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Rich McGee

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  1. Like
    Rich McGee got a reaction from fdw3773 in How is Chaosium Basic Role Playing compared to Hero System?   
    That is true, although I think I'd give V&V first place for artwork back in the day.  Really hard to beat Jeff Dee and Bill Willingham when you're illustrating a supers RPG. 
     
    DC had some lovely Perez work, but I don't think it was commissioned specifically for the game beyond maybe the box cover.
  2. Like
    Rich McGee got a reaction from Christopher R Taylor in What Fiction Book (other than Science Fiction or Fantasy) have you recently finished?   
    It might be his first procedural, but the subgenre predates the 87th Precinct stuff by years.  Lawrence Treat tends to get credit for kicking things off with the 1945 "V As In Victim" novel, but there are some pretty clear prototypes being written by former policemen back into the 1920s and 30s - even farther if you really want to stretch the definition.  Most of the really early stuff is nearly forgotten for good reason - I've tracked down a few over the years and found them pretty awkward - but the popularity of fictionalized "realistic crime" films, radio and eventually TV in the 40s and 50s drove a huge boom going forward that helped really put procedurals on the map.  McBain, Waugh, and the versatile Creasey were part of that boom but they weren't breaking entirely new ground, more refining the style in the literary end of the pool.
  3. Like
    Rich McGee reacted to Christopher R Taylor in What Fiction Book (other than Science Fiction or Fantasy) have you recently finished?   
    Cop Hater, the first 87th precinct book by Ed McBain.  Its of historical interest as the first police procedural book but isn't particularly gripping as a book.  Its not bad, but it is far from the best of the series, and McBain while inventing this genre is learning his way through what does and does not need to be explained or described.
  4. Like
    Rich McGee got a reaction from Christopher R Taylor in How is Chaosium Basic Role Playing compared to Hero System?   
    That is true, although I think I'd give V&V first place for artwork back in the day.  Really hard to beat Jeff Dee and Bill Willingham when you're illustrating a supers RPG. 
     
    DC had some lovely Perez work, but I don't think it was commissioned specifically for the game beyond maybe the box cover.
  5. Like
    Rich McGee reacted to Christopher R Taylor in How is Chaosium Basic Role Playing compared to Hero System?   
    I was never impressed with SuperWorld, but it had great Steranko art
  6. Sad
    Rich McGee reacted to Duke Bushido in Involuntary vacation   
    And hello again, folks, and greetings from the ER.
     
    Short version:
     
    Been a really bad year for us, and for the first time ever, Christmas was imperiled.  Because of the wave of increased prices in prescription meds (wierd we only heard about select ones), I had to choose between the heart and BP meds or getting the kids something for Christmas (you know:  like _food_).
     
    I took a gamble, and I almost made it.  Middle of my last post I wasn't feeling right- head swimming a bit; trouble focusing.
     
    So I cut it short, popped an aspirin and a nitro, and went to get looked at.
     
    Still alive, and now I have another years-to-pay medical bill.
     
    Yay, corporate medicine!
     
     
    Going to bed as aoon as I get out of here, I think.
  7. Like
    Rich McGee reacted to Christopher R Taylor in DC Movies- if at first you don't succeed...   
    I think that's pretty true about almost all of DC (and much of Marvel too at this point).   Consider just Wonder Woman who keeps being rebooted and remade and reimagined etc.  In my mind Perez did the best with her in the 80s but it wasn't that long after he left the title they rebooted her again.  Its the curse of fans wanting continuity while wanting things to be fresh and liking big events.
  8. Haha
    Rich McGee got a reaction from slikmar in DC Movies- if at first you don't succeed...   
    Heresy!  Next you'll suggest DC can't have its cake and eat it too.   
  9. Like
    Rich McGee got a reaction from Christopher R Taylor in DC Movies- if at first you don't succeed...   
    If they'd stopped at the one major reboot that changed him from what he'd been since 1945 (ie a failed prototype who let his hubris lead him to abuse his powers, acting as a dark mirror of Captain Marvel) I could see the point.  But they didn't.  Once they started seriously tampering with him they never stopped, and at this point he's been through so many creative teams and ill-considered revamps that he no longer has a reason to exist and his stories are so incoherent and meandering they aren't worth reading.  He's been an antihero, then a villain, then supposedly seeking redemption without any of it lasting so many times now it's laughable.  Too many cooks have pissed in the Black Adam stew to salvage the character, at least not without a long cooldown time and probably yet another reboot that sticks this time.
     
