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Major Tom 2009

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Everything posted by Major Tom 2009

  1. Re: Else Earth: The Solution (5e, Super Team) The Iron Crusade can also call upon the services of its own superhuman agents as well. Within the organization, these metahuman operatives are known as Templars. The following pics are of those Templars who are known to both conventional law- enforcement agencies and superhero teams alike. The first of those who will be described here is, in many ways, the most vicious and feared of the Templars -- Madame Rack: [ATTACH=CONFIG]41196[/ATTACH] The woman known only as Madame Rack is a mutant who possesses the ability to stimulate the pain centers of the human body, thereby causing her victims to suff- er excruciating agony (one of the Iron Crusade agents upon whom she demonstrat- ed her power likened the sensation to being stretched out on a torture rack, hence her codename). Normally, she would have to touch her victim in order to affect him or her; however, she has been provided with a psionic amplifier, which enables her to project her power at range. Because she only has normal human-level strength, Madame Rack doesn't engage in hand-to-hand combat; instead, she finds a hiding place near where combat between Iron Crusade forces and the opposition is taking place, then waits for an opportunity to use her powers. This can have some severe consequences for her victim, especially if the IC agents and Templars have orders to kill their target. Major Tom 2009
  2. Re: Else Earth: The Solution (5e, Super Team) These are the pics that should have shown up in the above post; why they didn't, I have no idea. [ATTACH=CONFIG]41195[/ATTACH][ATTACH=CONFIG]41194[/ATTACH] Major Tom 2009
  3. Re: Else Earth: The Solution (5e, Super Team) And now for some folks from the other side of the tracks... A group called the Iron Crusade has been mentioned in this thread; in email conversations that I've had with Enforcer84, he's described the group as a patriotic version of VIPER. He also described them as having a red-and-gray color scheme to their outfits, as opposed to the green-and-yellow of VIPER. So with that in mind, I came up with a couple of agent designs for the Iron Crusade, and here they are: [ATTACH=CONFIG]41191[/ATTACH][ATTACH=CONFIG]41192[/ATTACH] The individual in the black jumpsuit is an Assault Agent, while the one in the red-and-gray jumpsuit is a Standard Agent. While both types of agent are armed similarly in some re- spects -- an IMI Desert Eagle chambered for the .50 Action Express round, two HE/frag- mentation grenades, and two Sykes-Fairbairon commando knives -- their longarms are where the differences in armament are most noticeable. Where the Standard Agents use the CAR- 15 assault rifle (the commando version of the M-16 rifle which is equipped with a sliding stock), Assault Agents are armed with an advanced 'bullpup'-style assault rifle which is chambered for a 4mm round. These rounds -- composed of depleted uranium and other metals -- are not only armor-piercing, their propellant is designed to provide them with a muzzle velocity which is even greater than that of the CAR-15. Their body armor is another area where the differences are easily spotted. While the jump- suits of both agent types are composed of the same material -- a mix of Kevlar and flame- retardant materials -- the Assault Agents have additional protection in the form of a cera- metal chestplate. In addition, their helmets have been designed to provide full protection for their heads. The helmets worn by the Standard Agents, on the other hand, are open at the lower face. Ordinarily, this would leave them vulnerable to gas-based attacks; fortun- ately, part of the gear issued to Standard Agents is a combination filter and respirator mask which can be attached to the helmet in a matter of seconds. The helmets of the Assault Agents have this system built into them as well. Both agent types are also equipped with secure-frequency communicators (built into the helmets), personal first-aid kits, survival gear, and -- most importantly from their view- point -- a short list of safehouses (written on flash paper so that it can be instantly and completely destroyed in seconds) to which they can go in the event that they're unable to immediately escape from the area where their operation took place. These safehouses are not only stocked with civilian clothing, false (but very legal-looking) IDs, and enough currency to supply a squad-sized unit, they also have a small but very competent medical staff to deal with any injuries the agents might have. While these safehouses tend to have differing types of disguises, the most common is that of a homeless shelter -- in other words, the sort of place where it's not unusual to see some new faces from time to time. Major Tom 2009
