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Opale

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Everything posted by Opale

  1. Re: Hypersonic, 450 points speedster Well is that a Social Complication to add ? How would you write it QM ? lol Opale Is Latex less resilient than spandex ?
  2. Re: Hypersonic, 450 points speedster Dissect her ? o_O Opale Not willing to play Horror Hero.. brrrr
  3. Re: City of Heroes - Online Hero Game Ooooh ! I use to play CoX since 2007 ! And now the american servers are open to use European. it would be neat to know who is playing and under what global name Actually, I'm still using my old @Miss Quantum identity. Dunno if something should be added to that to talk with other servers So, who is here ?
  4. Re: Hypersonic, 450 points speedster This one passed through my mind very quickly, it was hard to catch it But thanks Cowboy. Opale Burnwheeling brain not able to find a good quote there.
  5. i wanted to do a flying speedster with a large quantity of abilities since a moment. I wasn't able to make her at 400 points, if I wanted her to have sufficient bunch of skills alas. Feel free to criticize of course. Opale Running to her oven as it seems it smells like something is burning, oops. Hypersonic Val Char Cost Roll Notes 14 STR 4 12- Lift 174.1kg; 2 1/2d6 [1] 20 DEX 20 13- OCV: 10/DCV: 10 20 CON 10 13- 12 BODY 2 12 INT 2 11- PER Roll 11-/17- 11 EGO 1 11- ECV: 3 - 3 12 PRE 2 11- PRE Attack: 2d6 15 PD 13 Total: 15 PD (15 rPD) 20 ED 18 Total: 20 ED (20 rED) 8 SPD 60 Phases: 2, 3, 5, 6, 8, 9, 11, 12 12 REC 8 60 END 8 32 STUN 6 Total Characteristic Cost: 224 Movement: Running: 12m/24m Flight: 80m/160m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 0m/10m/0m/20m Tunneling: 8m/16m Cost Powers END 54 Speed Zone Control: Variable Power Pool, 30 base + 60 control cost, (60 Active Points); all slots Limited Power Only "Speedster" Tricks Powers based on Physical Quickness and Velocity (-1/4) 0 1) Afterimages: +8 DCV (40 Active Points); Costs Endurance (-1/2), Requires A Roll (13- roll; -1/4), Do Not Apply Against Attackers with Physical Targeting Senses (see text; -1/4) Real Cost: 20 4 0 2) Can't Hit Me: Desolidification (affected by affected by any area-affecting attack that hits the character or that misses him by less than the radius in meters of the area) (40 Active Points); Only to Protect Against Damage (-1/2), Only Works if Character Moves at NonCombat Velocities (-1/2) Real Cost: 20 4 0 3) Dodging Bullets: +8 DCV (40 Active Points); Costs Endurance (-1/2), Limited Power Only "Speedster" Tricks Powers based on Physical Quickness and Velocity (-1/4) Real Cost: 23 4 0 4) Impact Resistance: +20 PD (20 Active Points); Only Protects Against Damage from Move Bys/Throughs the Character Performs (-1) Real Cost: 10 0 5) Impact Resistance Variant: Energy Damage Reduction, 50% (20 Active Points); Only Protects Against Damage from Move Bys/Throughs the Character Performs (-1) Real Cost: 10 0 6) Slow Missles: +10 with Block (20 Active Points); Only to Block Physical Ranged Attacks (-1), Costs Endurance (-1/2) Real Cost: 8 2 0 7) Speed Trap: Telekinesis (40 STR) (60 Active Points); Only to Catch Falling Items/Persons (-1), No Range (-1/2) Real Cost: 24 6 0 8) Strong Spinning Dodge: +8 DCV (40 Active Points); Costs Endurance (-1/2), Only Works if Character Moved at Least 2m Using Whirlwind Travel in His Most Recent Phase (-1/2) Real Cost: 20 4 0 9) Quicker Than the Eye: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Linked to Movement Power (-1/2) Real Cost: 20 0 10) Super-Accelerated Thought: +30 INT (30 Active Points); Costs Endurance (-1/2), Limited Power Only "Speedster" Tricks Powers based on Physical Quickness and Velocity (-1/4) Real Cost: 17 3 0 11) Tougher Whirlwind Drill: Tunneling 8m through 15 PD material (38 Active Points); Only Straight Down (-1/2) Real Cost: 25 4 0 12) Jackhammer Punch: Blast 6d6, Autofire (5 shots; +1/2) (45 Active Points); Limited Range (20m; -1/4), Limited Power Only "Speedster" Tricks Powers based on Physical Quickness and Velocity (-1/4) Real Cost: 30 4 0 13) Not Quite So Dizzying Spin: Drain DEX 4d6 (40 Active Points); No Range (-1/2), Limited Power Only "Speedster" Tricks Powers based on Physical Quickness and Velocity (-1/4) Real Cost: 23 4 0 14) Strong Grab-and-Drop: +12 with Move Throw (36 Active Points); Limited Power Only "Speedster" Tricks Powers based on Physical Quickness and Velocity (-1/4) Real Cost: 29 0 15) Hostage Rescue: Teleportation 10m, Position Shift, Limited Range (10m; +1/4), Usable As Attack (defense is Teleportation Powers or Power Defense; +1 1/4) (37 Active Points); Must Pass Through Intervening Space (-1/4) Real Cost: 30 4 0 16) Weak Spinning: +30 STR (30 Active Points); Only to Escape Entangles and Grabs (-1 1/2) Real Cost: 12 3 0 17) Deadly G-Force: RKA 1d6, Constant (+1/2), NND (Life Support: Safe Environment [immune to High Pressure]; All Or Nothing; +1), Does BODY (+1) (52 Active Points); No Range (-1/2), Must Follow Grab (-1/2) Real Cost: 26 5 0 18) Whirlwind Punch: HA +6d6, Area Of Effect (2m Radius; +1/4), Personal Immunity (+1/4) (45 Active Points); Hand-To-Hand Attack (-1/4), Limited Power Only "Speedster" Tricks Powers based on Physical Quickness and Velocity (-1/4) Real Cost: 30 4 0 19) Strong Whirlwind