Re: Fantasy Hero Companion: Heavy Fighters
I can create a playable, minmaxed character in 15 minutes. If you want it to be balanced it'll take longer as I'll have to fight my inner munchkin.
Seriously though, tank fighters with no martial arts are pretty easy if only because the primary differences are going to be the noncombat skills and the disads. A knight, a mercenary, and Conan are all going to look pretty similar in terms of stats and levels. 18-17-18-18-13-13-15-10, spd 3, is about 80 points, 4 melee combat levels is another 20, 10 three-point skills is another 30, and then you can waste the next 20 on nollidge skills and perks after the session starts. Large shield should counter the DCV penalty for 6 DEF mail head to toe, choose sword or axe, I still have eight minutes to figure out the disads.
Of course, this is unfair since I've been playing FH since it came out and I have had some practice at building characters. And that's because I've had a lot of practice getting them killed...