Re: Making Hero 6E More Dangerous (Skyrealms of Jorune Conversion) ?
Whenever I ran a campaign where lethality was high (Danger International, Western Hero, Pirates & Swashbucklers, or just Grim-&-Gritty Anything) I had the players create one or two replacement characters while they were creating the first. That way there wasn't as much of a delay while the group traveled to the next destination where they might logically find a new party member.
On the downside, there was a strong incentive to rework the replacements every time the player thought he had a new insight into the game mechanics (not necessarily munchkining, but close). This led to the player doing astoundingly stupid things trying to kill his "old" character and replace him with "Johnny Fine-Tuned, which I would inevitably relent to. This was often followed by a further insight that Replacement #1 wasn't as well-defended/armed/equipped as he might have been, and the cycle continues. It's really quite fun to watch once you learn that in the end, the only thing that really matters is "Did everyone have fun?"