Throw: +40 STR (40 Active Points); Extra Time (Full Phase, -1/2), Only for Throwing (-1/2), Must Follow Grab (-1/2) Real Cost: 16 4 0 20) Speedster Studiousness: Speed Reading (x1,000) (8 Active Points); Limited Power Only "Speedster" Tricks Powers based on Physical Quickness and Velocity (-1/4) Real Cost: 6 0 21) Whirlwind Vision: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); Only When Using Another Whirling Power (-1/4) Real Cost: 8 0 22) Strong Compressed Air Punch: Blast 9d6 (45 Active Points); Limited Range (20m; -1/4), Limited Power Only "Speedster" Tricks Powers based on Physical Quickness and Velocity (-1/4) Real Cost: 30 4 7 Anti-Friction Protection: (Total: 17 Active Cost, 7 Real Cost) Resistant (+1/2) (7 Active Points); Only When Moving (-1/4) applied to PD (Real Cost: 3) plus Resistant (+1/2) (10 Active Points); Only When Moving (-1/4) applied to ED (Real Cost: 4) 8 Swift Observation: +6 PER with Sight Group (12 Active Points); Costs Endurance (-1/2) 1 20 Me First!: Lightning Reflexes (+20 DEX to act first with All Actions) 3 Quick Change: Cosmetic Transform 1d6 (any set of clothing into one costume), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (5 Active Points); Limited Target the clothes currently worn by character (-1/2) 1 62 Hypersonic Speed Movements: Multipower, 62-point reserve 6f 1) Super-Flight: Flight 50m, No Turn Mode (+1/4) (62 Active Points) 6 6f 2) Machspeed Flight: Flight 30m, MegaScale (1m = 1 km; +1) (60 Active Points) 6 Talents 2 +1/+1d6 Striking Appearance (vs. [People sexually attracted to her]) Skills 3 Speedster Tricks: Power 13- 12 +9 with Power (18 Active Points); Limited Power Power loses about a third of its effectiveness (Only to counter Active Point penalties for changing powers in VPP; -1/2) 3 Bribery 11- 3 Bureaucratics 11- 3 Charm 11- 3 Conversation 11- 5 Cramming 3 Criminology 11- 3 Deduction 11- 3 High Society 11- 3 Interrogation 11- 2 KS: The Law 11- 2 KS: The Mafia 11- 2 KS: Speed Zone 11- 3 Oratory 11- 2 PS: Attorney 11- 3 Trading 11- Total Powers & Skill Cost: 226 Total Cost: 450 450+ Disadvantages 15 Dependent NPC: Boyfriend Infrequently (Incompetent) 10 Enraged: When someone threathen the ones she loves (Uncommon), go 11-, recover 14- 20 Hunted: The Mafia Infrequently (Mo Pow; NCI; Harshly Punish) 15 Social Complication: Harmful Dark Secret (see background) Infrequently, Severe 20 Psychological Complication: Redeemer; Must do the Right thing (Very Common; Strong) Total Disadvantage Points: 80 Background/History: Stephanie Stanton had a brilliant future and a life that anyone would have been jealous of. She had an happy childhood, been the only girl of a three children family, and brothers that cherrished her sister as much as her parents did. Nature gave her beauty and intelligence, and been the daughter of an important attorney permitted her to choose her path, as she became herself a legist and advocate. She joined soon a firm that offered her to work with fiscality problems, with wealthy clients. She had a boyfriend she was in love with, and they had even decided of a day for their wedding, willing to make a surprise announcement to their families. But the last difficult fiscal case she was working on, was more than she expected. Her client was member of the Marcone family, a Mafiosi clan, and soon she was confronted to the gangster himself, who threatened her to kill her family and boyfriend if she didn't setup a way to evade the Treasure. Scared, she decided to go to the police, even if she had to break the precious customer/advocate relationship clause, to ask for protection. The Marcone had put her under surveillance, and a killer was sent to put an end to her life. It happened to be a casual dangerous paranormal, that used a prototype of a VIPER weapon on her and her car. The explosion was terrible, and it seemed she was reduced to ashes. But in fact, she happened to "slide" into the Speed Zone dimension, to come back few seconds later, seconds that seemed to be hours for her. Rebuilt with enormous powers of a speedster, she beat the assassin ass in nanosecond, and realized what just happened to her, thinking thousand times faster than she ever did. The following minutes, she was flying at tremendous speed in direction of the mafia house, and made herself sure that no threat would ever be sent on her or her loved ones again, killing only the mafia boss, which is still a great shame to her. Hypersonic was born, and her fight against crime has now taken another.. speed. Personality/Motivation: A clever young woman, who fight for justice in her both lives, with a terrible secret that would break her life if someone knew what she made to the Marcone Capo. To redeem herself, she tries to do the better good possible in any situation, to cherrish her loved ones with an uncommon intensity. Quote: Even speed has its limits... Just, I never found mine, gangster. Powers/Tactics: Flying speedster with a brain, she tends to adapt herself to most situation in a blink of an eye, or faster. Campaign Use: Appearance: [ATTACH=CONFIG]40184[/ATTACH]
  6. Re: Red Patriot - Russian Teen Champion (Icons Earth) Well done Again Steve Opale Ever keeping her french accent
  7. Re: Else Earth Character Thread. Ok, so technically it's a Grab at Range maneuver ?
  8. Opale

