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Greywind

HERO Member
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Everything posted by Greywind

  1. Re: Captain America Build 350 pts Suck more helium?
  2. Re: Captain America Build 350 pts Cap never drove a hummer. Motorcycle and van, yes.
  3. Re: Captain America Build 350 pts Not really. You don't.
  4. Re: House Rules ...and if you try it automatically results in a disabling wound for your character.
  5. Re: Captain America Build 350 pts What does Captain America's Transformer have to do with building Captain America on 350 points?
  6. Re: Activating Power Sets Yes, but once Colossus is rendered unconscious, he reverts.
  7. Re: How to Build: Flamethrower Or just switch to ball and powder. A lot less technical.
  8. Re: Where can I find these posts? Search brings up two threads. This one and the Quote of the Week.
  9. Re: How to Build: Flamethrower Charges can be recovered at a filling station.
  10. Re: The Sun Rises From another PoV you could look at it as a mind/emotion control power that affects the pleasure center of Dawn's brain.
  11. Re: How to Build: Flamethrower One of the advantages was "Continuous". What was ignited continued to burn without further loss of charges.
  12. Re: What Have You Watched Recently? All I need are the movies on DVD. CSI season 1
  13. Re: "Neat" Pictures The dark side of what?
  14. Re: "Neat" Pictures The Star Trek Enterprise had wide corridors for the camera dolly. This was rectified in the later movies, when narrower corridors were shown.
  15. Re: "Neat" Pictures The picture is long, like it might be most of upper deck of an aerodyne.
  16. Re: "Neat" Pictures My impression has always been that DropShips tend to crowded except for the 'Mech bays.
  17. Re: "Neat" Pictures Too spread out.
  18. Re: "Neat" Pictures That design to me would indicate an aerodyne, and not spheroid.
  19. Re: What Have You Watched Recently? An attempt to beef up the DVD sales
  20. Re: Limitation: Increased Endurance Cost, Good or Bad Idea? I used to have an energy projector that his high end attack was a no range explosion that took all his END and then some. He usually knocked himself out doing it. As the editions changed and the characters changed to keep up, to get the same effect, I either ended up having to reduce his overall END value, or overvalue the ability to get a higher END usage multiple.
  21. Re: Activating Power Sets SFX/handwavium as not important beyond appearances then.
  22. Re: Activating Power Sets Give all his powers lock out. If one is active it locks out all the others.
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