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unclevlad

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Everything posted by unclevlad

  1. OK. Stun mult 1: hands and feet; 14 / 216 Stun mult 2: arms, thighs, legs; 67 / 216 Stun mult 3: shoulders, chest; 79 / 216 Stun mult 4: stomach, vitals; 46 / 216 Stun mult 5: head; 10 / 216 Results. STUN is the amount. N is the exact number of ways it can happen (this is a 3d6 KA, rolling 3d6 hit location, so there are 46,656 possibilities. P is the probability that the damage will be the column 1 value OR HIGHER. That's as before. Note that if you want the probability for "less than this" you can just go with 100 - P. The dark line is hit locations; the yellow line uses the 1/2 d6 STUN multiplier. Note that 9d6 normal would hit 40+ STUN about 6% of the time. So hit locations increase volatility greatly, and lead to significantly higher STUN. Even 10% of the time, you're looking at 48+ STUN...on a 9 DC attack. Dark line uses hit locations for the stun mult. Magenta line is 5E (d6-1). Yellow line is 6E (1/2 d6).
  2. Right. Called shots have notable drawbacks that are separate from a hit location table. Hmm, I need lunch, but I'll take a swing at the hit locations. It's not particularly different. I suspect, tho, it'll still be too easy to do high STUN. For reference: 72 STUN on 4d6 KA per 6E is 1 in 3888. For 12d6, it's about 1 in 2 billion. So saying, oh, they have the same potential max, is grossly misleading. On 12d6, you'll exceed 50 only about 6% of the time...and exceed 54 about 1%. On 4d6, you'll roll 18+ about 16% of the time, and obviously, 1/3 of the time you'll get the 5 or 6 STUN die. So over 5% of the time, you'll do a minimum of 54. So it's quite a bit more often. Whether it's at the level of 'unreasonable'? That's a subjective evaluation, and much depends on campaign style, and of course, how often the group agrees to use/face KAs. Comics supers? Certain foes will have KAs but not that many. Urban fantasy, there's probably quite a few; the bad guys are more likely out to kill. Superhero (novel) fiction can lean either way.
  3. One writer criticized MLB for not doing that, but yeah...how could they have known, in time to do anything about it? And looking ahead...Harper left, Scherzer left, Soto's leaving. That's a lot. That suggests it's not a player-friendly franchise...and that's massively magnified by the pettiness of this incident. Getting free agents to jump to DC might be quite difficult.
  4. I vaguely remember they had that as an ad campaign...with specifically Ro-Tel. One of the (figurative and somewhat literal) issues with Velveeta is the salt. There's a TON of it. Now, OK, cheese generally is on the high side...but Velveeta has double the salt listed for cheddar cheese. And while I'm not a diehard organic-only type, to get the kind of shelf stability Velveeta has, takes a WHOLE lot of preservatives. When I found out my blood sugar was closer to incipient hospitalization than to being healthy, I really started reading labels a lot more. BP was also high, so, not just sugar/carbs, but also salt. I used to like having some Campbell's Chunky Soups around as a quick, no-work lunch...but then I saw the salt. GAH!!!! Fruit juice...that's a healthy drink, right? BBBBBBBZZZZZZZZZZZZZZZZZZZZZTTTTTTTTTTT!!! Sugar contents are THROUGH THE ROOF. 8 ounces of Mott's Apple Juice...29 grams of sugar. 7.5 ounce can of Coke...25 grams. Greek Gods yogurt had some really nice flavors...and 15 grams of added sugar. Sneakier? Plain yogurts have the lowest sugar; the same brand, same style, but vanilla flavor...major added sugar. One of the issues is...ok, it's easy to recognize that yummy big burger, large fries, and 32 oz non-diet soft drink is Really Bad For You on multiple levels. Cutting those out is a matter of willpower. What's harder is those nasty, hidden sources in the choices we make...like the Chunky Soup, like the Velveeta. And that's the chunk we have to learn to...if not remove, at least recognize. (Lunch today had deli ham and smoked turkey...fair bit of sodium. In a grilled meat and cheese sandwich. But dinner...only salt was what I put on. Breakfast was actually 0 salt, as it was liquid...strawberry-cherry smoothie and coffee.)
  5. This isn't accurate any more, I think. Major films are a company's "earnings report" for a quarter, more or less, so when the box office numbers slide...when critical reviews aren't good...it's analogous to a company missing its earnings statement. Even if there was a profit...it wasn't good enough profit. That's modern business.
