dsatow Posted April 27, 2017 Report Share Posted April 27, 2017 You are about to run a new Champions campaign. What are your most fun ideas for adventures to open the campaign? You do not have to actually have run it. Just ideas to start your campaign on and what you first few games would be/were. Who knows? Someone reading this thread may like the idea and start their own campaign based on the idea. Quote Link to comment Share on other sites More sharing options...
dsatow Posted April 27, 2017 Author Report Share Posted April 27, 2017 My current favorite is ... There was a character in the group who had the distinctive looks limitation "Mud monster". He's actually a hero who came from another universe and landed here. The first adventure, he helps stop a gang from robbing a casino and gets his picture noted in the newspaper with the headline "Sewer Monster Saves Casino' (byline Jimmy Dugan). This sets off a string of assassination attempts against him which leads him to a corrupt businessman pumping toxic sludge illegally into the sewers even though he knew it would mutate the homeless into horrific mutants. For the longest while, he didn't know why his beer fridge at the base had the insulation removed and filled with plastic explosive. The strange thing is he still has the fridge. They removed the detonator and reinstalled the refrigeration unit and are using the fridge. Quote Link to comment Share on other sites More sharing options...
dsatow Posted April 27, 2017 Author Report Share Posted April 27, 2017 I need to come up with a crafty way to detonate the fridge someday ... Quote Link to comment Share on other sites More sharing options...
Cantriped Posted April 28, 2017 Report Share Posted April 28, 2017 The two most iconic Opening Adventures I can think of for Champions are: A villinous agency is robbing all of the local banks. The heroes must stop them. An arsonist is setting a series of apartment buildings on fire. The heroes must save as many residents as they can before the building collapses, as well as find and defeat the arsonist or discovery why these apartments are being burned down. Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted April 28, 2017 Report Share Posted April 28, 2017 I rather favor the rampaging monster/supervillain causing havoc in Campaign City. That works particularly well for drawing the future members of a team together initially. The PCs notice all the media coverage of the rampage, or just see or hear the sounds of destruction in the distance; it's clearly beyond the capacity of local LEOs to stop; it's ongoing, giving the heroes enough time to get to the scene before the villain flees. The rampage can just be a pointless Hulk-out, or if preferred there may be a mysterious cause or clue to other things behind it, which can lead to future adventures and gives the heroes more incentive to continue to work together to solve it. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted April 28, 2017 Report Share Posted April 28, 2017 First adventures I have run included: Save people form a burning building. The heroes are in the news - most don't want to be in the news. As part of the same session the players all happened to be at a local indoor/outdoor mall when an armored truck full of cash is being robbed by Ankylosaur and his goons. Best part was when my wife's brick (Wonder Woman homage) and our daughters psychic (she had TK powers) pushed a really big truck very hard into Ankylosaur - can you say "Move Thru by Mack Truck".... Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted April 28, 2017 Report Share Posted April 28, 2017 I think my favorite is the retiring supergroup doing auditions to replace them, but i really like the arson one, so much so I think that's going to be the basis of the Champions 101 adventure, with a story behind why the fires are taking place. Cantriped 1 Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted April 28, 2017 Report Share Posted April 28, 2017 Before starting one Champions campaign, I created a new villain group (called ADEPT), and decided to use the villain team's first appearance as the hero team's creation as well. ADEPT's plan was to break Utility out of PRIMUS custody in an attempt to recruit him into their team. So the individual heroes (none of whom knew each other yet) each had brief encounters with either minions of the villains, or individual villains, or investigating thefts / crimes by the villains. Hero A encounters a trio of makeshift robots (made by Villain A) stealing PRIMUS uniforms from a dry cleaning shop Hero B witnesses Villain B picking up a shipment of weapons (stolen PRIMUS blasters) from VIPER Hero C is testifying at the trial for a solo villain he had caught previously, when Villain C's minions steal the (empty) PRIMUS prisoner transport vehicle, which has a hologram generator (with presets to make it appear to be a UPS truck, grocery truck, etc.) Hero D runs into Villains D and E breaking into