Re: Damage Limits
That's one of the things I really like about FH--there are many ways to easily represent magic weapons in the system. You can increase the damage, obviously, or give it +1 OCV. Or you can reduce the STR min. Or give it AP, or penetrating, or +10 STUNx, or +levels to Sweep, or range bonuses, and so on. And these are all for "generic", somewhat-superior-to-ordinary, magic weapons.