Re: FH without Stun
Servus Andi,
Have I got this right? You want to speed up combat, especially for newbies?
Can you explain what an actual combat in your campaign looks like?
Anywhore, I'll talk about things that might speed up combat for you.
1. Normal foes: gaurds, goblins, grunts and minor NPCs don't block or dodge, they die instead. Keep combat maneuvers for your end of scenario bad guy.
2. Keep armour to a minimum for the the grunts, nothing prolongs combat like armour.
3. If the player hits the bad guy with a decent shot the bad guy drops. End of scenario for him. Nothing is worse than hitting a baddy for 10 body and the thief finishing him off with a 2 body hit to the foot.
4. Don't worry about book-keeping for the bad guys too much. Forget end and stun totals, as I said in 3, one good hit should suffice.
5. Don't use too many comabt encounters before the scenario finale if you can help it. Instead of 2 fights before the big bad guy encounter have one verbal or intellectual encounter and only one small scrap.
6. Try to get your PCs scared of combat that way they won't initiate fights for no reason.
7. Normal bad guys have 11 dex and two speed when I GM.