I was hoping you could give me some clarification on how the following power (on pg. 330 of 6E1) would actually play out in game.
Acid Mini-Grenade:
RKA 1 point, Penetrating (x2; +1), Damage Over Time (6 damage increments, damage occurs every Segment, can be negated by washing off the acid; +4) (30 Active Points); OAF (-1), Range Based On STR (-1/4), 5 Charges (-3/4). Total cost: 10 points.
How would a 1 point Killing Attack do any Penetrating? Since no dice are rolled and the result is assumed to be a 1, wouldn't the "Body of The Dice" be 0? I see on the description of Penetrating that it says it does 1 BODY but this seems to contrast what is said about 1/2d6 where it does 1 BODY only on a roll of 4, 5 or 6. Seems odd to me that for 5 Active Points you get an automatic 1 while for 10 Active Points you only get 1 fifty percent of the time.
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Deadman
Hi Steve,
I was hoping you could give me some clarification on how the following power (on pg. 330 of 6E1) would actually play out in game.
Acid Mini-Grenade:
RKA 1 point, Penetrating (x2; +1), Damage Over Time (6 damage increments, damage occurs every Segment, can be negated by washing off the acid; +4) (30 Active Points); OAF (-1), Range Based On STR (-1/4), 5 Charges (-3/4). Total cost: 10 points.
How would a 1 point Killing Attack do any Penetrating? Since no dice are rolled and the result is assumed to be a 1, wouldn't the "Body of The Dice" be 0? I see on the description of Penetrating that it says it does 1 BODY but this seems to contrast what is said about 1/2d6 where it does 1 BODY only on a roll of 4, 5 or 6. Seems odd to me that for 5 Active Points you get an automatic 1 while for 10 Active Points you only get 1 fifty percent of the time.
Thanks,
Deadman
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