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Posts posted by Doug McCrae
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Re: Superassassins?
A gun expert, a knife fighter. Looks like you've got yourself the beginnings of a Deadly Vipers Assassination Bureau.
Howabout adding a sword wielder and an expert in fisticuffs?
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Re: Longest Running Thread EVER
For a guy who can barely act, Arnie's made a lot of good movies. Terminator is my fave.
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Re: Quote of the Week from my gaming group...
My character, the Masked Archer, was at the New York World's Fair (It's a Golden Age game). He tried to bring down a fleeing felon with his newly developed *experimental* Mummification Arrow, but accidentally hit the unfortunate ice cream vendor.
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Re: Misinterpretation
So' date=' you finally admit that you secretly want to kill this thread! S.S. will be giving you negative rep once he finds out...![/quote']First nazis, now the SS! With their fiendish 'negative rep', which I imagine is some sort of soul sucking device. -
Re: Quote of the Week from my gaming group...
"I accidentally mummified an ice cream vendor."
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Re: Campaigning for Supervillain PCs...
All those construction workers on the second Death Star...I can't even play a Star Wars game because I can't help but imagine the Rebels as TERRORISTs. I mean even the best most well intentioned cause has problems when you are crashing speeders into CnC towers that people happen to live in. -
Re: After the Ultimate Evil... what?
Go to sleep under the ground. A centuries long sleep, to be awakened only when a great threat to the kingdom arises.
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Re: Any Good Non-Four Color Super Game Needs:
Gangbangers with superpowers - Blood Syndicate, Marshal Law
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Re: Any Good Non-Four Color Super Game Needs:
Superheroes deposing heads of state - Youngblood #1, The Authority
Superheroes then going on to set themselves up as rulers of the world - Squadron Supreme, Miracleman, The Order
Proactive superheroes - Force Works
Villain to hero side switching even more common (Venom, Magneto, Sabretooth, Rogue), heroes can become villains now (Hal Jordan, Archangel)
Asshole superheroes, often rightwing - USAgent, Guy Gardner, Lobo
Big crossovers involving hundreds of superheroes happen at least once per year.
Universal reboots - Crisis, Zero Hour, Heroes Reborn
Normals in a world of superheroes - Astro City, Powers, Alias (sort of)
Steroid monsters - Bane, Venom
The supernatural - Ghost Rider, Spawn, Vertigo
Cyborgs
Ninjas
Psychics
Women with colossal hooters
Psychic cyborg ninja babes with colossal hooters
The cowled urban vigilante becomes a totally grim uber-badass - he was just one of the guys before
A resurgence of old GA/SA heroes - Supreme, Kingdom Come
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Re: Any Good Non-Four Color Super Game Needs:
You're going too far now, Worldmaker. There's much more to the Iron Age than just the Authority. I can't stand the Authority, either (well Millar's Authority - Ellis was good), but there's loads of Iron Age stuff I do like - DKR, Watchmen, Marshal Law and all the 90s retro/postmodern comics for example.
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Re: Character Posting Game: Restart
I was thinking of the Doctor from the Authority. Or Michael Moorcock's Eternal Champion/Erekose.
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Re: How would you describe the "feel" of the Turakian Age?
Tekumel is based on the cultures of the far east - China and India. To us Westerners, these would seem to be alien.
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Re: What the heck is a Migdalar?
What are 'revisioned Morlocks'? You're not talking about Stephen Baxter's sequel to The Time Machine are you?
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Re: Your Inner Circle
2 Blacks, 2 Nights (Twilight and Moonlight) - How come no one with solar powers is ever admitted?Damon HarringtonRashanda
The Undead Knight
Babba Yagga
Black Rose
were all there
so were:
Madam Moonlight (a vampire I may have swiped from a Dark Champions Supplement, I cannot remember)
Thorne from Demons Rule
Etienne St Croix (french Necromancer)
Lord Soth (Shrouded demon)
Black Enchantress (Coreolis effect)
Brother Twilight (an african american monk to dark powers)
Pandrago (a dragon in human form who wanted to manipulate Demon to take out VIPER's Lady Dragon or whatever her name was)
Morgan LeFay
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This is a set of tables for generating Golden Age superhero names. Feedback welcome.
