Mr. R Posted April 18, 2016 Report Share Posted April 18, 2016 So, I have enough done that I can start posting a few. Some conventions: PS-à carrying capacity-àbecomes Hero Str PP maps to Dex PE maps to Con IQ maps to Int ME maps to Ego MA maps to Pre PB maps to Com SPD is converted to KPH then eyeballed For Body I just gave an appropriate amount. All Secondary stats were basically what I felt good about. Number of attacks in HU was reduced by two to become SPD. In a number of cases I adjusted the Stat because the HU version was too low (like a PE of 12 for a Semi Brick type, or a PP of 10 for anyone) Skills and Talents where appropriate. I gave a +1 to DCV based on level, that fits the HU feel. Powers were chosen with what seemed logical. All are at 0 End, because HU has no End Stat. Disadvantages/Complications are at a minimum due to HU having none really. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 18, 2016 Author Report Share Posted April 18, 2016 First up the leader of the Centurions. Apex Val Char Cost Roll Notes 38+5 STR 28 17- / 18- Lift 4850.3kg/9700.6kg; 7 ½d6/8 ½d6 [4] 24 DEX 42 14- OCV: 8/DCV: 8 33 CON 46 16- 20 BODY 20 13- 15 INT 5 12- PER Roll 12- 15 EGO 10 12- ECV: 5 15 PRE 5 15- PRE Attack: 6d6 24 COM 7 14- 21+1 PD 13 Total: 21/22 PD (20 rPD) 21+1 ED 14 Total: 21/22 ED (20 rED) 6 SPD 26 Phases: 2, 4, 6, 8, 10, 12 15 REC 0 66 END 0 60 STUN 4 Total Characteristic Cost: 220 Movement: Running: 10"/20" Flight: 15"/60" Leaping: 7"/14" Swimming: 2"/4" Cost Powers END 20 Damage Resistance (20 PD/20 ED) 18 Running +4" (10" total), Reduced Endurance (0 END; +½) (18 Active Points) 19 Reduced Endurance (0 END; +½) (19 Active Points) applied to STR 10 Healing BODY 1d6 (standard effect: 3 points) 1 10 Awe factor: +15 PRE (15 Active Points); Limited Power Power loses about a third of its effectiveness (Offence only; -½) 30 Jet pack: Flight 15", x4 Noncombat, Usable Underwater (+¼), Reduced Endurance (0 END; +½) (61 Active Points); OAF (-1) 11 Density Increase (600 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (11 Active Points) 40 Gauntlet: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-½) 3u 1) Blaster: Energy Blast 10d6, 16 Charges (+0) (50 Active Points); OIF (-½) [16] 2u 2) Mini missle: Energy Blast 8d6, Area Of Effect (One Hex; +½) (60 Active Points); 4 Charges (-1), OIF (-½) [4] 2u 3) Flash missle: Sight Group Flash 8d6, Explosion (+½) (60 Active Points); 4 Charges (-1), OIF (-½) [4] 2u 4) Glue Missle: Entangle 3d6, 3 DEF, Area Of Effect (3" Radius; +1) (60 Active Points); 4 Charges (-1), OIF (-½) [4] Perks 9 Fringe Benefit: Captain, Federal/National Police Powers, Local Police Powers 3 Money: Well Off Skills 11 Computer Programming 16- 5 Science Skill: Chemistry 14- 5 Science Skill: Biology 14- 5 Science Skill: Botany 14- 5 KS: Law 14- 5 KS: Photography 14- 3 Riding 14- 2 TF: Common Motorized Ground Vehicles 7 Mechanics 14- 3 Climbing 14- 3 Stealth 14- 3 Tactics 12- 3 Acrobatics 14- 15 +3 with DCV Total Powers & Skill Cost: 254 Total Cost: 474 200+ Disadvantages 15 Reputation: Honest and honourable, 14- 10 Social Limitation: Secret ID (Frequently; Minor) 249 Experience Points Total Disadvantage Points: 474 Earned Experience: 0 Spent Experience: 249 Unspent Experience: 0 Background/History: Javier Ortega was a soldier who volounteered to undergo a Gene therapy program. Instead it triggered latent mutant abilities and gave him superpowers! Chosen to be the frontman of the Centurions. Personality/Motivation: Loyal, honourable, courageous Quote: Powers/Tactics: Campaign Use: Appearance: He actually works out rather nice. He is versatile, can fill in as a blaster or a semi brick in HTH and can last a good bit in combat. He has a disadvantage that he has Super Cancer that will kill him within the next few years, but I had no idea how to stat that out as a Disad. Also I forgot to give him a second Gauntlet for 5 pts that gives him an extra 12 mini-missles. Constructive comment welcome and appreciated! Quote Link to comment Share on other sites More sharing options...
