Dino Posted February 25, 2017 Report Share Posted February 25, 2017 I was looking through Ultimate Equipment and once again I was profoundly disappointed with the write ups for modern hand-to-hand weapons. Basically they are all some variant of club, inducing things like hammers which are written as killing attacks in fantasy games. So I am playing in a zombie survival horror game and my PC is using a crowbar as her primary weapon. What stats should it have? I'm thinking it's basically a mace that can be used one or two handed, maybe with an OCV penalty as it is not balanced as a weapon. Anybody got stats for that? Also, what type of fantasy axe would a modern fire axe compare to? Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted February 26, 2017 Report Share Posted February 26, 2017 I'd call the crowbar a lead pipe. Or if you want to be lethal, same stats but change the 3d6N to 1d6K. Fire axes are pretty small, meant to wielded by "normals" so I'd call it a small axe. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 26, 2017 Report Share Posted February 26, 2017 Crow bar: + 10 STR only for lifting/prying Did you know Fire Axes are kept duller than wood axes because you use them to smash down doors more than cut through them? Dino, Tasha, Hyper-Man and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Marcus Impudite Posted February 26, 2017 Report Share Posted February 26, 2017 Cost Powers 7 Crowbar: Multipower, 15-points reserve; all slots OAF (-1) 1u 1) Prying: +15 STR; OAF (-1), Only For Prying/Leverage-Based Tasks (-½) 1u 2) Use As A Blunt Instrument: HA +3d6; OAF (-1), Hand-To-Hand Attack (-½) 1u 3) Sharp Prongs: HKA 1d6 (2d6 with STR); OAF (-1) Total Cost: 10-points Beast, aylwin13, Mister E and 4 others 7 Quote Link to comment Share on other sites More sharing options...
massey Posted February 26, 2017 Report Share Posted February 26, 2017 Modern axes are meant to be used as tools, not weapons. They would hit really hard, but they aren't balanced to be used in a fight. Swing it once and you immediately over-extend, leaving yourself open. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted February 27, 2017 Report Share Posted February 27, 2017 Cost Powers 7 Crowbar: Multipower, 15-points reserve; all slots OAF (-1) 1u 1) Prying: +15 STR; OAF (-1), Only For Prying/Leverage-Based Tasks (-½) 1u 2) Use As A Blunt Instrument: HA +3d6; OAF (-1), Hand-To-Hand Attack (-½) 1u 3) Sharp Prongs: HKA 1d6 (2d6 with STR); OAF (-1) Total Cost: 10-points Might the prongs have Reduced Penetration? Quote Link to comment Share on other sites More sharing options...
Beast Posted February 27, 2017 Report Share Posted February 27, 2017 maybe vs a hard armorbut then you just use the screwdriver enda good 3-4' crowbar would be the modern (short halberd)add a chopping blade opposite the curved hook and you have the slayer's weapon Might the prongs have Reduced Penetration? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 27, 2017 Report Share Posted February 27, 2017 Might the prongs have Reduced Penetration? I agree. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 27, 2017 Report Share Posted February 27, 2017 Modern axes are meant to be used as tools, not weapons. They would hit really hard, but they aren't balanced to be used in a fight. Swing it once and you immediately over-extend, leaving yourself open. No, you only over extend if you miss your target. Quote Link to comment Share on other sites More sharing options...
Greywind Posted February 27, 2017 Report Share Posted February 27, 2017 Which is why vikings wore their shields on their backs. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted February 27, 2017 Report Share Posted February 27, 2017 I have the odd notion that we should be able to model a crowbar almost purely with skill levels (though needed to look in the rulebook to check current rules) How about Crowbar: 4 overall levels, only to increase damage or with skills that could be enhanced with use of a crowbar (-2), OAF (-1) It potentially looks a bit expensive (12 points) but maybe not for the value... Doc Mister E 1 Quote Link to comment Share on other sites More sharing options...
Lucius Posted February 27, 2017 Report Share Posted February 27, 2017 Operate a Crow Bar: (Total: 5 Active Cost, 5 Real Cost) Animal Handler (Birds) 11- (Real Cost: 2) <b>plus</b> Fringe Benefit: License to serve alcohol (Real Cost: 1) <b>plus</b> Contact: A Scarecrow (to act as bouncer) 11- (Real Cost: 2) Lucius Alexander The palindromedary says my business plan is for the birds and I'll end up eating crow Mister E and bigdamnhero 2 Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted February 27, 2017 Report Share Posted February 27, 2017 Operate a Crow Bar: (Total: 5 Active Cost, 5 Real Cost) Animal Handler (Birds) 11- (Real Cost: 2) <b>plus</b> Fringe Benefit: License to serve alcohol (Real Cost: 1) <b>plus</b> Contact: A Scarecrow (to act as bouncer) 11- (Real Cost: 2) Lucius Alexander The palindromedary says my business plan is flawed and I'll end up eating crow It gets worse. If you try to gather too many crows into one place you might be charged with attempted murder. Pattern Ghost, Lucius, Rails and 1 other 4 Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted February 27, 2017 Report Share Posted February 27, 2017 I have the odd notion that we should be able to model a crowbar almost purely with skill levels (though needed to look in the rulebook to check current rules) You could, but I'm not clear why you'd want to? Seems easier to just treat it like every other weapon. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted February 27, 2017 Report Share Posted February 27, 2017 You could, but I'm not clear why you'd want to? Seems easier to just treat it like every other weapon. Well, it was because it is not just a weapon and might be used as a tool to make other tasks easier etc. That could all be covered by the skill levels... Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted February 27, 2017 Report Share Posted February 27, 2017 OK, I see what you're saying. But I'm thinking most crowbar-related tasks would be STR-based anyway - ie "I'm going to try and open this crate" "OK, roll your STR damage." "I have a crowbar!" "OK, add +3d6." So a STR/damage adder would still work. Seems like maybe we're over-thinking it. Doc Democracy 1 Quote Link to comment Share on other sites More sharing options...
Tasha Posted February 27, 2017 Report Share Posted February 27, 2017 Probably just do it like +15 Strength, not for Lifting, pushing etc. Adding hand attack feels repetitive to me. Ninja-Bear 1 Quote Link to comment Share on other sites More sharing options...
Mister E Posted February 28, 2017 Report Share Posted February 28, 2017 +3 to PS: Laborer (STR-based) roll (3 ap); OAF (-1). Total cost = 1 cp. Quote Link to comment Share on other sites More sharing options...
Lucius Posted February 26, 2018 Report Share Posted February 26, 2018 On 2/27/2017 at 8:19 AM, IndianaJoe3 said: It gets worse. If you try to gather too many crows into one place you might be charged with attempted murder. Forgive the unkindness, but I think you're raven! Lucius Alexander The palindromedary on the other hand says you know what the flock you're talking about Quote Link to comment Share on other sites More sharing options...
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