Hi Steve, I'm discovering that I may have some confusion about Change Environment.
One of the classic uses for Change Environment is making a slippery spot, per the Ice Sheet example in 6e1; characters entering the ice sheet area on foot have to make a DEX Roll at the appropriate penalty or fall, slip, slide in a straight line, or similar.
However, there's another use for Change Environment, which is simply applying penalties without necessarily requiring a roll. For instance, using Change Environment on a lock to provide a penalty to a character's Lockpicking Skill, or using Change Environment to create a "low mana" area (-5 penalty to all Magic Skill rolls in the area), or creating a foggy area (-3 Sight Group PER penalties).
My question is this: is there a difference, build-wise, between the former (forcing a roll) and the latter (providing a penalty without necessarily forcing a roll)?
Question
Chris Goodwin
Hi Steve, I'm discovering that I may have some confusion about Change Environment.
One of the classic uses for Change Environment is making a slippery spot, per the Ice Sheet example in 6e1; characters entering the ice sheet area on foot have to make a DEX Roll at the appropriate penalty or fall, slip, slide in a straight line, or similar.
However, there's another use for Change Environment, which is simply applying penalties without necessarily requiring a roll. For instance, using Change Environment on a lock to provide a penalty to a character's Lockpicking Skill, or using Change Environment to create a "low mana" area (-5 penalty to all Magic Skill rolls in the area), or creating a foggy area (-3 Sight Group PER penalties).
My question is this: is there a difference, build-wise, between the former (forcing a roll) and the latter (providing a penalty without necessarily forcing a roll)?
Thanks!
Link to comment
Share on other sites
1 answer to this question
Recommended Posts