GCMorris Posted August 30, 2016 Report Share Posted August 30, 2016 I'm building a cheesy, stereotypical old school sleuth (trench coat, slouch hat and all) and I'm having trouble building him at the 250 point level. He doesn't have any real powers other than minor Danger Sense, some Mental Defense and a few other minor abilities. Thoughts? Quote Link to comment Share on other sites More sharing options...
Greywind Posted August 30, 2016 Report Share Posted August 30, 2016 INT, Perception, Deduction Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted August 30, 2016 Report Share Posted August 30, 2016 Retrocognition. Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted August 30, 2016 Report Share Posted August 30, 2016 Conversation Criminology Combat Luck Contacts If you're going for the Sam Spade sort, some HtH (like Cinematic Brawling or Fisticuffs) would be appropriate Quote Link to comment Share on other sites More sharing options...
GCMorris Posted August 30, 2016 Author Report Share Posted August 30, 2016 Is it okay to have a character who is weak in direct combat but loaded with skills? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted August 30, 2016 Report Share Posted August 30, 2016 Oh my, yes! Just how fun it'd be to play depends, though. Quote Link to comment Share on other sites More sharing options...
assault Posted August 30, 2016 Report Share Posted August 30, 2016 Which edition? I'd build him as a brawler type martial artist. Not weak in combat at all. Quote Link to comment Share on other sites More sharing options...
GCMorris Posted August 30, 2016 Author Report Share Posted August 30, 2016 4th edition. I don't want him to be a great hand to hand guy but more of a slick, shifty combatant Quote Link to comment Share on other sites More sharing options...
assault Posted August 31, 2016 Report Share Posted August 31, 2016 "Slick, shifty combatant" mainly seems like a style thing to me. Brawler types aren't "great hand to hand" guys, but can hold their own. I'm talking something like this: 20 Str Cinematic Brawling Martial Block Martial Strike Offensive Strike Optional: +2 DCs +2 HtH CSLs "Tough guy" level defenses. All this is as cheap as dirt, leaving lots of points over for skills. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 1, 2016 Report Share Posted September 1, 2016 Recommended Film: The Man with Bogart's Face A man has plastic surgery to look like Bogey and acts like a 1940s PI in 1970s Los Angeles. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 1, 2016 Report Share Posted September 1, 2016 Combat Driving Shadowing Combat Luck +6 rPD +6 rED PsyL: Private Investigator's Code of Honor (Protect the Client and Serve Justice) Quote Link to comment Share on other sites More sharing options...
Bubbyman Posted September 2, 2016 Report Share Posted September 2, 2016 If it hasnt been said I would do Postcognition based on a forensic science roll Quote Link to comment Share on other sites More sharing options...
GCMorris Posted September 3, 2016 Author Report Share Posted September 3, 2016 I think I'm going to give him some minor powers like shape shifting, face only. He's normally a pretty ugly guy but is a "Man of 1000 Faces". He can't hold the guise very long though. I'm having trouble spending all the points... never had that problem before Quote Link to comment Share on other sites More sharing options...
Hadmar von Wieser Posted November 23, 2016 Report Share Posted November 23, 2016 Funny no one mentioned Streetwise. I always start with that for sleuths, even before Deduction. A few gadgets to spend points on: Tracking Device: ENHANCED SENSES Detect A Class Of Things 13- (Unusual Group), Increased Arc of Perception, Range, Tracking, Variable Advantage (+¼ Advantages; +½) (30 Active Points); Restrainable (-½), OIF (-½) Real Cost: 15 Metal detector: another Detect A Class Of Things Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted November 24, 2016 Report Share Posted November 24, 2016 I tend to think of a hardboiled PI as a nerf brick very tough they can take a beating shrug off bullet wounds and survive things that would kill normal people with wince some iodine and a shower. Not a huge amount of damage but a good right cross that will put most normal humans down in one punch. And of course the trusty .45 which rarely gets fired but acts as a presence bonus. Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted November 26, 2016 Report Share Posted November 26, 2016 actually the punch might be a NND I'm thinking of Hopper from Stranger Things one punch and they are out cold lol Quote Link to comment Share on other sites More sharing options...
Hadmar von Wieser Posted November 26, 2016 Report Share Posted November 26, 2016 the trusty .45 which rarely gets fired but acts as a presence bonus. That's a nice idea, especially if you want that hardboiled detective into a four color superhero universe. Less bloodshed, more style and coolness. Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted November 26, 2016 Report Share Posted November 26, 2016 The alternative is give him a 50s raygun. If anyone asks he got it on an job in new Mexico for Howard Hughes lol Quote Link to comment Share on other sites More sharing options...
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