    Seriously, just look at this mess, and keep in mind that is just an abbreviated synopsis on wiki.
  10. Like
    Rich McGee got a reaction from Old Man in A Thread For Random RPG Musings   
    That is very definitely not the TSR-era D&D I saw played around here, not even in the Seventies.  In twenty years of playing before the WotC buyout I knew exactly two GMs who were rigorous about spell components (both of who had house rules for breaking weapons and armor, amusingly enough).  Loads of DMs offered saves to avoid having spells spoiled by damage, with predictable effects on game balance, and later versions of AD&D introduced skills that helped as well.  If anything, house rules were more common with TSR's editions than today's RAW-obsessed 5e nonsense.  AD&D gave spellcasting to paladins, druids and rangers (plus the rare bard) and hypothetically everyone had a shot at psionics.  Magic items were far from rare when using either the suggested random charts or the published modules, which made all DMs in Monty Haul if followed to the letter.  And while it took a bit for them to come along, specialist wizards were a precursor to spell-slot-heavy classes that came along in WotC's days - and with extra slots for high casting stats they've been a factor for a very long time now, including most of TSR's run.
     
    WotC's certainly gone down the video game path farther than TSR ever did, but the earliest D&D PC games drew slavishly on TSR's rules and evolved from there, making the WotC shift a closing of the rather parasitic game design loop rather than some wild departure.  Not taking advantage of decades of the e-game industry adapting to changing audience tastes to course-correct your TTRPG would be foolish.  They've done your playtesting for you and frankly have more of an audience that TSR ever did, which is why everything WotC released has done such big numbers by comparison. 
     
    And really, TSR is no longer the major influence on D&D.  The game will be 50 years old next year, and 27 of those years are under WotC.  MOre than a generation of players look at the older rules as weird and clunky and old-fashioned, and it's hard to seriously argue they're wholly wrong.  If it weren't for the growth of the OSR community (directly fueled by early WotC's OGL making it possible to earn money reiterating TSR rules to the nostalgic and curious without getting sued all the time) TSR-era rules would be a fading memory with more of us old grognards dying off every year.
  11. Like
    Rich McGee reacted to slikmar in DC Movies- if at first you don't succeed...   
    I refer too my comment on the biggest problems with DC's "reboots". Not just trying to restart but trying to keep the history of each character too. Seriously, if they would either do the legacy thing OR clean slate reboot, would be so much better.
    Just saw Aquaman, I liked it and thought as good as first. Loved the homage to Mos Eisley and Jabba. Not a fan of the casting of Shin, or at least the portrayal.
  12. Thanks
    Rich McGee got a reaction from slikmar in DC Movies- if at first you don't succeed...   
    If they'd stopped at the one major reboot that changed him from what he'd been since 1945 (ie a failed prototype who let his hubris lead him to abuse his powers, acting as a dark mirror of Captain Marvel) I could see the point.  But they didn't.  Once they started seriously tampering with him they never stopped, and at this point he's been through so many creative teams and ill-considered revamps that he no longer has a reason to exist and his stories are so incoherent and meandering they aren't worth reading.  He's been an antihero, then a villain, then supposedly seeking redemption without any of it lasting so many times now it's laughable.  Too many cooks have pissed in the Black Adam stew to salvage the character, at least not without a long cooldown time and probably yet another reboot that sticks this time.
     
    Seriously, just look at this mess, and keep in mind that is just an abbreviated synopsis on wiki.
  13. Thanks
    Rich McGee got a reaction from fdw3773 in How is Chaosium Basic Role Playing compared to Hero System?   
    I haven't picked up the latest edition of BRP, but it uses the same fundamentally skill-driven percentile-based engine Chaosium has been known for since the company formed.  BRP effectively competes with its relative Mythras as well (which is why I've put off buying NuBRP), both of which are aiming to be "do anything" rule sets like Hero and GURPS (to name just a few).  I know from a flip-through that modern BRP has sections on using it for various genres, one of which is supers, but I'm not sure how detailed or useful they are.
     