Section 1: Name Form
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Table 1
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Roll 1d6, 1d6
1, 1-6: The [Nouns 1]
2, 1-6: [Nouns 1]
3, 1: [Nouns 2]
3, 2-4: The [Adjectives 1] [Nouns 1]
3, 5-6: The [Adjectives 2] [Nouns 1]
4, 1-3: [Adjectives 2] [Nouns 1]
4, 4-6: [Titles] [Nouns 1]
5, 1-3: [Titles] [Adjectives 2]
5, 4-6[Nouns 1] [Persons]
6, 1: [Prefixes] [Persons]
6, 2-4: [Adjectives 2] [Persons]
6, 5-6: Roll on Table 2
Table 2
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Roll 1d6, 1d6
1-2, 1-6: (Mythological/legendary name) - Example: Vulcan
3, 1-2: [Adjectives 1] (Mythological/legendary name) - Example: Young Hercules
3, 3-4: [Adjectives 2] (Mythological/legendary name)
3, 5-6: [Titles] (Mythological/legendary name) - Example: Madame Satan
4, 1-2: (Normal first name) [Nouns 1] - Example: Johnny Thunder
4, 3-4: (Normal first name) [Adjectives 2]
4, 5-6: [Nouns 1] (Normal surname) - Example: Blaze Baylor
5, 1-6: (Imaginary name) - Example: Zatara
6, 1-6: [Roll on Table 3] the [Roll on Table 1, reroll 'Roll on Table 2'] - Examples: Namor the
Sub-Mariner, Sandy the Golden Boy
Table 3
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Roll 1d6
1-2: (Normal first name)
3-4: (Imaginary name)
5: [Nouns 1]
6: [Nouns 1] (Normal surname)
Section 2: Names
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Nouns 1
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Roll 1d100
01: American
02: Angel
03-04: Arrow
05: Atom
06: Blade
07: Blaze
08: Blazer
09: Bolt
10: Bombshell
11: Bullet
12: Centaur
13: Circle
14: Cloak
15: Clock
16: Comet
17: Dart
18: Demon
19: Doll
20: Dragon
21: Dwarf
22: Dynamo
23: Echo
24: Face
25: Fireball
26: Fist
27: Flag
28: Flame
29: Flash
30: Fury
31: Ghost
32: Halo
33: Heap
34: Hood
35: Hunchback
36: Hurricane
37: Imp
38: Inferno
39: Key
40: Lantern
41: Lightning
42-44: Marvel
45: Mask
46: Miracle
47: Monster
48-50: Phantom
51: Powerhouse
52: Rainbow
53: Ray
54: Robot
55: Rocket
56: Shield
57: Spark
58: Sparkler
59: Spectre
60: Spirit
61: Spook
62: Star
63: Streak
64: Sword
65: Target
66: Terror
67: Thunder
68: Thunderbolt
69: Top
70: Tornado
71: Vision
72: Voice
73: Volt
74: Web
75: Whizzer
76-78: Wonder
79-80: Yank
81-90: Animals Subtable
91-00: Professions Subtable
Nouns 2
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Roll 1d6, 1d6
1, 1-4: America
1, 5-6: Asbestos
2, 1-2: Dynamite
2, 3-4: Fate
2, 5-6: Justice
3, 1-2: Magic
3, 3-6: Midnight
4, 1-4: Mystery
4, 5-6: Quicksilver
5, 1-2: Radar
5, 4-6: Steel
6, 1-2: TNT
6, 3-4: US
6, 5-6: Victory
Adjectives 1
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Roll 1d6, 1d6
1, 1-2: American
1, 3: Blazing
1, 4: Fiery
1, 5: Fighting
1, 6: Gay
2, 1: Great
2, 2: Hooded
2, 3-4: Human
2, 5: Kid
2, 6: Magnetic
3, 1: Masked
3, 2: Mighty
3, 3: Shining
3, 4: Star-Spangled
3, 5: Veiled
3, 6: Young
4-6, 1-6: Colors Subtable
Adjectives 2
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Roll 1d100
01-02: Air
03-04: Amazing
05-10: America
11-12: Asbestos
13-14: Atomic
15-16: Courageous
17-18: Daring
19-20: Dynamic
21-22: Dynamite
23-24: Fate
25-26: Fearless
27-28: Flint
29-30: Freedom
31-32: Future
