirect should cover. I might look at a limited version of the indirect as it is only from a ground direction that the attack can come. The bonuses come from use. If the GM believes that the attack was completely unexpected then he may award a bonus - if you have been fighting this kind of an attack for some time then he may believe that there would be no particular bonus for the attack. GM discretion time I think. Doc
  17. Re: Discussion on costs of Characteristics Just as an observation. Characteristics are a funny grab bag of things. They have: game mechanical counts (STUN, BODY, END with REC thrown in here as a related mechanism), an action regulator (SPD - how many actions you can perform in a turn), combat functions (PD, ED, CON, DEX - for combat value stuff, EGO & INT for ego combat values), Skill modifiers (most primaries), Game effect (STR). STR is the only one with a game effect and thus has these knock on effects with the other powers. They really are a grab bag of things rather than a group of like things.... Doc
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