Inspired by this thread, I'm interested in finding out how the law in your campaigns have accommodated superpowers.
to give an example, in one of my campaigns, flying supers were regulated much like ultralight aircraft. They were, with few exceptions, restricted to no more than 5,000 feet AGL (Above Ground Level). They were not permitted to fly at night (once again, there were exceptions, f'rinstance in Alaska, they were required to wear safety lighting when flying in twilight conditions). Restricted airspace was surrounded by no-fly-zones which were marked by special beacons similar to the landing systems used for carrier landings: the closer you were, the lower the altitude you were permitted to fly.
In most of my campaigns, the secret identity of the accused was protected prior to conviction. Once convicted, a defendant's secret ID could be revealed, but only if specified during sentencing. In some cases, the Secret ID of a conbvicted criminal could remain protected if certain government agencies could guarantee continued good behavior.
What kinds of legal precedents were set in your own super-settings?