    Upsilon

    Re: Upsilon Culture Club Song ? Yes now I remember the song ^^ All critics welcome Opale Critic is in the eye of the Beholder too !
  9. Re: Widow II (5e, 411pts) I have a question about this line of power Web-Grab: Stretching 12" (60 Active Points); Cannot Do Damage (-½), Always Direct (-¼), Range Modifier Applies (-¼) Doesn that mean it's just a thrown web to catch object, and you can't use it like spiderman do, to grab your opponent and pull it at you and then punch it ? Or am I misunderstanding the Cannot Do Damage limiter ? Opale Still afraid of arachnids... yikes !
  10. Re: Create a Hero Theme Team! I'd give Jack the choice of the next team, as he found a good name for this one. Opale Stil lthinking french names are silly for superheroes and villains
  11. Re: Else Earth Character Thread. Very nice work Major !
  12. Re: Create a Hero Theme Team! ooops ! I did't know I shouldn't have posted. Opale Still blonde at early morning
  13. Re: Create a Hero Theme Team! Last but not less, was the frenchy arrogant gentleman calling himself the Decibel Force. Equiped with a powered armor that give him an incredible resilience and strength, which powers are supplied by the ambiant sounds, that he can project using sonic weaponry, he's kinda an exentric rich industrial goldenboy (a bit like Tony Stark ? ). Flirtatious and libertin, he's known to have numerous romantic conquests, specially among superheroines from all around the World. And of course, he joyfully joined the U.N.I.T (Thanks Jack for the name )
  14. Re: Else Earth Character Thread. A lovely build as always. May I ask what the KS: Parkour means ? Opale Developping KS : Hero System KS
  15. Opale

