Christopher R Taylor Posted October 18, 2019 Report Share Posted October 18, 2019 With the announcement of the Community Content Program, we have an opportunity to take old Champions materials and reboot them into 6th edition for modern gamers. What would people like to see done most, and first? Quote Link to comment Share on other sites More sharing options...
Amorkca Posted October 19, 2019 Report Share Posted October 19, 2019 I still think the biggest drawback is a lack of adventures! Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 19, 2019 Report Share Posted October 19, 2019 7 hours ago, Amorkca said: I still think the biggest drawback is a lack of adventures! Seconded! Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 19, 2019 Report Share Posted October 19, 2019 I would like to see Walter Louis "officializify" his "Viper: to Build a Better You" Adventure. It deserves it. I would like to see Robot Warriors and Robot Gladiators reworked into a stand-alone game. I would like to see Super Agents worked into a stand-alone game. As far as bringing the really old stuff forward.... Maybe update "To Serve and Protect," "The Coriolis Effect," and maybe "Demons Rule." Maybe. And decidedly both Foxbat books; he seems to be as much a part of the game's identity as is Seeker's tendency to get trashed on book covers. Most importantly, though, is making sure that CLOWN dies forever in the fires of a nuclear explosion. The whole thing about "updating old school adventures" is how unnecessary it is. If you just _have_ to have 6e overbuilt characters, then update the characters. That's all it takes. As far as old Enemies books, well Greg's doing a solid job on that already, two or four guys at a time. So that leaves new stuff, period. New stuff for whatever edition you preferred, or for all editions. But that's what we need more than new versions of already-compatible material. Chris Goodwin, Spence, Armory and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 19, 2019 Report Share Posted October 19, 2019 So we've got one vote from Duke to have CLOWN updated... Spence, Duke Bushido, Oruncrest and 2 others 1 4 Quote Link to comment Share on other sites More sharing options...
Tjack Posted October 19, 2019 Report Share Posted October 19, 2019 For what it’s worth I’ve always considered Hero’s Games strong point was it’s versatility. You folks were the D20 system twenty years before anybody else thought of it. GURPS came close to the flexibility players wanted and definitely had the corner on the official sourcebook market but was too complex to just pick up and go. You had the game that could be learned in a night and played for a decade. In a situation where people are going to come to you having learned or at least be familiar with the rules, in my most humble and abject opinion you want to show them how this system will let them run or run in the game they’ve always wanted. That means Sourcebooks. GreaterThanOne 1 Quote Link to comment Share on other sites More sharing options...
Spence Posted October 19, 2019 Report Share Posted October 19, 2019 2 hours ago, Duke Bushido said: So that leaves new stuff, period. New stuff for whatever edition you preferred, or for all editions. But that's what we need more than new versions of already-compatible material. And we have a winner. Quote Link to comment Share on other sites More sharing options...
Spence Posted October 19, 2019 Report Share Posted October 19, 2019 58 minutes ago, Tjack said: in my most humble and abject opinion you want to show them how this system will let them run or run in the game they’ve always wanted. That means Sourcebooks. ...with self contained adventures or mini-campaigns. There, fixed it 😇 Lawnmower Boy 1 Quote Link to comment Share on other sites More sharing options...
Tjack Posted October 19, 2019 Report Share Posted October 19, 2019 20 minutes ago, Spence said: ...with self contained adventures or mini-campaigns. There, fixed it 😇 Haven’t they always contained those? Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 19, 2019 Report Share Posted October 19, 2019 No. Sometimes the adventures got away. Kind of how Viper creations turn on them and become independent villains or heroes. assault and Spence 2 Quote Link to comment Share on other sites More sharing options...
Spence Posted October 19, 2019 Report Share Posted October 19, 2019 41 minutes ago, Tjack said: Haven’t they always contained those? Nope, actual complete adventures died out for Hero years ago. At most you have some adventure hooks or perhaps a detailed frame. Nothing remotely useful for actually allowing new players and GM's to play a full game and experience first hand how all the widgets go together and actually work in play. Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted October 19, 2019 Author Report Share Posted October 19, 2019 I'm in the "old adventures" camp myself. Even though they are fairly compatible, they are out of print and difficult to find. New editions specifically for the latest version of Hero would make it much, much easier for Champions GMs to get a game started. Game companies claim that modules don't sell enough to be worth their while but that's a fallacy: its not very easy to play your game if all you have are rules. Plus: once everyone has bought the rules that are going to, your revenue stream stops. Adventures are a continual source of money that you can keep publishing. And unlike "splat books" they don't tend to ruin the game or turn into crass exploitation. People like modules. Even if they never run modules, they collect 'em. Tjack, Duke Bushido, Oruncrest and 1 other 2 2 Quote Link to comment Share on other sites More sharing options...