  6. My, my. There's burning your bridges down, then there's burning them, blowing out the supports, and seeing them wash away in a 500 year flood... This is the latter. https://www.usatoday.com/story/sports/mlb/2022/07/19/nationals-refused-charter-juan-solo-flight-home-run-derby/10100914002/
  7. Then why did 6E shift from 1d6-1, for the stun multiplier, to 1/2 d6? SOME volatility is a good thing, but with the d6-1, or worse, your suggested d6, the degree becomes gross. Both in the absolutely, utterly insane max damage...a brick taken from full STUN to negatives with *1 shot*??? And the VERY high frequency of extreme (high and low) damage. Yeah, fine, the KA will bounce off the brick quite a bit...but it ALSO bounces off the far less heavily armored blaster, or perhaps does a bit of BODY to the martial artist...but otherwise no STUN. The key isn't that it doesn't even tickle the brick...yeah, it doesn't matter there, if it's 5 STUN too low or 20...but in other cases, it does. And the fact that your proposal allows 10 STUN per DC means it's nothing but random. It's, as someone pointed out, D&D Disintegrate...keep trying til they miss their save. Or Flesh to Stone. Save or Die was derided *heavily* in the later stages of 3.5, and that's what you're suggesting. No. Volatility of this degree has NO advantages.
  8. The first TT was a lot shorter to be sure, and Pogacar finished ahead of Ving...by 15 seconds. Pog finished 3rd, Ving 7th. Barring mishap, there's no way Pog gets 3 minutes back. A minute, maybe 2 minutes? Might not be out of the question, but the gap now is just too large. Pog needed to gain time on Ving today to have a real shot...not lose 1:08.
  9. I suppose, but my head connects it to tuna casseroles...canned tune, canned cream of mushroom soup, potato chips.... It was worse than it sounds...late 50's, through the 60's, was a food desert.
  10. The problem exists any time KA DCs are allowed to be equal to normal-damage DCs. I'll also suggest that the problem with combat length is inherent, or nearly so. The genre has 2 types of fights: versus mooks, or versus real opponents. Mooks should drop quickly and easily; Batman and Robin clear out Joker's or Riddler's minions in a couple panels. It's easy to give the mooks too much, when you're dealing with them in a quasi-modeling approach rather than a narrative one. Then with the real opponents, the fight's supposed to go on.
  11. The issue only lives with killing damage. You'd have to target the defensive adjustment to match, and this risks spreading defenses out too much. I'd prefer to stay with normal dice, and make Lethal an advantage. Perhaps for +1/2: --the BODY rolled goes against resistant defenses only --versus the STUN, target gets full resistant defense, but only 1/2 non-resistant defense. --Damage negation: these are advantaged DCs, so reduce as normal, if the negation isn't resistant. Haven't done any testing, just tossing it out there.
  12. But a small batch of cheese sauce is not hard to make.
  13. But at this point, Vin has over 3 minutes in hand. A bad mechanical issue shouldn't cost more than a minute; the cars should be reasonably close on the rest of the stages. A crash can, of course, take anyone out, so it's not a complete lock, but it's close. Otherwise, J-V has too strong a team to allow a successful attack on a flat stage.
  14. Yep. Granted, the race is close to over, but...it's over. Barring crashes or withdrawals, it's over. Vingegaard now has about 3:30 on Pog. Yellow: done. Vin has an 8 point lead now in KoM. There are fewer than 8 left to get. Polkda dot: done. Van Aert's had green locked. The only question left is whether he can set a record. He has more than 2nd and 3rd combined. Which means J-V has 3 of the 4 individual jerseys; Pog has white, and that's been a lock for a long time too. Van Aert...insane. Most aggressive on the day...in the top 3 on *all 3* climbs.
  15. For me, this is completely backwards, because Volatility is NOT the friend of the PCs. PCs make 1 or 2 rolls, typically, against any individual foe, and hey, if one comes out good? Doesn't matter. The PCs have to absorb ALL the hits, because they don't go away. Math time. Taking your suggestion...normal damage does 1,2,3,4,5,3 BODY. Mean is 3 BODY per...ok. Variance is 0. OK, that's no different, actually. The variance using standard normal damage (for BODY) is 0. Checking with a quick 3d6 (equivalent to 9d6)...BODY done ranges from 7 to 11 73% of the time; 6 to 12, 88% of the time. The problem is, the STUN is therefore massively dependent on a single d6. Here's a section of the resulting stun outcomes: Stun dam 20 N=45 P= 67.3611111111111 Stun dam 21 N=27 P= 65.27777777777777 Stun dam 22 N=27 P= 63.19444444444444 Stun dam 24 N=68 P= 57.947530864197525 Stun dam 25 N=9 P= 57.25308641975308 Stun dam 26 N=9 P= 56.55864197530864 Stun dam 27 N=38 P= 53.62654320987654 Stun dam 28 N=30 P= 51.31172839506173 Stun dam 30 N=59 P= 46.75925925925926 Stun dam 32 N=33 P= 44.21296296296296 Stun dam 33 N=27 P= 42.129629629629626 Stun dam 35 N=27 P= 40.04629629629629 Stun dam 36 N=70 P= 34.645061728395056 Stun dam 39 N=9 P= 33.95061728395061 Stun dam 40 N=66 P= 28.858024691358022 Stun dam 42 N=30 P= 26.54320987654321 Stun dam 44 N=27 P= 24.459876543209877 Stun dam 45 N=39 P= 