Re: Cassandra's Corner
"Co-operative" also requires the GM to work within the vision of the PLAYERS' ideas of their characters.
It's the GM's world. That does not give him carte blanche to run all over the characters on a whim.
I've had players, after a hard won fight sit there and go "WOW!", because it worked out just like it would have in the comics.
I have had players, after a twist in a storyline, go "you know, I'm not really comfortable heading in that direction." Out of respect for them, and very likely our friendship, you do an editorial re-write and decide "that never happened like that". All it requires is to write a small bit to explain HOW it actually came out, adjusting for the player's feelings.
On the other side of this, yes, actions have consequences. I'm more concerned about REAL LIFE consequences than what may happen in a game.
Somehow I don't think I'd ever really enjoy playing in one of your games.