    Upsilon

    Re: Upsilon BTW, character Updated, involving powers and Disadvantages
  16. Opale

    Terrorazor

    Hi ! Another villain some of the picture inspired me. Feel free to critisize as always Terrorazor Val Char Cost Roll Notes 22/32 STR 12 13- / 15- Lift 527.8kg/2111.2kg; 4d6+1/6d6+1 [2] 26 DEX 32 14- OCV: 9/DCV: 8 23/33 CON 13 14- / 16- 14 BODY 4 13 INT 3 12- PER Roll 12- 12 EGO 2 11- ECV: 3 - 3 17 PRE 7 12- PRE Attack: 3d6 8/21 PD 6 Total: 8/21 PD (0/9 rPD) 8/17 ED 6 Total: 8/17 ED (0/9 rED) 5/7 SPD 30 Phases: 3, 5, 8, 10, 12/2, 4, 6, 7, 9, 11, 12 9 REC 5 40 END 4 40 STUN 10 Total Characteristic Cost: 189 Movement: Running: 32m/64m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END Enhancement to Lethal Body Armory 2 1) Slow Limbs Growth: Extra Limbs (4) (5 Active Points); Extra Time (1 Turn (Post-Segment 12), Takes One Turn To Grow Each Limb; -1 1/4) 30 2) Limb Regeneration: Regeneration (2 BODY per Turn), Can Heal Limbs (37 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 4 12 3) Berserker Fury: (Total: 24 Active Cost, 12 Real Cost) +10 STR (10 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (character becomes Berserk with a recovery roll 8-; -1/2), Non Persistent (-1/4) (Real Cost: 6) plus +10 CON (10 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (character becomes Berserk with a recovery roll 8-; -1/2), Linked (STR; -1/2), Non Persistent (-1/4) (Real Cost: 4) plus +4 PD (4 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (character becomes Berserk with a recovery roll 8-; -1/2), Linked (STR; -1/2), Non Persistent (-1/4) (Real Cost: 2) 1 48 4) Spiky Body: (Total: 79 Active Cost, 48 Real Cost) Resistant Protection (9 PD/9 ED) (27 Active Points); Costs Endurance (-1/2) (Real Cost: 18) plus Killing Attack - Ranged 2d6, Area Of Effect (1m Surface; +1/4), Constant (+1/2) (52 Active Points); No Range (-1/2), No Knockback (-1/4), Linked (Resistant Protection; Greater Power is Constant or in use most or all of the time; -0) (Real Cost: 30) 8 20 5) Swift on his Legs: Running +20m (32m total) 2 52 Variable Power Pool, 26 base + 52 control cost 0 1) Shifting Mind: Mental Defense (20 points total) (20 Active Points); Nonpersistent (-1/4) Real Cost: 16 0 2) Rage Augmented-Strength: Aid 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; +1/4), Can Add A Maximum Of 30 Points' Worth Of Strength (+1/2), Constant (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (45 Active Points); No Conscious Control (Only Effects cannot be controlled; Must activate power on his own by becoming Enraged/berserk first, and only then he can use the STR freely once it's activated; -1), Only to Aid Self (-1), Points Fade Immediately If Character Recovers From Being Enraged/Berserk (-1/2) Real Cost: 13 4 0 3) Multi-Limbed Combatant: +2 SPD (20 Active Points); Only To Punch (-1), Costs Endurance (-1/2), Requires A Roll (11- roll; -1/2), Linked (Slow Limbs Growth; -1/4) Real Cost: 6 2 0 4) Hitting Lots Of Targets: +6 with Sweep (12 Active Points); Linked (Slow Limbs Growth; -1/4) Real Cost: 10 0 5) Too Many Fists To Avoid I: +4 with HTH Combat (32 Active Points); Linked (Slow Limbs Growth; -1/4) Real Cost: 26 0 6) Too Many Fists To Avoid II: Blast : He has so many limbs moving around that being near him almost certainly means getting hit at least once. (Damage Shield) 6d6, Area Of Effect (1m Surface; +1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Requires A Roll (11- roll; -1/2), No Range (-1/2) Real Cost: 26 0 7) Grasping Limbs: Entangle 5d6, 5 PD/5 ED (50 Active Points); Feedback (Character takes all damage done by others that try to break victim free from Entangle) (-1), Linked (Slow Limbs Growth; -1/4) Real Cost: 22 5 0 8) Multi-Limbed Fighting: Two-Weapon Fighting (10 Active Points); Linked (Slow Limbs Growth; -1/4) Real Cost: 8 0 9) Spears Hands: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6 / 3 1/2d6 w/STR) (25 Active Points) Real Cost: 25 2 Skills 3 Acrobatics 14- 3 Analyze: Combat 12- 3 Breakfall 14- 3 Climbing 14- 3 Concealment 12- 2 PS: Mercenary 11- 3 Shadowing 12- 3 Stealth 14- 10 Survival (Temperate/Subtropical, Tropical, Desert, Mountain, Urban) 12- 3 Tactics 12- 5 TF: Common Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles 6 WF: Assault Rifles/LMGs, Blades, Clubs, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Handguns, Rifles, Shotguns, Submachine Guns, Thrown Grenades Total Powers & Skill Cost: 211 Total Cost: 400 400+ Disadvantages Total Disadvantage Points: 0 Background/History: Michael Dumont has always been a violent man. he KNEW that something within him, was making him worth of the best things, that people around him were not as "good" as he was. He had a brilliant mind, and an natural athletic build, and as soon as he could, he signed to be incorporated in US army. He was sent on different front of the globe, as a Marine, and found his way in secret operations that needed a lethal expertise. Then was the day when the officials proposed him to have his abilities improved by controlled mutations. He accepted. It was painful and long, but he came out as a regenerative dog of war of a new kind. His field of operation were politic murders, assassination and intimidation. And he was good at it. So good that he more and more started to have insatiable appetites that the Army could provide him anymore. They tried to arrest him, but it was caseless. Then they tried to kill him. And it was the ultimate error that made him fall into the mercenary state. Now, he sells his expertise to the most offering sadist, and enjoys perticularly to be sent after official Armys. Personality/Motivation: Dumont is a born soldier and killer, doubled with a sadist. He likes to use violence and intimidation when he's sent on fields and terrorize populations. He uses everything at his disposal to accomplish his mission, even involving the most barbaric stuff, like mutilation to create a terror climax. Quote: I may need new limbs to add to my collection. Yours will be perfect. [ATTACH]40051[/ATTACH] [ATTACH=CONFIG]40050[/ATTACH]
  17. Opale