21.450617283950617 Stun damage is the result. N is the exact number of ways it can happen; for example 45 STUN is 15 BODY, x3, or 9 BODY, x5. P is the probability, therefore, of rolling that level of stun OR HIGHER. So about 1/3 of the time, this method gives 20 STUN or less...little or no STUN will get by defenses. And almost 30% of the time, it'll be 40+. The maximum possible stun on standard 9d6 is 54, and that's a once-in-a-lifetime roll (probability is 1 in 6*9th, which is ~ 10M.) The max on 3d6 with a stun mult is 90...and it's only 1 in 1296. RARE, sure, but 7776 times more likely. The probability of 54 or more is ~11% using the 3+1 rolling idea. So, what kind of defenses do you need now? Unless you really *want* the PCs to get stunned *routinely*, that is. Also note: this forces changes to Damage Negation which are fairly awkward, and very likely makes Damage Reduction almost essential, because massive STUN is what you MUST worry about first. Damage Negation is...actually, kinda interesting. The way it would have to work is, 5 points to negate 1 BODY...BEFORE the STUN roll is even made. So if you have, say, 20 points DN, you knock 4 BODY...the 10 BODY rolled --> 6. THEN you compute the STUN the target takes, based on the 6 BODY damage. That might work very nicely, truth be told...if the stun roll's insane volatility can be tamed. That's the looming disaster, that stun volatility. Note that in 6E they realized it..and went from d6-1 for KA stun mult, to d3. Going to d6 is just that much worse, even with the mild drop in damage. The average BODY drops from 10.5 to 9, on 3d6...15%. But rolling a straight d6, instead of a shifted d6, means that the 4+ stun multiplier goes from 1/3 to 1/2 of the time, and the high knockout threat 5 or 6 stun mult is 1/3 of the time rather than 1/6th.
  16. I also particularly wonder if Football Outsiders is tossing out clickbait.
  17. California blitzes them...? Because they use about twice the water from the Colorado that Arizona does. And have, what, 5x the population. The Arizona cities have at least started to recognize the issue, tho. https://www.fox10phoenix.com/news/phoenix-area-cities-enacting-measures-to-help-conserve-water-amid-drought-heres-what-you-need-to-know It almost certainly won't be enough. The more painful restrictions are probably not more than a few years away. Gotta say: I wouldn't want to be in the lawn business in Nevada or Arizona, and I suspect golfers will be getting squeezed *hard* sooner rather than later.
  18. Thomas also drops too far back to beat Vingegaard, unless V has a REALLY bad day tomorrow or somehow can't finish...but the descents tomorrow were said to be treacherous. And the climbs are quite long. AND it's expected to be H O T !!! Thomas finished over 2 minutes behind both of em...and they both got time bonuses. Pog's up to 3 minutes ahead of Thomas. Flip side: Quintana lost about 90 seconds to Thomas, so he's 3 minutes back. The top 3...and their order...can be pencilled in at this point. Van Aert mathematically clinched green...before the race even finished. After the intermediate sprint, he was well over 200 points ahead...and there were only 200 left. 180 now...3 intermediate sprints @ 20 points each, 1 mountain stage win is another 20, and 2 sprint finishes that are 50 each. You have to figure with the green in the bag, and VERY likely the yellow in the bag barring a disaster...Jumbo-Visma is probably going to play tomorrow, the only really dangerous stage left, quite cautiously. They'll ignore any breakaway completely, unless someone in the top 8's involved. From Quintana (4th) to Vlasov (8th), they'll probably let them have 5 minutes; Quintana's 8 minutes back, and also isn't a top time trial rider. Pog and Vin will watch each other, and keep a weather eye out for Thomas. Vin and J-V won't initiate...but they will have to respond if Pog tries to go. That might be harder tomorrow; McNulty set a record time, apparently, on the 2nd (big) climb and was fast on the last one. It's quite hard to do that 2 days in a row. Pog can't escape Vin on his own; we've seen that now multiple times. But Pog has to try. He got back only 4 seconds...time bonus...today. Friday's basically flat, it's either gonna be a big breakaway with the sprint teams, or a bunch finish...not a race likely to move the GC any notable amount. The time trial could, but probably not 2 full minutes' worth. And then the Champs is a bunch sprint, as there's no competitive riding before getting there. Again, barring crash...no time to be gained. Sometimes I think officials make up rules to try to justify their position. The track rule is...in some ways...similar to basketball's end of game rules. one dribble, then shoot; catch and shoot; can only tip the ball. Those, tho, are needed because the game clock is started by hand, and that has significant variance on this time scale. There's also some parallel, I think, with baseball replay. The high-speed cameras allow hair-splittingly fine timing...it's something you see semi-regularly on plays at first, and it's sharply affected tag plays, when the umps start hunting for "oh, his foot/leg were off the bag in these 3 frames...the tag was still on...OUT!!!" The rule here feels like it's a misuse of the tech, as I think the slide call can be.
