Brennall Posted November 29, 2019 Report Share Posted November 29, 2019 Well worth it!!! bluesguy 1 Quote Link to comment Share on other sites More sharing options...
Brennall Posted December 2, 2019 Report Share Posted December 2, 2019 Added Distance calculator and range modifiers. Chris Goodwin 1 Quote Link to comment Share on other sites More sharing options...
bluesguy Posted December 2, 2019 Author Report Share Posted December 2, 2019 Excellent work. A couple of questions around penalty skill levels. Some of the characters in my campaign will buy PSL vs. range or say vs. hit location. Is that handled in the dice rolling (not necessarily automatically; maybe just a field they update at the beginning of the session)? Quote Link to comment Share on other sites More sharing options...
Brennall Posted December 2, 2019 Report Share Posted December 2, 2019 The white box at the end of the To Hit line can be used for modifiers such as PSL etc. Normal manoeuvres are in the Martial arts section and modify OCV and have their own white box at the end (see the haymaker section in the video). The range mod fits into that for range OCV mod also (if ticked). All of the white boxes are stable and should remember their content in a session. They can handle positive and negative numbers from -99 to 999. Hopefully that should cover what you require. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted December 4, 2019 Author Report Share Posted December 4, 2019 Excellent! I can't wait to use this. Quote Link to comment Share on other sites More sharing options...
Brennall Posted December 9, 2019 Report Share Posted December 9, 2019 Stress testing .. Got 20 active controllers now ... With 6 "Players" and GM .. GM has 14 controllers with loaded characters also This view shows 4 open windows .. and the turn controller with 20 loaded and active. This view shows the same game from the blue players perspective .. Note the blue player see's his own combat record and not the ones in use by the GM or the turn tracker. This shows 14 active NPC's for the GM .. and all six players are active in their own sessions. And finally the same view with some windows "minimised" .. and others fully open and operational. Things start to slow down as we add more controllers after this ... becoming challenging to use around 27 controllers. ScottishFox 1 Quote Link to comment Share on other sites More sharing options...
ScottishFox Posted December 10, 2019 Report Share Posted December 10, 2019 Do you have a rough estimate until this is published on Steam? I am eager to throw money at you. bluesguy 1 Quote Link to comment Share on other sites More sharing options...
Brennall Posted December 16, 2019 Report Share Posted December 16, 2019 Given the work today .. I suspect we are getting very close. I would say just around Christmas with worst case early Jan. Load time is down to 1.4 seconds per Controller (from around 3 seconds). Interface has changed slightly, but refactoring the code has tightened performance significantly. With another 3-4 days work I could lower it down into around 1 - 1.1 seconds per controller I think. The combat record now "detaches" from the controller when in use (which increases ongoing performance by reducing "onscreen" items. It can also be attached again (both options via the green top left button) So time estimates currently running around 36 seconds to load 26 controllers. Compared to 90 or so seconds before. This is all dependant on the computer being used and to some degree network/internet speed, which is why I am focusing on reducing it as much as is possible. PM me @ScottishFox if you are interested in giving it a trial? Chris Goodwin, ScottishFox and bluesguy 3 Quote Link to comment Share on other sites More sharing options...
Brennall Posted December 31, 2019 Report Share Posted December 31, 2019 Turn controller, combat records and the game table. Finally everything comes together. A pleasure to finish the core work on the last day of the year. Ready to start playing after months of work. Golden Age 1936 Britain here I come. Quote Link to comment Share on other sites More sharing options...
Brennall Posted December 31, 2019 Report Share Posted December 31, 2019 And with a simple click Turn view can be enabled. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted January 1, 2020 Author Report Share Posted January 1, 2020 WOW.... Is it available for us to use in TTS? Quote Link to comment Share on other sites More sharing options...
Brennall Posted January 1, 2020 Report Share Posted January 1, 2020 Not yet @bluesguy however if you want a chance to playtest it, drop me a msg on Discord. It is close .. but some time spent playtesting to find issues would be good ScottishFox 1 Quote Link to comment Share on other sites More sharing options...