    Upsilon

    Re: Upsilon oh, she could interact with the heroes in many ways. She could be bored and decide to annoy a group to have some "fun" She could be willing to get an object, something that the heroes have. She could have a crush (very temporary of course) on one of them, and become a real dangerous annoyance She could have set some "minor" vilains to get her something she needs but feels too lazy to grab herself or because she has something more interesting to do. She could meet a Cosmic Being sufficiently strong to make her in bad mood (FireWing ? ) ... and so on... She's a bored vilainess so yes, she would interact with them.
  18. Re: Create a Hero Theme Team! To my knowledge, yes, the nuclear aircraft carrier is still here.: Le Charles De Gaulle.
  19. Re: Create a Hero Theme Team! Yes my Dear Lucius. Here in France we call that the O.N.U (Organisation des Nations Unies). Opale Would like to be a superheroine to make them agree on anything, and will take the palindromedary as assistant.
  20. Re: Create a Hero Theme Team! Very Well. The World has always been at war somewhere. And we, simple folks, use to hope our governments will act the best for our lives and our children. And there is the O.N.U (or U.NO in american ?). the nation groupment to make our world better. And What if each nation, represented at the Big 5 of the ONU sent a Champion ? A superhero(ine) to protect the world, joining force with the others ? What would such a Super Group be like ? 5 World Heroes, incarnating a model of Patriotism and Humanism. Opale Needing something Grandiose those days.
  21. Opale