Spence Posted October 19, 2019 Report Share Posted October 19, 2019 10 minutes ago, Christopher R Taylor said: ame companies claim that modules don't sell enough to be worth their while but that's a fallacy: its not very easy to play your game if all you have are rules. I'd like this, but apparently there is a daily limit to reactions. Who'd a thunk it? Ninja-Bear and Duke Bushido 2 Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 19, 2019 Report Share Posted October 19, 2019 1 hour ago, Spence said: I'd like this, but apparently there is a daily limit to reactions. Who'd a thunk it? Got him for ya. And yeah; I guess I'm either more gregarious or more easily impressed, because I hit that wall _every_ _damned_ _day_..... Spence 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted October 20, 2019 Author Report Share Posted October 20, 2019 The big advantage of rebuilding old scenarios is that its a heck of a lot less work than the sourcebooks. I'd love someone to rebuild Kingdom of Champions but things have changed so much it would take an insider to straighten it all out, then probably protesters would show up and block traffic or something Amorkca 1 Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted October 21, 2019 Report Share Posted October 21, 2019 On 10/19/2019 at 9:15 AM, Greywind said: No. Sometimes the adventures got away. Kind of how Viper creations turn on them and become independent villains or heroes. You'd think VIPER would have developed a strong distaste for creating weapons they cannot control. To continue doing so after desertion/betrayal happens time and time again is not exactly a brilliant strategic plan. And that's why VIPER is not taken as seriously as it deserves to be as a threat. And with their resources and influence VIPER should be a threat. Taking on massive global conspiracies capable of turning random people into supervillains (especially if they can make or keep them loyal) is something even superheroes shouldn't take lightly. And VIPER doesn;t need to rob banks -- if anything, they may own banks. Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 21, 2019 Report Share Posted October 21, 2019 Viper may. Individual nests not so much. Which is where they really end up having problems. Nest A makes Wonder Bob. Wonder Bob escapes, becomes a hero, and trashes Nests A-E in his career. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted October 21, 2019 Author Report Share Posted October 21, 2019 Right, the franchise system makes Viper incredibly uneven and unpredictable. One nest leader may be focused on financial crimes and have mostly accountants and hackers. Another might have dreams of glory and tries to take over the world. A third is a mad scientist who uses Viper resources to experiment, creating mistakes and enemies. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 21, 2019 Report Share Posted October 21, 2019 So what we need is a new adventure that pits the players against nest after nest of Viper-created super powered villains who remained loyal to Viper. Is that what I'm hearing here? assault 1 Quote Link to comment Share on other sites More sharing options...
assault Posted October 21, 2019 Report Share Posted October 21, 2019 And an adventure that pits the players against nest after nest of accountants and hackers. And lawyers. Don't forget the lawyers. Amorkca 1 Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 22, 2019 Report Share Posted October 22, 2019 2 hours ago, assault said: And an adventure that pits the players against nest after nest of accountants and hackers. And lawyers. Don't forget the lawyers. There was a content purge of this site not too long ago. We'll have to leave those chapters out. Amorkca 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted October 23, 2019 Author Report Share Posted October 23, 2019 I think if Champions was a comic book setting, there would have to be a team made up of all ex-Viper people, funded by a repentant ex-Nest leader. Their main enemy would be Viper. I made a hero who was basically a Viper agent who turned on them, stealing all their best tech. He'd do raids on Viper for more gear or ammo, etc. Wore a red and blue Viper armored costume, trained heavily in martial arts and with weapons, etc. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 23, 2019 Report Share Posted October 23, 2019 I have an ex-Mauler agent whose hand was replaced with a jackhammer. Names of course Jackhammer. Quote Link to comment Share on other sites More sharing options...
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