indy523 Posted May 3, 2017 Report Share Posted May 3, 2017 I would like to make a spirit that can Jump into Clokwork automatons by possessing them. I am using the old spirit rules where spirits have only DEX, INT, EGO & PRE OCV/DCV, OMCV/DMCV Speed Recovery Attacks are only drains & transforms, etc. A Possession Power would be Possession 60 points minimum Cost No End+1/2, Affect Real World +2A for 210 points. Using projection rules Desolid 40. Cost No End +1/2A, Persistant +1/2A, Inherent +1/4A for 90 points. The character could do nothing else. Is Affect Real World required for possession or is it assumed? Link to comment Share on other sites More sharing options...
0 Steve Long Posted May 3, 2017 Report Share Posted May 3, 2017 I'm sorry, but I don't comment on previous editions of the rules. If you haven't already, I'd suggest posting this on the Discussion board, to see what other Hero players think about it. Link to comment Share on other sites More sharing options...
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indy523
I would like to make a spirit that can Jump into Clokwork automatons by possessing them.
I am using the old spirit rules where spirits have only
DEX, INT, EGO & PRE
OCV/DCV, OMCV/DMCV
Speed
Recovery
Attacks are only drains & transforms, etc.
A Possession Power would be
Possession 60 points minimum Cost No End+1/2, Affect Real World +2A for 210 points.
Using projection rules Desolid 40. Cost No End +1/2A, Persistant +1/2A, Inherent +1/4A for 90 points.
The character could do nothing else. Is Affect Real World required for possession or is it assumed?
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