    I played but never owned SuperWorld (the stand alone version, not the abbreviated Worlds of Wonder one- that I had) back in the day, and can't say I loved it.  It seemed prone to a higher lethality rate than I like in supers games, and compared to contemporary Hero (which I want to say was 3rd?  Maybe 4th?) it didn't feel like it was very well balanced - iIRC the point-buy budget for super-stuff was based on how well you'd rolled on your basic stats.  Presumably the new BRP has addressed that but I can't guarantee it.  The game also has a pretty bad rep for extremely poor editing, something that Steve Perrin (who also authored Robot Warriors for Hero in 1986, as well as an adventure or two) was reportedly pretty steamed about - there was supposedly some sort of botch job when assembling it for print and several iterations of playtest docs got muddled together instead of the finished doc by itself.  If wiki is to be believed Perrin blamed/credited the game's mediocre sales partly on that and partly on it being too similar to Champions.
     
    If I sound critical of SW, you might take that with a grain of salt.  I had a bad experience with it for a few months in 1984, but the period reviews were solid enough and it did have its fans (not least of whom being my long-ago college GM).  It's the only one of the Worlds of Wonder bare-bones settings to get an independent, expanded publication, and at one point there were adventures being published with dual stats for both SW and Champions.  The pdf is still available if you're just curious about it.
     
    It also wins my personal award for Best Supers Adventure Title Ever, mostly because it takes some serious stones to publish something called Bad Medicine For Doctor Drugs even in the mid-Eighties.    Then again, I may be a bit biased since I homaged the title character with Professor Pusher over here.   Hmmm.  I should do a Masks port the next time our "Eighties Kids" group gets together to run the game in an era with no smart phones and only the vaguest hint of an internet. 
  14. Like
    Rich McGee reacted to fdw3773 in How is Chaosium Basic Role Playing compared to Hero System?   
    I noticed that in recent years Chaosium relaunched its classic role-playing games in conjunction with updated versions of others. Of note was Super World, which I heard a lot of good things about in reflecting the style and feel of the superhero genre. I also came across similar reviews for its fantasy themed RPGs. More recently, Chaosium has released Basic Role Playing, which is arguably the counterpart to the core system rule book published by Hero Games.
     
    How is Chaosium Basic Role Playing compared to Hero System? I haven't read Chaosium Basic Role Playing or games under that system like Super World yet, but previously ran Pendragon (1st Ed.) many years ago, so I have some familiarity with Chaosium products.
  15. Like
    Rich McGee got a reaction from Grailknight in Healing with Knockback   
    No, we don't.  That's the individual GM's job, and it's specific to the campaign he plans to run.  If he wants kaiju to be a terrifying unstoppable menace they probably aren't controllable at all.  If he wants the PCs and villains to be elite psychics who use kaiju as proxies to fight each other, they certainly are.  If he wants to do a Pokemon arc where some cheating psychic is manipulating tournament betting by mind-controlling the actual Pokemon in the arena that's a very different story than one where psychics (including psychic Pokemon) can mind-slave human beings and make them do whatever they desire - which is going be lot more awful than just throwing Pokemon matches unless the censors get involved.
     
    I reiterate my previous point:    Generic point costs are never going to cover all the options when your game engine is trying to be universally useful.  You need to adjust for your campaign. 
  16. Like
    Rich McGee reacted to Mark Rand in Brainstorming Coastal City, Virginia   
    There probably are some publicly-known aquatic civilizations nearby in the Atlantic.
     