Scott Ruggels Posted February 19, 2020 Report Share Posted February 19, 2020 The Tabletop Simulator module is in playtest. https://youtu.be/UJcEtNXG2n4 BigJackBrass and bluesguy 2 Quote Link to comment Share on other sites More sharing options...
ScottishFox Posted February 19, 2020 Report Share Posted February 19, 2020 How does one get this software? I bought Tabletop Simulator, but haven't been able to match schedules with Brennall. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted February 20, 2020 Author Report Share Posted February 20, 2020 22 hours ago, ScottishFox said: How does one get this software? I bought Tabletop Simulator, but haven't been able to match schedules with Brennall. Brennall has to publish it to the TTS Steam Workshop. At that point you will be able to load it as a mod. Many of us are waiting for that glorious day 😉 ScottishFox 1 Quote Link to comment Share on other sites More sharing options...
Scott Ruggels Posted February 23, 2020 Report Share Posted February 23, 2020 Soon... Soon. (playtesting right as we speak and finding a lot of little errors, but they are little errors, so can be fixed, so soon.) Quote Link to comment Share on other sites More sharing options...
Brennall Posted February 24, 2020 Report Share Posted February 24, 2020 Well the good news is the "lot" of little errors was due to copying over some old code. I went through it today found what was missing and updated. All fixed now. So Stat rolls and skill rolls are now working as expected. Quote Link to comment Share on other sites More sharing options...
Brennall Posted February 24, 2020 Report Share Posted February 24, 2020 Brian Stanfield, Amorkca and bluesguy 3 Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted March 21, 2020 Report Share Posted March 21, 2020 On 9/20/2019 at 1:45 PM, Chris Goodwin said: When I originally got TTS, I got a 4-pack, not knowing exactly what I was doing. Once I figured it out, I attempted to give one of the licenses to a friend, but I don't think he ever collected it. So, I have at least two, potentially three, TTS licenses to give out. If somebody wants one, and will use it, PM me along with your Steam nickname and I'll send you one. My three gift licenses have been claimed! Brennall, Duke Bushido and tkdguy 3 Quote Link to comment Share on other sites More sharing options...
Scott Ruggels Posted April 3, 2020 Report Share Posted April 3, 2020 FYI TTS is half off Steam, right now! Half off the 4 pack now as well! Chris Goodwin 1 Quote Link to comment Share on other sites More sharing options...
Brennall Posted April 4, 2020 Report Share Posted April 4, 2020 Also for clarity .. the half pack was a 4 for the price of 3 deal before the 50% reduction. So now it comes out at 4 for the price of 1.5!! Amorkca 1 Quote Link to comment Share on other sites More sharing options...
Territan Posted May 6, 2020 Report Share Posted May 6, 2020 I too would like to hear more about the Hero System pack and its pending release; I just picked up TTS (at the retail price, sadly) because waiting for the pack is easier than adapting Fantasy Grounds to the task. I'm still going to try to get FG to play Champions; it's just going to take a while. Quote Link to comment Share on other sites More sharing options...
Brennall Posted May 7, 2020 Report Share Posted May 7, 2020 @Territan I suggest linking in this thread for latest information The mod is already released in Beta and active with over 1000 subscribers to date. If you wish to help out with the mod and the work to move it to full release join use on the Discord here: - https://discord.gg/HcUJvJH Please msg me on the discord if you need any help. To see what the latest changes and tutorials you can find and subscribe to them here: - Enjoy! Territan and RPMiller 2 Quote Link to comment Share on other sites More sharing options...
Brennall Posted June 15, 2020 Report Share Posted June 15, 2020 Just in case you would thinks have not been moving forward ... RPMiller, Chris Goodwin, Brian Stanfield and 1 other 4 Quote Link to comment Share on other sites More sharing options...
JerryJV Posted July 2, 2020 Report Share Posted July 2, 2020 Just instlled Tabletop Simulator and finally figured out how get the mod added in. When I started it up and it was loading there was a message that "There is an update to the miniHub Injector (3.3.0 .. 3.3.4) Please update." How do I do that. Also, do I need to change the jason exporter to handle 5e characters? I ran it as is, and it won't load in the mod. Thanks for the great work!!! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.