Amorkca Posted April 19, 2016 Report Share Posted April 19, 2016 (edited) This can possibly be vetted to help you define the Cancer more... MesotheliomaInfrequently, Greatly 10pts. / Frequently, Greatly 15pts. / Frequently, Fully 20pts.Mesothelioma is a rare cancer in which tumor cells grow in the chest cavity, abdominal cavity, or around the heart. This disease is caused by multiple consecutive daily exposure to high levels of asbestos (other materials are also suspected causes). Early symptoms resemble either those of respiratory viruses (shortness of breath, chest pain, persistent cough, fever, weight loss, night sweats) or those of gastrointestinal disease (abdominal pain, abdominal bloating, nausea, weight loss, swelling of the feet, anemia). The disease is progressive and has no reliable treatments. Patients with advanced stages of this disease have heightened and multiple symptoms. At the Greatly level, the character must make a Constitution Roll (every 8 hours at Infrequently, every hour at Frequently). Failure of this roll reduces the character's Constitution by 1d6 (along with it's Figured Characteristics) until a recovery Constitution Roll is made (check hourly or less if medical help is available). Furthermore, the character suffers a -2 penalty to Constitution Rolls for resistance to respiratory diseases. At the Fully level, in addition to the Constitution Rolls, the character cannot have a starting Constitution value higher than 8. Characters with the Greatly level have a shortened lifespan, and those with the Fully level have a life expectancy of 4-6 months. Taken from http://www.cellularsmoke.net/rpgs/ml_physical.php - The trick with the "Way Back Machine is to change the date at the top of the archive to about July 2009. Edited to show an actual cancer disease... Edited April 19, 2016 by Amorkca Quote Link to comment Share on other sites More sharing options...
csyphrett Posted April 19, 2016 Report Share Posted April 19, 2016 You can probably put the cancer down as a secret. Also he is subject to orders and is watched by the government CES Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 19, 2016 Author Report Share Posted April 19, 2016 You can probably put the cancer down as a secret. Also he is subject to orders and is watched by the government CES That is a good idea! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 19, 2016 Author Report Share Posted April 19, 2016 Next up the team brick, well one of them: Haven Val Char Cost Roll Notes 10 STR 0 22- Lift 204.8tons; 13d6 10 DEX 0 13- OCV: 6/DCV: 6 10 CON 0 14- 10 BODY 0 12- 21 INT 11 13- PER Roll 13- 20 EGO 20 13- ECV: 7 21 PRE 11 13- PRE Attack: 4d6 14 COM 2 12- 13 PD 0 Total: 20 PD (20 rPD) 5 ED 0 Total: 20 ED (20 rED) 2 SPD 0 Phases: 3, 6, 9, 12 18 REC 0 50 END 0 61 STUN 0 Total Characteristic Cost: 44 Movement: Running: 16"/32" Leaping: 13"/26" Swimming: 2"/4" Cost Powers END 68 +55 STR, Reduced Endurance (0 END; +½) (87 Active Points); Only In Heroic Identity (-¼) (Modifiers affect Base Characteristic) 19 +8 DEX (24 Active Points); Only In Heroic Identity (-¼) 24 +15 CON (30 Active Points); Only In Heroic Identity (-¼) 8 +5 BODY (10 Active Points); Only In Heroic Identity (-¼) 12 +15 ED (15 Active Points); Only In Heroic Identity (-¼) 6 +7 PD (7 Active Points); Only In Heroic Identity (-¼) 16 +2 SPD (20 Active Points); Only In Heroic Identity (-¼) 16 Damage Resistance (20 PD/20 ED) (20 Active Points); Only In Heroic Identity (-¼) 27 Running +10" (16" total), Reduced Endurance (0 END; +½) (36 Active Points); Only In Heroic Identity (-¼) 24 Physical Damage Reduction, Resistant, 50% (30 Active Points); Only In Heroic Identity (-¼) 24 Energy Damage Reduction, Resistant, 50% (30 Active Points); Only In Heroic Identity (-¼) 12 Life Support (Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (15 Active Points); Only In Heroic Identity (-¼) Perks 11 Money: Filthy Rich 6 Fringe Benefit: Federal/National Police Powers, Local Police Powers, Passport Skills 5 Climbing 