Re: Quote of the Week from my gaming group...
Ahh, random power generation....
I only had to do it once, in the old Marvel FASERIP system (using, I think, the Ultimate Powers book). I wound up with a bunch of silly powers, including:
Tunneling (just what it sounds like)
360-degree Vision (same)
Claws (ditto)
Whirlwind (basically this power means you can spin around really fast. )
Alter-Ego (think 'Hero ID')
Invulnerabilty
and some other subtle defense power which I forget off-hand.
At first, I was having a hard time coming up with a concept, and petitioned the GM for a few changes - of course, he said 'no,' which irritated me to no end. Then an idea hit me....
I got the GM to boost the Invulnerability power to pretty ridiculous level by having it apply only to things the character ate. I think he was thinking of poisons and such; I was thinking of high explosives.
Yep, you guessed it. I played the Tazmainan Devil in the game, and ruined his adventure in under 5 minutes. He was running the 'nuke hidden in Central Park' scenario, so I just honeycombed the area with tunnels seraching for it. One good roll later, I found the bomb and ate it. Sure, it knocked me WAAAAY out, but still....
From then on, all I had to do was tell that story when a random-roll powerset came up goofy. The GM's quickly allowed reasonable modifications.