Franklin W. Cain Posted February 17, 2019 Report Share Posted February 17, 2019 All vehicles start with a free 6" movement in Running, to represent its ground movement. How do y'all distinguish the write-up of your vehicles to distinguish between the easier movement on a paved road (reaching its ultimate in high-speed track racing) versus the low-speed, terrain-following movement of off-road vehicles (dune buggies mostly, in this case, but also could include tracked vehicles such as bulldozers and military armored vehicles). I'm looking for suggestions for modeling these different suspension systems (in Fifth Edition rules). Thanks, Franklin Quote Link to comment Share on other sites More sharing options...
C-Note Posted February 18, 2019 Report Share Posted February 18, 2019 HERO has multiple ways of modeling what you're looking for. Here is one way of doing offroad: Ground Movement 6"; Only On Appropriate Terrain (-1/2); Total Cost: -4. Applying the limitation "Only On Appropriate Terrain" to the base 6" Ground Movement will give you 4 points to spend elsewhere (or reduce total cost by 4), and will reduce vehicle velocity by half on inappropriate (e.g. Off-road) terrain. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.