Wikipedia, of all places, has a great primer on air-to-air combat maneuvers. More detail than is probably needed for any game, but it includes a great list of maneuvers that could be adapted for use here, including the high yo-yo that I used to win so many simulation dogfights back in the day.
I am sorely tempted to build this out into some sort of Top Gun HERO minigame but I'm way behind on my Azure implementation here at the office, so it'll have to wait a while.