  4. Re: The Cage Opens An alternative to Xavier's post would be something like the situation which existed in Alan Dean Foster's The Book of the Dammed trilogy: the other races of the Galaxy like Humans just fine as soldiers, but don't really want to make them full members of Galactic society as a whole (Humans tend to scare the living bejesus out of the more timid aliens in that setting). Major Tom 2009
  5. Re: Else Earth: The Solution (5e, Super Team) And finally, the last member of The Solution -- Sunrise: [ATTACH=CONFIG]41185[/ATTACH] Major Tom 2009
  6. Re: Else Earth: The Solution (5e, Super Team) Granite: [ATTACH=CONFIG]41184[/ATTACH] Major Tom 2009
  7. Re: Else Earth: The Solution (5e, Super Team) Ms. Savage: [ATTACH=CONFIG]41183[/ATTACH] Major Tom 2009
  8. Re: Else Earth: The Solution (5e, Super Team) The Silver Druid: [ATTACH=CONFIG]41182[/ATTACH] Major Tom 2009
  9. Re: Else Earth: The Solution (5e, Super Team) The youngest member of The Solution -- Runaway: [ATTACH=CONFIG]41181[/ATTACH] Major Tom 2009
  10. Re: Else Earth: The Solution (5e, Super Team) Here's Asterope: [ATTACH=CONFIG]41180[/ATTACH] Major Tom 2009
  11. Re: Else Earth: The Solution (5e, Super Team) Next in line is Ultra Woman: [ATTACH=CONFIG]41179[/ATTACH] Major Tom 2009
  12. Re: Else Earth: The Solution (5e, Super Team) Here are the pics of The Solution that I came up with based on Enforcer84's descriptions. First up is the Green Knight: [ATTACH=CONFIG]41178[/ATTACH] Major Tom 2009
  13. Re: A DC Animated-style HeroMachine Thanks are due to The Arc for getting these pics ready for posting here on this thread. While there are other pics to be posted, they're going to be put over on Enforcer84's current Else Earth thread, as they're of the relent- lessly eco-conscious superteam, The Solution (as well as some of their enemies). Major Tom 2009
  14. Re: A DC Animated-style HeroMachine "Peyton is gone...I am everyone...and no one. Everywhere...Nowhere. Call me...Darkman." [ATTACH=CONFIG]41177[/ATTACH] Major Tom 2009
  15. Re: A DC Animated-style HeroMachine Here's one that should have been posted along with the other character pics of Legatus' Space Corsairs campaign characters, but I wasn't able to due to a flaw in the original pic (I forgot to give him ears -- a tad embarrassing, that ). But now that that flaw has been corrected, here's Morning Star: [ATTACH=CONFIG]41176[/ATTACH] Major Tom 2009
  16. Re: A DC Animated-style HeroMachine Dark Pariah's main squeeze -- Mistress Pariah: [ATTACH=CONFIG]41175[/ATTACH] Major Tom 2009
  17. Re: A DC Animated-style HeroMachine And here's one of the black sheep of the Pariah Family -- Dark Pariah: [ATTACH=CONFIG]41174[/ATTACH] Major Tom 2009
  18. Re: A DC Animated-style HeroMachine OK, here he is in response to a request from Pariah -- the redone Fornax, complete with his constellation emblem: [ATTACH=CONFIG]41173[/ATTACH] Major Tom 2009
  19. Re: Quote of the Week from my gaming group... That depends -- does he carry a rather peculiar type of screwdriver that the Adeptus Mechanicus would sell their mothers to get a hold of? Major Tom 2009
  20. Re: Quote of the Week from my gaming group... He almost looks like someone who'd keep a ancient-looking police call box in his private chambers ()... Major Tom 2009
  21. Re: A DC Animated-style HeroMachine OK, the Version 2 pic of Fornax is done. I kept the pentagon-shaped plates on the new design, but switched them around so that the 'F' symbol is now his belt buckle, and the (previously) blank plate on the chest has been moved to the chest and enlarged and compressed so that the constellation symbol will fit inside it. Major Tom 2009
  22. Re: A DC Animated-style HeroMachine I can just hear the Adversary's initial growly-whispered statement to her: "Here, kitty-kitty-kitty..." Major Tom 2009
  23. Re: A DC Animated-style HeroMachine Ken might want to think about trading in his pistols for a pair of Type 1 phasers... Major Tom 2009
  24. Re: A DC Animated-style HeroMachine OK, I see that now. It shouldn't be too much of a problem to put the constellation on the armor; it's just a question of how much I might need to change the design to accomodate the star pattern. Major Tom 2009
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