14- 6 Language: Gaelic (imitate dialects; literate) 6 Language: Middle English (imitate dialects; literate) 6 Language: Old English (imitate dialects; literate) 6 Language: Cornish (imitate dialects; literate) 5 KS: Anthropology 14- 5 KS: Archeology 14- 5 Computer Programming 14- 5 Navigation 14- 5 Tracking 14- 3 KS: Play Madolin 12- 3 KS: Sing 12- 3 KS: Dance 12- 3 KS: Art 12- 4 KS: Research 13- 2 KS: Photography 11- 3 Paramedics 13- 5 +1 with DCV Total Powers & Skill Cost: 353 Total Cost: 397 200+ Disadvantages 10 Vulnerability: 2 x STUN Cold Iron (Uncommon) 10 Vulnerability: 2 x BODY Cold Iron (Uncommon) 15 Social Limitation: (Frequently; Major) 162 Experience Points Total Disadvantage Points: 397 Earned Experience: 0 Spent Experience: 162 Unspent Experience: 0 Background/History: Granted powers by the Faerie Queen to act as her Champion. Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: This is one that required a fair bit of modification. His Str as written was barely 50,and his Con was 14. Otherwise he does seem to work well, but only because he has Mega Hero status that raises his stats and gives him bonuses like extra PS/Str. Quote Link to comment Share on other sites More sharing options...
death tribble Posted April 19, 2016 Report Share Posted April 19, 2016 I have these books and I love the backgrounds. I look forward to more builds. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 19, 2016 Author Report Share Posted April 19, 2016 Next is the team's robotic (?) member: Spartacus Val Char Cost Roll Notes 15+25 STR 5 12- / 17- Lift 200.0kg/6400.0kg; 3d6/8d6 [1/3] 15 DEX 15 12- OCV: 5/DCV: 5 30 CON 40 15- 15 BODY 10 12- 15 INT 5 12- PER Roll 12- 20 EGO 20 13- ECV: 7 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 20+5 PD 17 Total: 20/25 PD (20 rPD) 20+5 ED 14 Total: 20/25 ED (20 rED) 6 SPD 35 Phases: 2, 4, 6, 8, 10, 12 9 REC 0 60 END 0 38 STUN 0 Total Characteristic Cost: 166 Movement: Running: 15"/60" Leaping: 6"/24" Swimming: 2"/4" Cost Powers END 56 Density Increase (101,600 kg mass, +25 STR, +5 PD/ED, -5" KB), Inherent (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (56 Active Points) 34 Running +9" (15" total), x4 Noncombat, Reduced Endurance (0 END; +½) (34 Active Points) 10 Radio Perception/Transmission (Radio Group) 15 Radar (Radio Group) 5 Infrared Perception (Sight Group) 3 +2 versus Range Modifier for Normal Sight, Infrared Perception and Radio Perception/Transmission 20 +20 STUN 13 Leaping +3" (6"/11" forward, 3"/5 ½" upward) (Accurate, x4 Noncombat) 1 20 Damage Resistance (20 PD/20 ED) 44 Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 200 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 90 Energy Blast 12d6, Reduced Endurance (0 END; +½) (90 Active Points) Perks 7 Fringe Benefit: Federal/National Police Powers, Free Robot, Local Police Powers, Passport 3 Computer Link Talents 3 Absolute Range Sense 3 Absolute Time Sense 5 Eidetic Memory Skills 7 Climbing 14- 7 Navigation 14- 7 Systems Operation 14- 9 TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles 3 Computer Programming 12- 7 Paramedics 14- 5 KS: Military Etiquette 14- 3 Mechanics 12- 3 Deduction 12- Total Powers & Skill Cost: 382 Total Cost: 548 200+ Disadvantages 20 Distinctive Features: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Psychological Limitation: Lonely (Common; Moderate) 318 Experience Points Total Disadvantage Points: 548 Earned Experience: 0 Spent Experience: 318 Unspent Experience: 0 Background/History: A police officer trapped digitally in a robotic body! Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: WOW! Just WOW! I don't think HU really plans for any type of balance in the categories. And this is down played because the original has sonic speed, which would push his running even larger, As it is he is very versatile, even more-so than Apex. And to think that this is pretty much how he is like at 1st level makes my head spin. Quote Link to comment Share on other sites More sharing options...
