So, in my wife's Teen Champions game, we have a character with luck powers. We were kind of talking about stuff he could buy, and one idea was the idea of a 'right place, right time' kind of power. Typically, when a superhero patrols, it's kind of a crapshoot; it's pure coincidence that they tend to pass by crime. Well, since this guy can load the dice ... how would you buy a power that lets you go looking for trouble and have a good chance of finding it?