Re: Ars Tactica
I'm trying hard to keep my comments from veering into character creation or munchkinism here... another thing I used to do was tune my OCV/DCV using combat levels. Because of the 3d6 bell curve distribution, changing a 10- die roll to an 11- makes a much bigger difference in probability than changing a 14- to a 15-. So if I'm prioritizing DCV like I usually do, I'll put enough levels on DCV to get opponents down to an 8- or 9- to hit, and any spare levels can go on offense.
Conversely, in some cases it was actually more beneficial to leave the levels on OCV and block. This was usually the better approach in a one-on-one situation with an opponent that had a SPD advantage over my PC. For Fantasy Hero specifically, blocking with a large shield works awfully well.
edit: Oh, and I forgot a good variation on the Entangle trick, which is to use Telekinesis to hold your opponent a few feet off the ground. Telekinesis is almost a must-have power to begin with, and being able to temporarily neutralize enemies that don't have Flight or ranged attacks is just icing.