a bank after hours Hero E is investigating the theft of a number of UPS trucks by Villain C when he overhears a thug* trying to recruit his brother to be a driver for a new villain group, who needs a bunch of drivers for an upcoming operation. The thug drops enough villain names that Hero E figures out the other four crimes were all related, being committed by a new villain group. So he contacts the other heroes to get together and compare notes. They figure out the villains are going to disguise themselves as PRIMUS agents (with the stolen uniforms and weapons) to pull a snatch-and-run during a prisoner transfer, using the hologram generator and the additional UPS trucks (driven by hired goons paid from the stolen money) for a mobile shell game to hinder pursuit. It not only brought the hero team together; it gave them a nemesis team that crossed swords with them throughout the campaign. *Not the brightest bulb in the lamp, the thug mispronounced practically everything, including the villains' names. He called ADEPT "ADOPT", Artificer "Artificial", Dr. Discus "Doc Disco", etc. One of my favorite NPCs. Christopher R Taylor and Hermit 2 Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted April 29, 2017 Report Share Posted April 29, 2017 I liked the campaign that started with a newspaper running trash stories on the PC heroes causing them to investigate each other only to find that a local crime boss was feeding the newspaper with pictures and stories that were untrue. There were several set piece battles to confront the crime boss but the need to roleplay their way out of a difficult social situation. The whole thrust of the campaign was to establish themselves as heroes rather than dangerous vigilante/probable villains. Doc Christougher, Christopher R Taylor, LoneWolf and 2 others 5 Quote Link to comment Share on other sites More sharing options...
GCMorris Posted April 30, 2017 Report Share Posted April 30, 2017 I start mine with random attacks or "strange crap going on" Quote Link to comment Share on other sites More sharing options...
Spence Posted April 30, 2017 Report Share Posted April 30, 2017 I enjoyed a game where the premier Super Team suddenly vanishes at the climax of an epic battle and the PC's are new untested heroes that suddenly find themselves in the position of protecting the city. Quote Link to comment Share on other sites More sharing options...
Cantriped Posted April 30, 2017 Report Share Posted April 30, 2017 Having the players all be associate members of the Superhomeys is also a pretty good intro. The players get sent to deal with all the situations the senior douchecapes won't bother with. Spence 1 Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted May 9, 2017 Report Share Posted May 9, 2017 I've never really played or ran a Champions campaign. The few times I tinkered with supers was more of a tech demo for the system. I liked the New Millennium Bay City and was building up a campaign around that setting. It didn't go anywhere though. So for all practical purposes, I have no "favorite" opening adventure types. I would probably look at some of my favorite comic books for inspiration. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 9, 2017 Report Share Posted May 9, 2017 Having the players all be associate members of the Superhomeys is also a pretty good intro. The players get sent to deal with all the situations the senior douchecapes won't bother with. I think making that literally the case would be fun: have a super high powered team that handles world ending cosmic events, and delegates the "boring stuff" to the PCs. The big time team is a publicity hound bunch of jerks who treat them like the help, take credit for everything, etc until the PCs split off on their own and have to build up from scratch (with the other team trying to keep them down so they have no competition for publicity and adoration, merchandising, endorsements, etc). Cantriped 1 Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted May 10, 2017 Report Share Posted May 10, 2017 One time I had a dinosaur attack the Gateway Arch in St. Louis. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted May 10, 2017 Report Share Posted May 10, 2017 I used Mob Rule from the BBB many a time. Quote Link to comment Share on other sites More sharing options...
Burrito Boy Posted May 16, 2017 Report Share Posted May 16, 2017 The two most iconic Opening Adventures I can think of for Champions are: A villinous agency is robbing all of the local banks. The heroes must stop them. An arsonist is setting a series of apartment buildings on fire. The heroes must save as many residents as they can before the building collapses, as well as find and defeat the arsonist or discovery why these apartments are being burned down. I've been listening to a lot of old time radio lately and I thought of your post when I heard this episode of Sherlock Holmes. Quote Link to comment Share on other sites More sharing options...
