Re: Converting adventures from other systems for fantasy hero
The process I used for converting adventures goes something like this: Given an encounter with quantity X of creature Y:
1. Whenever possible use published Bestiary stats for creature Y.
2. This may require adjusting quantity X of the creatures up or down depending on relative power level. Example: hobgoblins in AD&D are a speed bump, hobgoblins in Fantasy Hero are a serious encounter.
3. If there are no published stats for creature Y, either replace it with a similar creature or work up Hero stats for the original. When working up stats, you can be lazy--what usually matters are CV, movement, attacks and defenses, physical stats, and vulnerabilities. It is very rarely worth the effort to bother with the point totals. It may be worth the effort to search this forum or the net for stats someone else has worked up.
4. Delete any magic items unless they are important to the plot.
5. Spells and other magical effects that might be used against the party will almost certainly have to be statted up, but again, don't bother with the points--look at the effect and determine the power, advantages, and limitations without doing the math. It is very rarely necessary to do the math. Do check to make sure you're not setting up the PCs for a TPK though.