Renen Posted March 15, 2017 Report Share Posted March 15, 2017 Pretty new player, looked around couldn't find any in depth discussion on this topic. How would I make a character that has "tentacles" (think Dr. Oc)? The thing is that those tentacles should be able to help you swing around (again like doc oc) to get places, entangled people, hit people, stuff like that. How would you make this power? Extra limbs? Some sort of telekinesis? Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted March 15, 2017 Report Share Posted March 15, 2017 A lot of it comes down to how you're defining the power. Honestly, you could just take them as Extra Limbs (possibly with some Stretchnig), but you could also use them as an Entangle (wrapping up an opponent), or even as Telekinesis (especially if they have a massive range. I would buy all three in a Multipower. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted March 15, 2017 Report Share Posted March 15, 2017 Movement Powers Clinging Running Leaping Swinging Offensive Powers +20 Strength Combat Skill Levels w/Hand to Hand Combat Extra Limbs Stretching Telekinesis Area Effect Radius Hand to Hand, Area Effect Radius Defensive Powers Combat Skill Levels w/Hand to Hand (Block, Deflection) Other Powers Multitasking Limbs +8 Skill Levels w/Agility Skills. Enhanced Senses 360 Degree Touch Sense Group Quote Link to comment Share on other sites More sharing options...
Renen Posted March 15, 2017 Author Report Share Posted March 15, 2017 That's some really good advice question man. Any advice on how to make them linked mechanically/not make them cost a tonn? Multipower with all of them under it? Linked powers modifier (seems like it won't discount enough)? Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted March 16, 2017 Report Share Posted March 16, 2017 Unfortunately I don't have access to my computer until Saturday evening good luck until then Quote Link to comment Share on other sites More sharing options...
Renen Posted March 16, 2017 Author Report Share Posted March 16, 2017 No rush. Even if you could provide some tips after Saturday, id appreciate it Quote Link to comment Share on other sites More sharing options...
foolishvictor Posted March 16, 2017 Report Share Posted March 16, 2017 Depending on the sensitivity of the tentacles you might also want to buy enhanced senses +to Perception , touch only, tentacles How accurately can they hold something? They will start off with a -3 penalty as "extra limbs" unless you also get ambidexterity. As for costs, my recommendation would be to focus on what you want the character to have and then look at the cost. Keep in mind that many of the abilities you want can probably work in a multipower. Don't forget to include complications: distinctive features Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted March 16, 2017 Report Share Posted March 16, 2017 There is a pretty decent build in these forums - fifth edition but it would be a trivial task to adapt to 6th... http://www.herogames.com/forums/topic/20271-doctor-octopus/ Quite a decent discussion of doctor octopus later on. Doc Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted March 16, 2017 Report Share Posted March 16, 2017 Having recently run an NPC villain with mechanical tentacles, I can vouch for the version with the arms bought as Automaton Followers with Stretching and a Mind Link to the main character. The character had 6 tentacles, so I bought them as three separate Followers (each consisting of two tentacles). This allows one set to hold action and block / deflect attacks, one set to "carry" him around the battlefield, and the third set to attack foes. And if he doesn't need to move about, two sets can attack foes (including each set attacking a different foe without suffering Multiple Attack penalties). One warning: they're a bit expensive that way. The PCs in my campaign are currently around 515 points, and Doctor Decapod is 572 points, with each Follower / pair of tentacles at 475 points. But I'm sure they could be scaled down some for a lower-point game. I've attached a PDF of the main character and his tentacles. Note that each pair of tentacles has 10 BODY, so I ruled that doing 5 BODY to a pair of tentacles destroyed one tentacle. Also note that his Neural Scrambler only works if someone touches his armor, not his tentacles. I worried at first that his Neural Scrambler would also affect his tentacles (which are always in contact with him) but then realized that it only does STUN damage, and the tentacles only take BODY damage. (And mad props to my friend Bill Jackson for his artwork of - and initial conception of - Doc Decapod.) DoctorDecapod.pdf Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted March 16, 2017 Report Share Posted March 16, 2017 A bit of stretching to represent length and some swinging is cheap. A few extra combat skill levels for grab to represent how easy it is for you goes a long ways. Extra limbs are always cheap, its 5 points for as many extra ones as you want. Add indirect to strength to represent being able to reach up into machines and tight spaces where bones and hands can't go, and then you've got a basic character. Extra strength to represent all those tentacles holding at once for grab maneuvers is handy. You could even buy martial arts maneuvers to represent tentacle-fu where your character has learned to fight with them. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted March 17, 2017 Report Share Posted March 17, 2017 I always like one hex area effect accurate with a lim must use all extra limbs to represent a autofire type attack where one limb still hits. Btw some people don't like accurate so you could build it a Blast thats 2 DC less than your punch as a compromise of almost auto hitting a target. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted March 18, 2017 Report Share Posted March 18, 2017 Doctor Octopushttp://www.herogames.com/forums/topic/20271-doctor-octopus/ Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted March 19, 2017 Report Share Posted March 19, 2017 Doc Democracy beat you to it, QM. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted March 19, 2017 Report Share Posted March 19, 2017 Darn it Quote Link to comment Share on other sites More sharing options...
TheNaga Posted May 31, 2017 Report Share Posted May 31, 2017 The Equipment Guide has Steel Tentacles (Pg 183) which you buy them as a follower which costs 105 points. I have a character that has these Steel Tentacles. Page 184 of the Equipment Guide also has a Simplified Steel Tentacles version. Quote Link to comment Share on other sites More sharing options...
TheNaga Posted May 31, 2017 Report Share Posted May 31, 2017 Having recently run an NPC villain with mechanical tentacles, I can vouch for the version with the arms bought as Automaton Followers with Stretching and a Mind Link to the main character. The character had 6 tentacles, so I bought them as three separate Followers (each consisting of two tentacles). This allows one set to hold action and block / deflect attacks, one set to "carry" him around the battlefield, and the third set to attack foes. And if he doesn't need to move about, two sets can attack foes (including each set attacking a different foe without suffering Multiple Attack penalties). One warning: they're a bit expensive that way. The PCs in my campaign are currently around 515 points, and Doctor Decapod is 572 points, with each Follower / pair of tentacles at 475 points. But I'm sure they could be scaled down some for a lower-point game. I've attached a PDF of the main character and his tentacles. Note that each pair of tentacles has 10 BODY, so I ruled that doing 5 BODY to a pair of tentacles destroyed one tentacle. Also note that his Neural Scrambler only works if someone touches his armor, not his tentacles. I worried at first that his Neural Scrambler would also affect his tentacles (which are always in contact with him) but then realized that it only does STUN damage, and the tentacles only take BODY damage. (And mad props to my friend Bill Jackson for his artwork of - and initial conception of - Doc Decapod.) The Equipment Guide version of the Steel Tentacles (four tentacles) has 20 Body and costs 525 points to make. As a follower, they cost 105 points. One thing that is missing for the write-up for the Steel Tentacles is the fact that they should allow you to climb walls. The Steel Tentacles should allow for wall climbing by rending "handholds" in the surface of walls. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 31, 2017 Report Share Posted May 31, 2017 Remember, that tentacles with NT Quote Link to comment Share on other sites More sharing options...
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