csyphrett Posted April 20, 2016 Report Share Posted April 20, 2016 Spartacus is eighth level. Bill Coffin caught some flak because some of his characters weren't rule standard at the time. CES Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 20, 2016 Author Report Share Posted April 20, 2016 Yes he is 8th level, but really at first level he would be pretty much the same, barring some skills and the their numbers. Meanwhile a 1st level Mutant is barely putting out 3d6 damage from Energy projection? Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 20, 2016 Author Report Share Posted April 20, 2016 And speaking of not rule standard, the next member is of an alien race RCC that is certainly not HU standard! Alpha Prime Val Char Cost Roll Notes 43 STR 33 18- Lift 9700.6kg; 8 ½d6 [4] 20 DEX 30 13- OCV: 7/DCV: 7 25 CON 30 14- 20 BODY 20 13- 14 INT 4 12- PER Roll 12- 17 EGO 14 12- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 10+15 PD 1 Total: 10/25 PD (10/25 rPD) 10+15 ED 5 Total: 10/25 ED (10/25 rED) 4 SPD 10 Phases: 3, 6, 9, 12 14 REC 0 50 END 0 55 STUN 0 Total Characteristic Cost: 157 Movement: Running: 11"/22" Flight: 25"/50" Leaping: 8"/16" Swimming: 2"/4" Cost Powers END 60 Flight 25", Reduced Endurance (0 END; +½) (75 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Unified; -¼) 72 Energy Blast 12d6, Reduced Endurance (0 END; +½) (90 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Unified; -¼) 36 Force Field (15 PD/15 ED), Reduced Endurance (0 END; +½) (45 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Unified; -¼) 24 Absorption 6d6 (energy, Stun) (30 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Unified; -¼) 24 Faster-Than-Light Travel (3 Light Years/day) (30 Active Points); Conditional Power Power does not work in Uncommon Circumstances (-¼) 10 Damage Resistance (10 PD/10 ED) 24 Energy Damage Reduction, Resistant, 50% (30 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Unified; -¼) 21 Running +5" (11" total), Reduced Endurance (0 END; +½) (21 Active Points) Perks 1 Reputation (A small to medium sized group) 11-, +1/+1d6 5 Fringe Benefit: Federal/National Police Powers, Local Police Powers Talents 3 Absolute Time Sense 3 Bump Of Direction Skills 7 Navigation 14- 2 KS: Anthropology 11- 2 KS: Archeology 11- 2 KS: Intelligence 11- 10 +2 with DCV Total Powers & Skill Cost: 306 Total Cost: 463 200+ Disadvantages 5 Vulnerability: 1 ½ x STUN Magic (Uncommon) 5 Vulnerability: 1 ½ x BODY Magic (Uncommon) 5 Vulnerability: 1 ½ x STUN Psionics (Uncommon) 5 Vulnerability: 1 ½ x STUN Psionics (Uncommon) 20 Distinctive Features: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 223 Experience Points Total Disadvantage Points: 463 Earned Experience: 0 Spent Experience: 223 Unspent Experience: 0 Background/History: Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: She is a decent character, and makes for a good aerial blaster. But again she is almost Mega Hero level and that is the only thing that makes her as powerful as she is. I will admit her background is cool, and could lead to many plot point (some referred to in Gramercy Island). Quote Link to comment Share on other sites More sharing options...