    Upsilon

    Re: Upsilon Ah yes, I keep forgetting the Mental Defenses. But this time it is present, look at her Resistant Protection. Well, to Roleplay this, I would only have to let my very bad mood come out - you know, the one you get at a too early morning, when you want everything just to be perfect, to get a massage, to get attentions, and your cripsed toast breaks in two in your coffee... raaaahh. Vanity and Pride are the most evident of her psychological weakness. As for having minions, it could be practically any villain or subgroup that she finds useful at a precise time, for a precise reason. But having an army of followers at her feet ? Nah, she's not patient enough. And there are few things as silly as they seem. Yes she could go into a jewelry shop and steal what she want with no chance to get captured. But she won't do that, or maybe just to WAIT for the silly first superhero that will try to get her and kick his ass... just for the fun. An evil bitch she is. No, in fact she'd prefer, that the man she's a one day crush would do everything in his power to please her ; He'd be greatly inpired to offer her the jewelry piece she wants, to massage her, to drive her and make her have fun. And the more he'll do, the more she'll get bored of him, because it's just too easy. Do you catch my drift ? She's both Cosmically inhuman, and terribly Human with all kind of Urges. Maybe A psy Lim : Feels Lonely whatever she does, and it upsets her (Very Frequently, Strong)
  22. Opale

    Upsilon

    Re: Upsilon Good Point Christopher. I'll try to come with something about her Divinity feeling, and Desire to be Worshipped.
  23. Opale

