Jump to content

Old Man

HERO Member
  • Posts

    56,950
  • Joined

  • Last visited

  • Days Won

    417

Everything posted by Old Man

  1. Whistleblower whistleblower blows whistle on whistleblower department, whistleblowers fire whistleblower
  2. You mean like Ocean's Eleven? Or the other Ocean's Eleven? Or Star Trek XI?
  3. I have yet to try a 3D boardgame that was actually fun to play. I hear Attack Vector/Saganami Island make a gallant attempt at it, but I haven't tried them.
  4. Fully adverse is better than not-quite-adverse. I spent many hours in IRAF with data that was taken through very light cloud, trying to correct for said cloud in order to determine brightness... god that sucked. I don't know if she ever published any of those results, the error bars were huge.
  5. Disclaimer: I know next to nothing about MoO. Usually if you can define a race's technological advantages and disadvantages then combat philosophies can follow from that pretty naturally. For example: Maneuver: A race whose ships are nimbler than their opponents' might emphasize this for evasion and for striking opponents' weak points. This might result in a doctrine of working behind opponents to get at weakly defended areas. Speed: A speed advantage really lends itself to hit and run tactics. Weapons: High powered weapons with low ammo or rate of fire would dictate a strategy of ambush or of making each shot count. Highly accurate weapons could enable sniping or careful targeting, or could be used as point defense. Weapons with poor accuracy or range would require getting in close. Defenses: Poorly protected ships would have to make up for that with agility, range, jamming, or numbers. Ships with regenerative shields would want to control the tempo of combat to make sure their shields are not overwhelmed. Heavily protected ships could use that capability to get their ships in close for a coup de grace. Do ships have a defensive weakness that they must prevent opponents from exploiting? Sensors and jamming: Cloaking devices should be pretty obvious. Superior sensors could allow the targeting of specific enemy systems, or long range sniping. Superior computers could increase the accuracy or effectiveness of weapons or defenses against a particular enemy. Quality vs. quantity: A race with poor overall tech might elect to swarm opponents with overwhelming numbers. A race with expensive wonderships might be forced to minimize losses at all costs. Communications: Superior communications would permit better coordination between ships. A well protected scout ship could direct fire for heavily armed but lightly protected allies. Specialization: One race might have ships that are all well-balanced, while another race might have a more fleet-oriented doctrine where ships have assigned duties like scouting, defense, or power attack. Culture: Racial tendencies might color or override tactics as well. Insectoid races could be okay with suicidal tactics. Wolf-like races might tend to focus on damaged vessels. One more comment--one thing about space combat games is the total lack of terrain features on the map. That reduces the importance of maneuver and simplifies (in a bad way) attack choices. I've always wanted to see a space combat game where the combatants could more easily alter the map--minefields, impenetrable stasis bubbles, clouds of chaff, and so on. In my SFB days, the Neo-Tholians were my favorite race to play, as they had the web caster--the one weapon in the entire game that let me put stuff on the map that affected movement and weapons fire.
  6. Heading into? I've watched four hurricanes whiz past this year already, and there's still two months left in the season. Californioids better get their umbrellas and sandbags ready.
  7. Relevant: How They Got Their Guns
  8. I don't know if he was a tool exactly. He strikes me as the sort of person who today would be a serial entrepreneur. Much conviction and force of will, maybe a little light on the details.
  9. I assume it's a Russian thing? Kind of like how intelligence is maligned in America?
  10. Fortunately for Microsoft, original versions of Office were so buggy and unstable that incremental improvements in reliability over the years could justify the constant expenditures. I'm seriously considering forcing our merchandising department to upgrade to 2013 since the entire department runs on huge elaborate Excel spreadsheets that get corrupted all the time.
  11. Why didn't that movie win an Oscar, anyway? And whatever happened to Taimak?
  12. That helps. In a minigun each barrel is firing somewhere between 300-1000 rounds per minute. The other thing that helps is that round cook-off is irrelevant--the round isn't in the breech long enough to get cooked off, and even if it did, it was going to be fired in a few milliseconds anyway.
  13. The Super Bowl this year will be played in San Francisco. There is no chance that San Francisco will be playing in it, and it's only week 4.
  14. 297. http://shootingtracker.com/wiki/Mass_Shootings_in_2015
  15. Admittedly the Metro interface experiment didn't help with that at all.
×
×
  • Create New...