Jump to content

Greywind

HERO Member
  • Posts

    14,062
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by Greywind

  1. 1) Characters relate or don't relate on the whim of the player. 2) Hero has the Power skill for that. Otherwise, there's too much of "making up abilities as I go along". I'd rather have more definition to the abilities upfront. 3) Not all villains cheat. Some actually have their own code of ethics that they work by. Captain Mercenary won't do anything unless he has been paid in advance, unless it involves protecting his own hide. 4) Times have changed. The characters are really that powerful any more. 5) There is a flaw in your logic. Nowhere does there have to be parity between the heroes and the villains. Given your example and applying it to a game, if there is parity, then the Joker will always equal Batman. What happens when Batman happens to have Robin, Nightwing, Spoiler and Batgirl in tow? You now have your 250 point Joker taking a 1250 point beating, if all the heroes are also equal. And lastly, some characters actual powers ramp up, becoming more effective, limitations falling off, etc. Most heroes, being loners, wouldn't be caught dead with followers and hate that they might have a fan club. After all, Mr. Incredible's arch-nemesis started off as "Incrediboy".
  2. Lucius, after a year the shiny wears off "new".
  3. I don't recall Robot Warriors being all that common a supplement that many people would complain in the first place. Not highly regarded or ever sought after. The only reason I have a copy is my roommate left it to me when he died.
  4. Because Cassandra didn't see the need to keep up with the system as it evolved to higher points.
  5. Are you referring to Robot Warriors being Fuzion-like?
  6. If I wanted that, I'd still play V&V or get involved with M&M.
  7. I'm not as against Heroic Action Points as Balabanto is, but they strike me as a mechanism for the players that don't want anything negative to befall their characters. Much can be had in the way for the character by a critical failure as a critical success. A lot of the newer game systems (M&M) seem to gloss over power builds. "My character has X ability, so I'm going to use that to Y effect." Whereas in Hero, if you didn't build the ability with that possibility in mind and you don't have the Power skill to attempt it, it isn't going to happen. That is a strength, as I see it, of Hero as it is. You know unequivocally exactly what your character can do and might be able to attempt.
  8. He left them on the boulder, over there ---->
  9. I never much cared for Gamma World in any incarnation. Never heard of Interlock. Fuzion sucked. Savage Worlds seems a bit too simple for my tastes. GURPS always struck me as a wanna be. Somewhere between a level-based system and a point system. I glossed over on Fuzion. Stayed with Hero.
  10. Point taken. Now show me one game system worth playing where every stat increase is meaningful beyond getting to that next point where you get a bonus/break point.
  11. ...San Jose, San Francisco, San Angelo... Seems to me it fits right in.
  12. Except that the average human is 8 in stats. PCs start at 10 because being a PC they are already above average.
  13. Maybe he'll try to sell Luke deathsticks.
  14. "A better game" exists solely in the realm of opinion.
  15. What does Yeats have to do with it?
  16. It isn't the burritos that are gross. It's the refried beans that are gross.
  17. In Tru Calling, Tru would always rewind to the moment when she last woke up having the foreknowledge of the day ahead.
  18. The knowledge isn't lost in that instance, but transferred.
  19. Radius 1. Only affects a single hex.
  20. Unless your head was taken by rogue Watchers or in an accident.
  21. Jake Speed The Shadow The Phantom
  22. You're putting the stress on the first half of the statement. My intention put the stress on the back half. "...how they come back from them."
×
×
  • Create New...