Re: Golden Age Champions
In an early (Pre-war) WW II campaign I ran, heroes were limited to spd 3-4 except for the lone speedster (he could transform into a cheetah and had SPD 6 IIRC). Superman was SPD 3, STR 50, DEX 18, and could not fly (yet). He could swim rapidly, leap an eighth of a mile in a single bound, and nothing short of a bursting shell could penetrate his skin (High PD informed by the stats for what I considered a "bursting shell" at the time). The villains were often gangs or aliens and/or axis spies. Periodically, I'd have the characters stop individual crimes as a solo hero just so they could remember how much more powerful they were than Smiling Joe Average.
While they might have enlisted in the military at some point, I was planning, post-Pearl Harbor, to have the US Govt. recruit the PCs into a National super-team to assist the FBI and other law enforcement in dealing with saboteurs, black-marketeers, enemy agents, and even aiding in quelling racial violence in Detroit (fortunately they were charismatic enough to save the day, and wise to the trope that anything that disrupted the home front war effort was likely the result of agents provocateur in the employ of the axis.