Re: Let's talk about movement
It's basically an effect of the game having to have things go in atomic segments (not 'Segments' the game term) for the sake of our sanity, while in the 'game world' they would be occurring simultaneously or close to it. The game mechanics require, say, 'move on your phase, not move for a segment or two, then move again' because it needs a regimented way of resolving actions so everybody isn't trying to do everything at the same time. In the game world, however, the character is moving continuously.