33-34: Ghost
35-36: Invisible
37-40: Jungle
41-42: Justice
43-44: Magic
45-48: Midnight
49-50: Moon
51-54: Mystery
55-58: Mystic
59-60: Occult
61-68: Phantom
69-70: Plastic
71-72: Quick
73-74: Quicksilver
75-76: Radar
77-78: Sky
79-80: Space
81-84: Steel
85-86: Strange
87-90: Strong
91-92: Terrific
93-94: TNT
95-96: US
97-00: Victory
Titles
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Roll 1d6, 1d6
1-2, 1-6; 3, 1-4: Captain
3, 5-6; 4, 1-4: Doctor OR Doc
4, 5: Lady
4, 6: Madame
5, 1: Master
5, 2-3: Miss
5, 4-6; 6, 1-3: Mister
6, 4: Princess
6, 5: Sergeant
6, 6: Uncle
Persons
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Roll 1d6, 1d6
1, 1-6: Boy
2, 1-5: Girl
2, 6: Kid
3, 1-2: Lady
3, 3-6; 4-5; 6, 1-4: Man
6, 5-6: Woman
Prefixes
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Roll 1d6, 1d6:
1, 1-3: Aero
1, 4-6: Aqua
2, 1-3: Cosmo
2, 4-6: Hydro
3, 1-3: Hyper
3, 4-6: Hypno
4, 1-3: Pyro
4, 4-6: Ultra
5-6, 1-6: Super
Professions Subtable
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Roll 1d6, 1d10
1, 1-4: Avenger
1, 5: Challenger
1, 6: Clown
1, 7-8: Commando
1, 9: Conqueror
1, 10: Crimebuster
2, 1-2: Crusader
2, 3: Daredevil
2, 4: Defender
2, 5-6: Destroyer
2, 7: Detective
2, 8: Empress
2, 9: Firebrand
2, 10: Flame Breather
3, 1: Gladiator
3, 2: Goddess
3, 3: Guardian
3, 4: Hangman
3, 5: Horseman
3, 6: Huntress
3, 7: Jester
3, 8: King
3, 9-10: Knight
4, 1: Lama
4, 2: Liberator
4, 3-6: Magician
4, 7: Manhunter
4, 8: Musketeer
4, 9-10: Mystic
5, 1: Oracle
5, 2-3: Patriot
5, 4: Queen
5, 5: Raider
5, 6: Rajah
5, 7-9: Rider
5, 10: Saint
6, 1: Sorcerer
6, 2: Spy Smasher
6, 3: Sub-Mariner
6, 4: Valkyrie
6, 5: Vigilante
6, 6: Warrior
6, 7: Witness
6, 8-10: Wizard
Animals Subtable
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Roll 1d6, 1d6
1,1: Ape
1,2: Bat
1,3: Bee
1,4: Beetle
1,5: Bird
1,6: Canary
2,1-2: Cat
2,3: Chameleon
2,4: Cobra
2,5: Duck
2,6; 3,1: Eagle
3,2-3: Falcon
3,4: Fly
3,5: Fox
3,6; 4,1: Hawk
4,2: Hornet
4,3: Leopard
4,4: Lynx
4,5: Moth
4,6: Mouse
5,1: Owl
5,2: Panther
5,3: Rabbit
5,4: Raven
5,5: Spider
5,6: Tarantula
6,1-2: Tiger
6,3: Turtle
6,4-5: Wasp
6,6: Zebra
Colors Subtable
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Roll 1d6, 1d6
1, 1-6; 2, 1-3: Black
2, 4: Blonde
2, 5-6; 3, 1-2: Blue
3, 3: Crimson
3, 4-5: Golden
3, 6; 4, 1-3: Green
4, 4: Grey
4, 5: Purple
4, 6; 5, 1-6; 6, 1: Red
6, 2: Scarlet
6, 3-4: Silver
6, 5-6: White
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Re: Any Good Non-Four Color Super Game Needs:
A surprsingly black and white under all the grit' date=' just "black" is winning or at least dominant.[/quote']Abso-fucking-lutely. I think people get the 'shades of grey' idea from Watchmen. It is to be found nowhere else in the Iron Age. -
Re: Archetype teams
My all female super vilian team were bricks' date=' Martial Artist, and energy projectors, but did share a common theme of being all parapaths ("psychic vampies") stealing END, STUN, and BODY from their victims.[/quote']Parapaths - that's a good word. -
Re: The Random Silver Age Character Generator
Should be doable. I'll look into it.It probably needs a name generator.A Golden Age version wouldn't be too difficult.