    One area high school girl, who is a skilled swimmer and prefers to swim mermaid-style but is not on the girls' swim team has been called a "mermaid living on land" by the "popular" girls.
  17. Like
    Rich McGee reacted to slikmar in DC Movies- if at first you don't succeed...   
    The problem with Black Adam, and I actually was fine with the movie and enjoyed the JS as you did, is that Adam isn't a hero. He is Doom, effectively, in the DC universe, which this movie was sort of setting up. He is a master villain who is a leader of a country, and therefore has a certain amount of immunity.
  18. Like
    Rich McGee reacted to Lord Liaden in DC Movies- if at first you don't succeed...   
    I had some significant issues with the Black Adam movie, but I loved the Justice Society. Vivid characters, great chemistry between them, impressive powers and action scenes. IMHO a movie based around them would have been much more interesting and entertaining than what we got.
  19. Haha
    Rich McGee got a reaction from Duke Bushido in A Thread For Random RPG Musings   
    If it's an either/or choice, I'm going to have to say Rembrandt was passing his minis off to his wife, while Picasso was the rattle-can artiste.  I base that on the fact that canned spray paint didn't exist until about 1949, and it was almost another ten years before a more economical and practical version (using "pressure filling" - very similar to what we use today) came along, so Picasso (who lived till 1973) is the only one of the two who had the opportunity to use them.   
  20. Like
    Rich McGee reacted to Grailknight in Space Cops   
    I loved the Adam Warren runs on Dirty Pair especially Start the Violence!. Oh, both series are available on Crunchyroll with commercials, or without if you have a premium account.
  21. Haha
    Rich McGee reacted to Duke Bushido in A Thread For Random RPG Musings   
    I am trying to figure out what _my_ style is.
     
    Which one of those guys used spray cans and which one handed them to his wife?
     
     
  22. Like
    Rich McGee got a reaction from Lawnmower Boy in THE APOCALYPSE!!!!   
    My assumption is that the gamesters were effectively playing for matchsticks, but it's certainly open to debate.
     
    For other quatloo trivia, the currency was mentioned regularly in the 1985 newspaper comic Robotman, which was the most successful component of a very cynical multimedia cash grab attempt that tried to make the character another Garfield from scratch.  The overall push failed, and continuing legal issues with marketing Robotman in the face of DC Comics' legal department led to the strip being reformatted multiple times, first to Robotman & Monty, then just Monty, and the Robotman character gradually being phased out of his own comic around 2001 when he returned to the planet Diskelion (ha bloody ha).  The strip has a long history of borrowing from Star Trek that's tailed off since Robotman vanished, although it cribs from many other things.  As Monty the fool thing is inexplicably still in syndication, although I have no idea what papers are still carrying it...or why.
  23. Like
    Rich McGee got a reaction from Scott Ruggels in Brainstorming Coastal City, Virginia   
    Suggests there might have been some bootlegging going on during the Prohibition days.   By the 1930s that would have been winding down some, but organized crime being what it was something else probably started replacing the alcohol in smuggler's holds - one possibility being desperate refugees fleeing Europe (and Germany in particular) as the storm clouds gathered.  Prohibition ended as Hitler seized power, after all.  That all would have been put an end to once the Coast Guard took over during WW2 - or at least been forced to scatter elsewhere.  Doesn't rule out greatly exaggerated comic-book Nazi intelligence operations in the area for Golden Age heroes to contend with, perhaps with elements of the bootlegger gangs working in collusion and running agents and supplies ashore from submarines or "neutral" merchantmen.
     
    Modern campaigns might have signs of the past in the form of former speakeasies as college bars or some rumrunner's disguised warehouse repurposed as an art gallery or theater venue, or even carved up into student housing.  And of course lairs for supervillains, or perhaps even hero HQ.     
  24. Like
    Rich McGee got a reaction from Grailknight in Space Cops   
    Didn't hurt that they were probably a creation of Alex Toth (who definitely made Birdman, who they shared a half-hour slot with) - I can see some slight similarities between the trio and Space Angel, another of his works that revolved around a MMF crew, even if they were powerless.  Also unusual for the amount of continuity over the twenty episodes - there are two villains that recur twice, and each the trio run into other members of their respective alien species at one point or another.  That's pretty good for early HB supers, honestly.
    Hey now, surely you mean the Lovely Angels there.  The gals would be very disappointed to hear you calling them by that name.  
     
    Have to credit them with my lasting fondness for Adam Warren's work over the years.
  25. Like
    Rich McGee got a reaction from Old Man in A Thread For Random RPG Musings   
    Considering that D&D's poor performance at emulating S&S is one major reason Tunnels & Trolls (arguably the second oldest published RPG) is what it is, that is a thought almost as old as the hobby.  
     
    Although ironically, T&T's magic system is still way too flashy and reliable for the subgenre.  
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