Re: The Distinctive, The Special, The Cool
The little things really.
Like being able to bleed to death and heroicly go out fighting.
The difference between immunity to alcohol and environmental movement: alcohol.
The first I saw the character with the big claws who had +4dcv only v characters without resistant defences. A real epiphany for me.
Being able to define loads of different real ways of fighting and being able to build it. Want your character to specialise in groundfighting? No problemo.
Being able to build just about anything.