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Greywind

HERO Member
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Everything posted by Greywind

  1. Re: Alternate Sexualities in Champions and Supers settings
  2. Re: Alternate Sexualities in Champions and Supers settings Data admitted he was fully functional.
  3. Re: How can mutants be discriminated against while other "supers" get a pass? X-Men Legends II
  4. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? Why? If nothing else you could always use it as an impromptu throwing weapon.
  5. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? Hawkeye has many bows. Just has one that he really prefers.
  6. Re: How can mutants be discriminated against while other "supers" get a pass? Movies are a mix of main line and ultimate. Ultimate Juggs is a mutant.
  7. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? In a Supers game, equipment is paid for bypassing the need for familiarity with said equipment.
  8. Re: How can mutants be discriminated against while other "supers" get a pass? There's also the possibility that any child Steve Rogers fathered would be a mutant.
  9. Re: How can mutants be discriminated against while other "supers" get a pass? I have [ATTACH=CONFIG]39458[/ATTACH] and [ATTACH=CONFIG]39459[/ATTACH] and they conflict when describing the same character. I have the original run of OHOTMU from the 80's. Cyke got his overhaul, iirc, here [ATTACH=CONFIG]39460[/ATTACH]
  10. Re: How can mutants be discriminated against while other "supers" get a pass? Have you tried Marvel's site?
  11. Re: How can mutants be discriminated against while other "supers" get a pass? You're going to quibble? Your post wasn't up when I was typing.
  12. Re: How can mutants be discriminated against while other "supers" get a pass? Cyke collects, processes and stores solar energy. The same as Havok does with cosmic. Which flies in the face of Apocalypse.
  13. Re: Spell (-1/2) Limitation in HSG Obviously has nothing to do with the transporters on Enterprise then.
  14. Re: "Neat" Pictures Don't like the shoes.
  15. Re: Order of the Stick http://www.giantitp.com/comics/oots0797.html
  16. Re: Ok GM's weigh in. We've been talking players CvK...how do you handle these things Again, if they are getting them for "free" then the GM isn't doing his job.
  17. Re: Ok GM's weigh in. We've been talking players CvK...how do you handle these things I'd say "no". I would say that the character ended up with another psych problem for no points, same as you can pick up Hunteds through game progression.
  18. Re: Ok GM's weigh in. We've been talking players CvK...how do you handle these things "Never assume lest you make an ass out of u and me." Work against the player's assumptions. Adjust the NPC designs. Guess you pretty well summed up your position with "doesn't seem worth it most of the time" and "Let the players...feels like less work to me." If what you do as a hobby seems like work to you, I'd honestly suggest finding a more relaxing hobby.
  19. Re: Ok GM's weigh in. We've been talking players CvK...how do you handle these things Not really, since in a supers campaign the level of power, on average, is enough to kill normals whether or not the attack itself is a killing attack. It isn't just about whether or not a player will kill a villain, but how the character goes about finding out exactly what level of power is acceptable to throw against this villain. How many times have we seen the "why doesn't Batman just kill the Joker and get it over with" debates? Batman stands by his CvK even though his life and most of Gotham's would be a lot easier if the Joker were dead? I have had PCs battle each other due to conflict of CvK. I had one NPC lecture a PC about his penchant for lethal attacks. Later on I had the same PC have to deal with the same NPC going overboard with his attacks as the CvK started breaking down towards a couple of other characters. It was all about role-playing and choices. I've heard the "he's not going to let you kill his villain" comments. Shave off the serial numbers and create a "new" version of the villain with a different personality/schtick. There are ways to use and justify the disad intelligently.
  20. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? Shouldn't that be the "go back in time and be Robin Hood" scenario?
  21. Re: What Have You Watched Recently? Enigma Harry Potter and the Deathly Hallows all 5 hours of it Eagle Eye
  22. Re: Order of the Stick http://www.giantitp.com/comics/oots0796.html
  23. Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ? If you've got time to set your skills it isn't much of a surprise, is it?
  24. Re: Disadvantages/Complication Systems Try Superman. Considering the number of plots Luthor has come up with specifically targeting Supes, Lex could be considered one of his Hunteds, whereas others just happen to be recognized enemies of Superman. With the Flash, instead of all the different that might be listed as a Hunted, he would actually have a Hunted from his Rogue's Gallery, thus allowing the disad to be filled and allowing the GM a variety of challenges for the player. Hunteds tend to be a group or individual who believes they have cause to actively interfere with a character. Hunteds also can evolve. There was a 3rd Ed example as I recall that explained how a character's Hunted changed from a horde of ninjas, all of whom believed they were really the hero. As the numbers were reduced, the few that were still around became more experienced and better at what they were doing. Hunted changed. Points stayed the same.
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