    Upsilon

    Hi there. My Players asked me if there were very dangerous and costly build Vilains that threaten the World in Champions. I said of course yes. We had a talk, and then, I realized. Never ever I built such a character. Now I just tried, And I think I didn't do it good at all, tough I have some ideas. Knowing that, I'd like advices on how to build such creature. I know what I did is costly, as I aimed a Cosmic Threat. But is that not too much ? Is that enough ? I admit I have no real idea on how powerful suc ha character should be. Please, your critics are welcome. Upsilon Val Char Cost Roll Notes 12 STR 2 11- Lift 132.0kg; 2d6 [1] 24 DEX 28 14- OCV: 9/DCV: 9 50 CON 40 19- 14 BODY 4 15 INT 5 12- PER Roll 12- 25 EGO 15 14- ECV: 3 - 3 25 PRE 15 14- PRE Attack: 5d6 2/58 PD 0 Total: 2/58 PD (0/40 rPD) 2/58 ED 0 Total: 2/58 ED (0/40 rED) 5 SPD 30 Phases: 3, 5, 8, 10, 12 15 REC 11 150 END 26 100 STUN 40 Total Characteristic Cost: 276 Movement: Running: 12m/24m Flight: 70m/560m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 1m/2m Cost Powers END Immortal Being 180 1) Are you really trying to hurt me ?: Resistant Protection (40 PD/40 ED/10 Mental Defense/30 Power Defense) 40 2) Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 60 3) Black Hole Body: Energy Damage Reduction, Resistant, 75% 60 4) Black Hole Body: Physical Damage Reduction, Resistant, 75% 82 5) No One Can Destroy Me: Regeneration (1 BODY per Turn), Can Heal Limbs, Resurrection, Difficult To Dispel (x16 Active Points; +1) (82 Active Points) 80 Black Hole Gravitonic Movements: Multipower, 80-point reserve 8f 1) Omni-Terran Instant Move: Teleportation 1m, Position Shift, Safe Aquatic Teleport, x8 Increased Mass, MegaScale (1m = 10 000 km; +2) (78 Active Points) 8 8f 2) Flight 70m, x8 Noncombat (80 Active Points) 8 8f 3) Soon The Universe Will Hear About Me: Faster-Than-Light Travel (34 Light Years/second), Instant Lightspeed (80 Active Points) 80 I Know Numerous Places On This Small Planet: Teleportation: Fixed Location (80 Locations) 125 Gravitonic Black Hole : Multipower, 100-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (125 Active Points) 10f 1) Gravitonic Blast: Blast 20d6 (100 Active Points) 5 10f 2) Gravitonic Black Hole Burst: Blast 16d6, Area Of Effect Nonselective (20m Radius Explosion; +1/4) (100 Active Points) 5 10f 3) Gravitonic Black Hole HandBlast: Blast 13d6, Autofire (5 shots; +1/2) (97 Active Points) 5 10f 4) Absorbing Light Black Hole Field: Darkness to Sight and Radio Groups, Active Sonar and Ultrasonic Perception 17m radius (98 Active Points) 5 10f 5) Disintegration: Killing Attack - Ranged 6 1/2d6 (100 Active Points) 5 5f 6) Disintegration Beam: Killing Attack - Ranged 3 1/2d6, Armor Piercing (+1/4), Penetrating (+1/2) (96 Active Points); Attack Versus Alternate Defense (Power Defense; All Or Nothing; -1/2), Beam (-1/4) 5 100 Energies Absorption: Absorption 50 BODY (energy, END), Area Of Effect (10m Radius; +3/4), Selective (+1/4) (100 Active Points) 958 Black Holes Gravitonic Body Transformation: (Total: 1283 Active Cost, 958 Real Cost) Telekinesis (50 STR), Affects Porous, Fine Manipulation, Affects Desolidified Any form of Desolidification (+1/2), Area Of Effect Nonselective (20m Radius; +3/4) (214 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only to Attract materials and people to her, like a Black Hole; -1 1/2) (Real Cost: 86) plus Density Increase (4 456 400 kg mass, +0 STR, +16 PD/ED, -32m KB), Reduced Endurance (1/2 END; +1/4), Difficult To Dispel (x4 Active Points; +1/2) (112 Active Points); Linked (Are you really trying to hurt me ?; Lesser Power can only be used when character uses greater Power at full value; -3/4), No STR Increase (-1/2), Must Be Used At Full Power (-0) (Real Cost: 50) plus Change Environment (+30 Points of Telekinetic STR, -10 to Breakout Rolls, -30m of any mode of Movement, Long-Lasting 1 Minute), Personal Immunity (+1/4), Difficult To Dispel (x4 Active Points; +1/2), Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (642 Active Points) (Real Cost: 642) plus Killing Attack - Ranged 6d6, Hole In The Middle (fixed size; +1/4), Armor Piercing (+1/4), Affects Desolidified Any form of Desolidification (+1/2), Area Of Effect (1m Surface; +1/4), Selective (+1/4), Constant (+1/2), Penetrating (+1/2) (315 Active Points); No Range (-1/2), Linked (Gravitonic Attraction; -1/4) (Real Cost: 180) 57 150 Numerous New Things I'll Learn About My Unlimited Powers At TIme: Variable Power Pool, 100 base + 100 control cost Perks 11 Money: Filthy Rich Talents 3 Absolute Range Sense 3 Absolute Time Sense 3 Bump Of Direction 4 Environmental Movement (no penalties in Water, Zero Gravity) 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 9 Black Hole and Gravitic Abilities: Power 17- 15 Black Holes Gravitonic Tricks: +10 to offset a specific negative OCV modifier with all attacks (30 Active Points); Only TO Negate Penalties from Using VPP Power loses about half of its effectiveness (-1) 15 Black Hole Distorsion Attacks: +3 with a large group of attacks 3 I can play with your primal instincts, Worm ! Acting 14- 5 Are you sure you don't want to obey me ? Bribery 15- 3 Bureaucratics 14- 9 Too beautiful and dominating to refuse her something : Charm 17- 3 Concealment 12- 3 Talk to me if you want to get a chance to interest me : Conversation 14- 6 Fortune always favorises the finest person : Gambling (Card Games, Dice Games, Roulette) 12- 11 I am The One to talk to : High Society 18- 7 If you don't talk I disintegrate your arms