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Greywind

HERO Member
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Everything posted by Greywind

  1. Re: Superhero Characteristics Templates Spider-Man could beat all the Heralds of Galactus. ...and fan-boys would whine about it.
  2. Re: The Avengers Project for Champions Grodd isn't a normal gorilla. And he's not a villain a first-timer should be going up against.
  3. Re: The Avengers Project for Champions http://dc.wikia.com/wiki/Gorilla_Grodd_%28New_Earth%29
  4. Re: Outside the Box powers Works until the flash wears off. Then what?
  5. Re: The Avengers Project for Champions I didn't much care for the open-ended rolling possibilities. Robin punting Superman in the family jewels once was enough to put me off that.
  6. Re: Combat Value Regulation Yeah. Always warned the players in advance "if you seek to abuse something, you will be abused by it in the future."
  7. Re: But I don't want Grond to be a pushover... Reflection of his rage?
  8. Re: Surveillance Gear Question Clairsentience.
  9. Re: [New Product] Champions Complete Don't worry about it. Right now I'm lucky to be staying out of jail.
  10. Re: [New Product] Champions Complete Pity-party?
  11. Re: Why does DEX affect OCV and DCV equally? A DEX of 23 being average is what came out of a poll that HERO ran through one of the ACs. The average character in player's campaigns had a DEX near 23.
  12. Re: Why does DEX affect OCV and DCV equally? Point efficiency isn't all that wonderful except to an accountant.
  13. Re: Why does DEX affect OCV and DCV equally? Nobody said building to concept was perfect or necessarily fair.
  14. Re: Why does DEX affect OCV and DCV equally? Not if you build to concept, no, but if the game limits allow it, "hey, why the f' not?"
  15. Re: The Good and Bad about Marvel and DC Try the 4 Marvel Anime then.
  16. Re: The Good and Bad about Marvel and DC Like I follow every linked posted.
  17. Re: The Good and Bad about Marvel and DC I was asking if that is what he was referring to.
  18. Re: The Good and Bad about Marvel and DC The Marvel Animated Series were reimaginings for the Japanese market.
  19. Re: The Good and Bad about Marvel and DC The Marvel Animated series? Iron Man, Blade, X-Men and Wolverine?
  20. Re: Istvatha V'han - why can't she conquer Earth? Yeah, but we'd already seen V.
  21. Re: Greywind's Characters Heavy Exterminator Robotic Orientation HERO Slayer Mk II Hgt: 6'7” Wgt: 880# Hair: None Eyes: Red 50 STR 40 30 DEX 60 45 CON 50 15 BODY 10 12 INT 2 0 EGO 0 30 PRE 10 0 COM 0 15 PD 5 15 ED 6 4 SPD 0 19 REC 0 90 END 0 0 STUN 0 16 RUN 0 SWIM 10 LEAP Char: 143 Powers Damage Resistance 15 PD/15 ED Does Not Bleed Cannot Be Stunned Shock Blast: Energy Blast 5d6, No Normal Defense ([standard]; +1) (50 Active Points) High Range Radio Perception (Radio Group) Infrared Perception (Sight Group) Flight 10" Armor Piercing (+1/2) (25 Active Points) applied to STR Killing Attack - Ranged 2d6, Armor Piercing (+1/2) (45 Active Points); Beam (-1/4) Harpoon: Killing Attack - Ranged 4d6, Armor Piercing (+1/2) (90 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OIF (-1/2) Knockback Resistance -4" Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in IntenseHeat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Powers: 287 Disads Distinctive Features: Robotic Killing Machine (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) Hunted: Most Heroes 14- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) PH: No Senses but Sight and Hearing PH: Limited to Program (usually neutralize any given target) Rep: Killing Machine 14-
  22. Re: Greywind's Characters Heavy Exterminator Robotic Orientation HERO Slayer Mk I Hgt: 6'7” Wgt: 880# Hair: None Eyes: Red 55 STR 45 20 DEX 30 25 CON 30 15 BODY 10 10 INT 0 0 EGO 0 20 PRE 10 0 COM 0 12 PD 1 12 ED 7 3 SPD 0 16 REC 0 50 END 0 0 STUN 0 6 RUN 0 SWIM 0 LEAP Char: 59 Powers Damage Resistance 12 PD/12 ED Does Not Bleed Cannot Be Stunned High Range Radio Perception (Radio Group) Infrared Perception (Sight Group) Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) Knockback Resistance -3" Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Multipower, 45-point reserve, (45 Active Points); all slots Beam (-1/4) 1) Energy Blast 9d6 (45 Active Points); No Knockback (-1/4), Beam (-1/4) 2) Killing Attack - Ranged 3d6 (45 Active Points); No Knockback (-1/4), Beam (-1/4) Powers: 183 Disads Distinctive Features: Robotic Killing Machine (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) Hunted: Most Heroes 14- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) PH: No Senses but Sight and Hearing PH: Limited to Program (usually neutralize any given target) Rep: Killing Machine
  23. Re: Why does DEX affect OCV and DCV equally? So you're arguing that cost outweighs concept? I'm saying that if my character's concept is a teenager, let's say a full-on comp geek that doesn't have any interest or motivation to play sports/other physical activity should not have a DEX of 40 for any reason.
  24. Re: Why does DEX affect OCV and DCV equally? The argument can also be made by that statement that you should have exercised self-control and stayed with concept.
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