  19. Now, here's a more positive story about name and image. https://www.huffpost.com/entry/anthony-richardson-ar15_n_62d53a2be4b0e6fc1a992037 Personally, I'd ask the coach if I could go with a different number as well.
  20. Solar panels help immensely. The best decision I ever made. 10:30 PM here...trash pickup is tomorrow. Lessee...eh, ok, break down a couple boxes, there's enough. And it's sweltering. Checking...yep. 10:30 and 90 degrees. I've been in Tucson in August...Phoenix in June. Yuma in June or July...on an army base. Day started at 6:30, ended at, IIRC, 2 or 3. It was simply impossibly hot for outdoor, safe, physical activity. We just get hot...*rarely* top 105, I'd say. 104 was apparently a record for the date. Yeah, I can't see Arizona. 115 is just too much. The worst surprise was the northern part of the Central Valley one summer. Redding, Red Bluff, up that way. 110 for about a week...and for the week or so before that, but that was before I arrived. The geography just turns it into a heat trap. Could be worse. 1700 deaths attributed to the heat in Spain and Portugal. Fires in France...presumably everything drying out from the heat, making fires easier to start and allowing them to spread a lot more. This even became part of the Tour de France reporting on...Sunday, IIRC. And good gosh...forecast for 104 in England...???
  21. I reject this because the assertion that it's an outside entity is false, in practice. On paper, yes, they're separate. In reality...not even close. Booster clubs buy access...many, if not most, big programs host a weekly lunch with the head coach. Organized at least in cooperation with the football program. Special events, player access...all facilitated by the school, for the boosters. It's also a fiction to assert it's not a recruiting inducement, IMO. How can it not be? A college degree is a pretty consistent path to a better overall income. The downside is often that student loan debt is a big problem. Yeah, well, full ride scholarship blows away the loans...but that's a given. On top of that? $25K isn't chump change. And as you point out, this was the first offer, if you will. It set the floor. This story's from 2018, but it should still be on point overall: https://www.forbes.com/sites/chrissmith/2018/09/11/college-footballs-most-valuable-teams/?sh=4656c46b6c64 For these programs, going to $50K per player wouldn't even be noticeable. How can the promise of $50K per year NOT be a recruiting inducement? You've got the nebulous value of the coach, his ability to bring out your talent, what your education is worth, at school A versus school B...versus 200-300K *in your pocket*. And not just out of high school. Given the current transfer free-for-all, schools with honkin' big NIL backing don't *need* to recruit transfers, the money will do it for them. It'll be like MLB's haves versus have-nots at the trade deadline...let the little fish find the gems that were missed, then swallow them up.
  22. That's from World Athletics. Moronic argument, IMO. Utterly moronic. If they have all the tricks to tag timing THIS close, then a clear, true false start is clearly identifiable. Bob Beamon blew the long jump record out of the solar system in Mexico City...in 8 years prior, a new record was set 8 times. The total improvement was 8 inches. Beamon's was 22 inches longer. I don't normally consider sprinting an aesthetic activity, but Michael Johnson's amazing gold medal in Atlanta was one. Smooth, effortless, and amazing. Knocked .32 seconds off, in an event where hundredths matter. Usain Bolt has run the 100 .16 seconds faster than anyone else, ever. The record dropped a total of .15 seconds between '88 and '06. The logic of this rule escapes me, but even if we concede there is a case...you DON'T run it that close to the vest. The story points out that 2 other runners' reactions were .109 and .108...so .1 is just too tight, in view of the incredible improvements made in athletic training that goes on, for ALL athletes. There will ALWAYS be those rare, unforeseeable, amazing athletes that blow "standard" out of the water.
  23. (Just gotta get used to it) We all get it in the end (Just gotta get used to it) We go down and we come up again (Just gotta get used to it) You irritate me my friend (This is no social crisis) This is you having fun (No crisis) Getting burned by the sun (This is true) This is no social crisis Just another tricky day for you
  24. https://www.cdc.gov/coronavirus/2019-ncov/your-health/treatments-for-severe-illness.html#:~:text=Most people with COVID-19,to help you feel better.
  25. 6 o'clock. Oh, mail's in. Amazon package. Yeah, lemme grab it...nothing overwhelming but useful.... <opens front door> OK, not there... <gets shades, steps into the sun> what the heck am i doing out here......................... 104. To quote Margaret Hamilton....."I'm MELTINNNNGGGGG................."
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