Liked your Superman plot table, seemed to replicate the comics pretty closely.
BTW I already did a GA version, though it's very primitive. Posted it a while ago but couldn't find it so here it is again -
THE RANDOM GOLDEN AGE CHARACTER GENERATOR
1. Robot
2. Patriot
3. Magician
4. Kid sidekick
5. Kid gang
6. Mental and physical marvel
7. Monkey sidekick
8. Bow (or other primitive weapon) wielder
9. Killer vigilante
10. Atomic powers
11. Jungle king or queen
12. Ghost
13. Aviator
14. Genie
15. Funny animal
16. Detective
17. Mythology/Folklore/The Classics
18. Faster than a speeding bullet!
19. Underwater hero
20. Flaming hero
21. Time travel
22. Tibet
23. Secret chemical formula
24. Radio waves
25. Advanced vehicle, capable of [at least two out of - land/sea/air] travel
26. Cowboy
27. Saying a magic word
28. Raised by animals
29. Punning name
30. Dreary vegetation
HOW TO USE
Roll a d30, (d3 for tens, d10 for units) as many times as desired until you have an interesting combination. For example two rolls, 1 and 8, would generate a robot who wields a primitive weapon - The Iron Gladiator perhaps?
The correctness of the Random Golden Age Character Generator can be seen by comparing real golden age heroes with the table. Captain America is a patriot (2), empowered by a secret chemical formula (23) with a kid sidekick (4) and wields a primitive 'weapon' (8). Captain Marvel says a magic word (27) which he learned from a wizard (3) to get the powers of mythological beings (17).
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Re: Agent combat....
Don't be afraid to individualize your agents. Name them' date=' for goodness sake! I do![/quote']This is a great idea. When I remember too I like to individualise my orcs. Sorry, I mean agents. Don't think having a name helps them fight any better though. -
Re: New Character "Strong Guy"
I had a somewhat similar character called Dog Girl. She wasn't a comic book character come to life but rather a teenager of below average intelligence, an avid comic book fan, who believed the world worked the same way as comic books. Very much a 90s pastiche character.
She was heroic and innocent and, like the classic comic book hero, preserved the status quo. OTOH she was familiar with the Bronze Age so could admit the possibility of government corruption, etc if confronted with it. Though she would've been far too dumb to grasp the complexities of Enron for example.
She believed the source of her power to have been the bite of a radioactive dog. Though she really was physically very powerful she also thought she had Dog-Ray Vision which enabled her to see thru any substance except lead. Sadly she seemed to constantly encounter lead-lined buildings and objects.
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Re: New Character "Strong Guy"
Strong Guy seems closer to a Mad magazine-style parody of Superman than Superman himself. Even the Fawcett Captain Marvel never had PRE that does knockback. And that was a humour comic.
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Re: End of an Era
Let us know how it turns out.
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What do you call this genre?
in Fantasy Hero
Posted
Re: What do you call this genre?
Derringers & Dragons