Edott Posted February 1, 2018 Report Share Posted February 1, 2018 An old nazi uboat is found and brought up to the local university. surprise it contains a giant Nazi Robot. I like to introduce clues using a newsletter ith short articles and ads. some are leads to adventures some dead ends some just funny. Christopher R Taylor and BoloOfEarth 2 Quote Link to comment Share on other sites More sharing options...
Cassandra Posted February 1, 2018 Report Share Posted February 1, 2018 On 4/27/2017 at 4:08 PM, dsatow said: I need to come up with a crafty way to detonate the fridge someday ... But you'll kill Indiana Jones! Quote Link to comment Share on other sites More sharing options...
Cassandra Posted February 1, 2018 Report Share Posted February 1, 2018 19 hours ago, Edott said: An old nazi uboat is found and brought up to the local university. surprise it contains a giant Nazi Robot. I like to introduce clues using a newsletter ith short articles and ads. some are leads to adventures some dead ends some just funny. Maybe the U-Boat is a Giant Robot. Quote Link to comment Share on other sites More sharing options...
dsatow Posted February 2, 2018 Author Report Share Posted February 2, 2018 1 hour ago, Cassandra said: Maybe the U-Boat is a Giant Robot. A decepticon! Incoming Michael Bay explosions!! Lots of exclamation marks!!! lemming 1 Quote Link to comment Share on other sites More sharing options...
mrinku Posted February 3, 2018 Report Share Posted February 3, 2018 Bank Robbery always goes well for me, especially with a new player group. Boll Weevil 1 Quote Link to comment Share on other sites More sharing options...
RDU Neil Posted February 4, 2018 Report Share Posted February 4, 2018 To me, the game starts during character construction. After the group has decided on what kind of game we want to play (street level local, city's best and brightest, national hero team, global protectors, etc.) and players have the basic power builds in place, we have a group session where we build out Disads (or whatever they are called these days), and establish a "history" of the PCs. It is a free-form shared story telling session, where I push with questions like, "What was the first case Captain Cosmo and Ice Princess worked on together?" and let the two players throw out ideas. Then "How did Ice Princess save Big Mojo's life?" and the two players come up with a story. "What secret did Big Mojo uncover that required the Lioness to help him?" etc. I write it all down as we talk it out. We build the disads based on the story... "Ok, so that means Captain Cosmo has now seriously pissed off the Hunger Man, so that is a hunted right there," and players will ask, "So, I was thinking that is when we ran into VIPER... or is VIPER not a thing? Another kind of group?" and I can provide some key world building details like, "Let's go with the VIPER having been pretty much demolished over the years of fighting off heroes and law enforcement, but let's say you've run into some kind of organized crime ring using high tech, but one that has no name, yet." etc. etc. After we have this session, the more traditional game play starts, but the great part is, you have players already invested in the world, because they helped shape it, and PCs already invested in the "team"... and I do my best to weave in the pieces of the story that the players came up with, which gives me fodder to work with and let's me know what the players think would be fun. So when "the Hunger Man" shows up, the players already have the "oooh, Captain Cosmo has a problem!" right from the beginning. Whatever the first couple adventures are, they are shaped by things the players introduced, mixed with my own plot ideas... and so, hopefully, have a unique, immediate hook for the players to be invested. dsatow, Netzilla, Christougher and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 13, 2023 Report Share Posted May 13, 2023 I didn't end up using the arson scenario for Champions Begins after all, but I wrote up most of it and had it staged out and the investigation set up it might eventually show up as an adventure, or part of a series of adventures. Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted May 15, 2023 Report Share Posted May 15, 2023 My first Champions game was the VIPER Nest / Microfilm Madness one. The GM had a villain attack the VIPER traitor who was coming to meet with UNTIL, to which one hero responds. And then another villain attacked that hero, which a new hero saw and responded to. Lather, rinse, repeat until all the villains and all the heroes had been introduced. It was a lot of fun and gave us a fairly organic intro to each other's powers and personalities. (Of course, that does require each hero actually respond to the new villain's attack and not be like "I'll just wait to see what happens next.") Quote Link to comment Share on other sites More sharing options...
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