and legs : Interrogation 16- 3 Traveler 4 1) CK: Amsterdam (5 Active Points) 14- 1 2) CK: London (2 Active Points) 11- 1 3) CK: New York (2 Active Points) 11- 3 4) CK: Paris (4 Active Points) 13- 1 5) CK: Tokyo (2 Active Points) 11- 1 6) CuK: Call-Girls and Prostitution Rings (2 Active Points) 11- 4 7) CuK: Mode World (5 Active Points) 14- 3 Linguist 3 1) Language: English (completely fluent; literate) (4 Active Points) 0 2) Language: Flemish (idiomatic; literate) (5 Active Points) 4 3) Language: French (idiomatic; literate) (5 Active Points) 2 4) Language: Italian (fluent conversation; literate) (3 Active Points) 1 5) Language: Japanese (basic conversation) 3 Better you all listen to me now ! : Oratory 14- 5 Do what I tell you, and you might live : Persuasion 15- 7 PS: Model 16- 3 PS: Call-Girl 12- 4 PS: Arrogant Villainess 13- 3 Streetwise 14- 1 TF: Small Motorized Ground Vehicles Total Powers & Skill Cost: 2170 Total Cost: 2446 200+ Disadvantages 5 Social Complication: Secret ID Infrequently, Minor 10 Unluck: 2d6 15 Enraged: Whan someone or something resist her too much, or when she can't have things she desire NOW ! (Uncommon), go 11-, recover 11- 10 Hunted: PRIMUS Frequently (Less Pow; Harshly Punish) 15 Hunted: Various Heroic Groups Very Frequently (Less Pow; Harshly Punish) 10 Vulnerability: 2 x STUN Cosmic Power (Uncommon) 10 Vulnerability: 2 x BODY Cosmic Power (Uncommon) 10 Rivalry: Professional (Any Other Cosmic/Superhuman Being that pretend on "Divinity"; Rival is More Powerful; Seek to Harm or Kill Rival; Rival Unaware of Rivalry) 15 Psychological Complication: Arrogant, Vain and Lofty (Common; Strong) 20 Psychological Complication: Megalomaniac; Thinks she's an incarnated Goddess of a new kind (Very Common; Strong) 25 Psychological Complication: Impulsive and Rash (Very Common; Total) 2246 Experience Points Total Disadvantage Points: 145 Background/History: Yolande Van Haagen was a netherlandian top model. She always had been vain, arrogant and venal, been raised by n ultra feminist mother, that got divorced from a rich industrial billionaire. She inherited her mother's beauty, and lofty attitude, and beside her access to Oxford School, she didn't like the idea to "work" for her success. Using her natural charm, beauty and cold heart, she made herself a path into the harsh world of mode, going to Paris and New York aswell, and working for trademarks like Victoria Secret and Vogue. She tried everything once, all accessible vices, becoming more and more blased. She had everything but what she truly wanted : a power of her own. And one day, her desire became true. On a certain rainy day, the Superhuman named Behemoth (now trying to redeem from his past crimes), captured her and threatened to kill her if he didn't obtain a ransom. Yolande, upset to be treated just as a piece of meat, treated the Vilain with equal disdain, unconscious of her of weakness, and the Vilain got so upset he tossed her with rage into a nuclear power plant. The Dark Matter that engulfed her at this moment, mixed to the radiations should have killed her. But the Universe had another plan for her. Her body and mind were torn apart and she literally disintegrated... only to reform herself atom by atom, during the following minutes. The pain was excrutiating, the tension and focus needed surhuman. but she made it. her anger, her thirst for power, her desire to live was stronger than death. Then she raised from the dark matter, and discovered her abilities to manipulate a force rarely seen on Earth. The gravitic forces and massive destruction possibilities of Black Holes manipulation. She wasn't the Alpha, and she wouldn't be the Omega, but she'd be sure to be present when the End of Time come. She'd be Upsilon. Now, may the World take care. Personality/Motivation: Vain, lofty, arrogant, venal, and purely evil by taste. Upsilon has no limits, at least no human ones anymore. She'll take what she want, and destroy what she can't have. She wants to be treated as a Goddess, and she nearly have such powers. Quote: I'm the last scene of your life, miserable worm. Get on your knees and accept the unavoidable. Powers/Tactics: Upsilon fights her opponent using any power at her disposal to crush them as insects, and humiliate them the best way possible. She tends to be hatred of autority, and even disgusted of most people than she finds stupid or uninteresting. Campaign Use: Upsilon is to be used for egoist and selfish interests. She doesn't have great plans to conquer the world, but she'd like to be worshipped like a Goddess. She can often employ several vilains as a mastermind, but she's lame at commanding them efficiently. In fact she doesn't care. No one can capture or defeat her... at least in her mind Appearance: A tall, statuesque and incredibly beautiful raven haired woman in her splendid thirties. her body has been magnified by the use of her sub atomique and gravitic control. She wears a very troubling costume, enjoying how her physique plays with most men mind, in particular the Vilainous type. [ATTACH=CONFIG]40047[/ATTACH]
  24. Re: Imaginary Friends Update *tosses marshmallows to encourage you* Opale Feeling her inner child liberated so far
  25. Re: Else Earth Character Thread. With pleasure. I'm particularly sensitive about choosing picture for games like Champions. The visual aspect of it makes it unique. Opale Trying to slide into a sueprheroine costume somedays but finds she never has superpowers herself..
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