This is based on a longer discussion in this thread. I hesitated to ask it here because I recognize it gets heavily into GM Subjectivity Territory. But I think it would be helpful to get a sense of what RAW assumes as a baseline.
Say a character ("the target") has a Susceptibility to a very common substance that is normally harmless, like water.
Another character ("the attacker") learning of this Susceptibility, wants to start carrying a squirt gun. Or even something more basic like a thermos of water.
Assuming a superheroic game where everyone pays points for everything, does RAW generally assume:
A. The attacker must pay points for the water, based on how much damage it can do to the target, with a Limitation for "Only against targets with appropriate Susceptibility"
or B. The attacker does not need to pay points for the water because it normally has no significant in-game effect. The "points" have been paid for by the target in taking the Complication.
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bigdamnhero
This is based on a longer discussion in this thread. I hesitated to ask it here because I recognize it gets heavily into GM Subjectivity Territory. But I think it would be helpful to get a sense of what RAW assumes as a baseline.
Say a character ("the target") has a Susceptibility to a very common substance that is normally harmless, like water.
Another character ("the attacker") learning of this Susceptibility, wants to start carrying a squirt gun. Or even something more basic like a thermos of water.
Assuming a superheroic game where everyone pays points for everything, does RAW generally assume:
A. The attacker must pay points for the water, based on how much damage it can do to the target, with a Limitation for "Only against targets with appropriate Susceptibility"
or B. The attacker does not need to pay points for the water because it normally has no significant in-game effect. The "points" have been paid for by the target in taking the Complication.
or C. something else?
Thanks.
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