Have been investigating triggered movement as a power construct for speedsters (discussion here
The power construct is adding the following:
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Trigger:
Trigger condition is set when trigger is created (+1/2)
Activating Trigger is non-action (+1/4)
Setting trigger is a 0 phase action (+1/4)
Trigger expires: trigger only lasts a single phase (-1/4 less)
Total (+3/4)
To one or more forms of movement.
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The 'trigger expires' limitation is added to the power construct to require that speedster guy has an action in the phase that he wants to use triggered movement. This means that if he wants to use a defensive trigger move, he'll have to abort an action, so he can set and fire the trigger. Unless of course, he set a defensive movement trigger on the same phase as someone tries to hit him...
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Here is what I think that does:
1. you gain the ability to move after otherwise turn ending actions, such as an attack.
Example: I set my trigger to be 'after I try to punch that guy' I take a half phase action to move next to him, attack him, the trigger goes off, and then I move away.
2. you gain the ability to move after (or before) a full phase action, such as multi attack or taking a recovery?
(special highlight: is taking a recovery a special class of full phase action, which may restrict this?)
3. you gain the ability to use your triggered movement when aborting to block or dodge.
Example: I abort an action, set the trigger, dodge, and use the triggered move.
3a. Does this ability grant you something similar to the interception ability?
Example: speesterguy sees someone pull out a gun and shoot at a baby! speedster guy was not holding an action, so he can't use interception. He could try diving for cover, if he could dive far enough, and blocking the attack with his face (i.e. taking full damage from the attack). However, speedster guy has the triggered movement construct. So he aborts an action, trigger-moves next to the baby, then uses the block maneuver to block the bullet.
4. let me avoid h-t-h attacks with the triggred move, in a way similar to flying dodge?
5. let me 'chase' people who try to flying dodge or trigger move away when I try to punch them.
Example: speedsterguy is trying to punch anti-speedster guy. He knows that anti-speedster guy will trigger move away when he tries to punch him, so he sets the trigger on his movement to 'when anti-speedster guy tried to move away from me'. So, when speedsterguy goes for the punch, antispeedsterguy's triggered move goes off. But then, so does speedster guy's triggered movement. Letting speedster guy 'chase' his target down to delivery that punching anyway.
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Other Questions:
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Can you move at non-combat speed during a triggered move (taking the appropriate OCV and DCV penalties)?
---------
If you buy triggered movement as a naked advantage on your regular movement, what are the restrictions on using it?
Example:
I have 24m running, and the above trigger 'on up to 12m of running' as a naked advantage.
Can I full move 24m and then trigger move 12m? Or am I limited to moveing just my full move in a phase, like flying dodge?
--------
What's an appropriate modifier for 'stretching: only to still hit people who flying dodge or triggered move away while I try to punch them'. This seems like something much more limiting than a (-1) but I'm not sure what limiter would be appropriate.
My first though was (-2) as it's a very specific circumstance for the power to work.
Question
Crusher Bob
Have been investigating triggered movement as a power construct for speedsters (discussion here
The power construct is adding the following:
--------------
Trigger:
Trigger condition is set when trigger is created (+1/2)
Activating Trigger is non-action (+1/4)
Setting trigger is a 0 phase action (+1/4)
Trigger expires: trigger only lasts a single phase (-1/4 less)
Total (+3/4)
To one or more forms of movement.
--------------
The 'trigger expires' limitation is added to the power construct to require that speedster guy has an action in the phase that he wants to use triggered movement. This means that if he wants to use a defensive trigger move, he'll have to abort an action, so he can set and fire the trigger. Unless of course, he set a defensive movement trigger on the same phase as someone tries to hit him...
--------------
Here is what I think that does:
1. you gain the ability to move after otherwise turn ending actions, such as an attack.
Example: I set my trigger to be 'after I try to punch that guy' I take a half phase action to move next to him, attack him, the trigger goes off, and then I move away.
2. you gain the ability to move after (or before) a full phase action, such as multi attack or taking a recovery?
(special highlight: is taking a recovery a special class of full phase action, which may restrict this?)
3. you gain the ability to use your triggered movement when aborting to block or dodge.
Example: I abort an action, set the trigger, dodge, and use the triggered move.
3a. Does this ability grant you something similar to the interception ability?
Example: speesterguy sees someone pull out a gun and shoot at a baby! speedster guy was not holding an action, so he can't use interception. He could try diving for cover, if he could dive far enough, and blocking the attack with his face (i.e. taking full damage from the attack). However, speedster guy has the triggered movement construct. So he aborts an action, trigger-moves next to the baby, then uses the block maneuver to block the bullet.
4. let me avoid h-t-h attacks with the triggred move, in a way similar to flying dodge?
5. let me 'chase' people who try to flying dodge or trigger move away when I try to punch them.
Example: speedsterguy is trying to punch anti-speedster guy. He knows that anti-speedster guy will trigger move away when he tries to punch him, so he sets the trigger on his movement to 'when anti-speedster guy tried to move away from me'. So, when speedsterguy goes for the punch, antispeedsterguy's triggered move goes off. But then, so does speedster guy's triggered movement. Letting speedster guy 'chase' his target down to delivery that punching anyway.
----------
Other Questions:
---------
Can you move at non-combat speed during a triggered move (taking the appropriate OCV and DCV penalties)?
---------
If you buy triggered movement as a naked advantage on your regular movement, what are the restrictions on using it?
Example:
I have 24m running, and the above trigger 'on up to 12m of running' as a naked advantage.
Can I full move 24m and then trigger move 12m? Or am I limited to moveing just my full move in a phase, like flying dodge?
--------
What's an appropriate modifier for 'stretching: only to still hit people who flying dodge or triggered move away while I try to punch them'. This seems like something much more limiting than a (-1) but I'm not sure what limiter would be appropriate.
My first though was (-2) as it's a very specific circumstance for the power to work.
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