csyphrett Posted April 20, 2016 Report Share Posted April 20, 2016 Alpha Prime also has a damage shield, always on, vision suite, bend light and also an energy form that boosts her abilities.CES Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 20, 2016 Author Report Share Posted April 20, 2016 So 4d6 EB Dam Shld about 35 pts Vision suite 20 pts Energy form Multi form? Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 20, 2016 Author Report Share Posted April 20, 2016 Next, a normal non mega hero, who still manages to be seriously cool! Whiz Kid Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6kg; 2 ½d6 [1] 20 DEX 30 13- OCV: 7/DCV: 7 18 CON 16 13- 10 BODY 0 11- 30 INT 20 15- PER Roll 15- 13 EGO 6 12- ECV: 4 10 PRE 0 11- PRE Attack: 2d6 16 COM 3 12- 6+20 PD 3 Total: 6/26 PD (0/20 rPD) 6+20 ED 2 Total: 6/26 ED (0/20 rED) 3 SPD 0 Phases: 4, 8, 12 7 REC 0 36 END 0 26 STUN 0 Total Characteristic Cost: 83 Movement: Running: 6"/12" Flight: 15"/30" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 50 Gauss Accelerator: Energy Blast 8d6, Autofire (5 shots; +½), Reduced Endurance (0 END; +1) (100 Active Points); OAF (-1) 13 Black out bomb: Darkness to Sight Group 3" radius (30 Active Points); OAF (-1), 12 Charges (-¼) [12] 18 Energy Sword: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +½) (45 Active Points); OAF (-1), Hand-To-Hand Attack (-½) 50 Force feild belt: Force Field (20 PD/20 ED) (Protect Carried Items), Reduced Endurance (0 END; +½) (75 Active Points); OIF (-½) 36 Flying Harness: Flight 15", Reduced Endurance (0 END; +½) (45 Active Points); IIF (-¼) 3 Glasses: Infrared Perception (Sight Group) (5 Active Points); OIF (-½) 3 Glasses: Nightvision (5 Active Points); OIF (-½) 3 Glasses: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-½) 7 Glasses: Microscopic ( x100) with Sight Group (10 Active Points); OIF (-½) 5 Glasses: +5 versus Range Modifier for Sight Group (8 Active Points); OIF (-½) 10 Nano Pills: Multipower, 30-point reserve, all slots 1 Continuing Charge lasting 1 Day (+¼) (37 Active Points); all slots Extra Time (1 Minute, -1 ½), IAF (-½), Lockout (-½) 1u 1) Aid Str 3d6 (30 Active Points); Extra Time (1 Minute, -1 ½), IAF (-½), Lockout (-½) 1u 2) Aid Dex 3d6 (30 Active Points); Extra Time (1 Minute, -1 ½), IAF (-½), Lockout (-½) 1u 3) Healing BODY 3d6 (30 Active Points); Extra Time (1 Minute, -1 ½), IAF (-½), Lockout (-½) 1u 4) Aid Running 1d6 (10 Active Points); Extra Time (1 Minute, -1 ½), IAF (-½), Lockout (-½) Perks 11 Money: Filthy Rich 6 Fringe Benefit: Federal/National Police Powers, Local Police Powers, Passport Skills 3 Analyze: Agility Skills 15- 3 Armorsmith 13- 3 Electronics 15- 3 Mechanics 15- 5 Science Skill: Electrical Engineering 14- 5 Science Skill: Mechanical Engineering 14- 5 Science Skill: Chemistry 14- 5 Science Skill: Astrophysics 14- 4 Science Skill: Biology 13- 3 Weaponsmith 15- 3 Computer Programming 15- 3 Security Systems 15- 5 KS: Art 14- 4 KS: Intelligence 13- 5 KS: Research 14- 4 TF: Common Motorized Ground Vehicles, Large Planes, Small Planes 3 Climbing 13- 3 Forensic Medicine 15- 3 Inventor 15- 3 Navigation 15- 10 +2 with DCV Total Powers & Skill Cost: 304 Total Cost: 387 200+ Disadvantages Total Disadvantage Points: 387 Earned Experience: 0 Spent Experience: 187 Unspent Experience: 0 Background/History: Brillian inventor who uses his inventions to fight crime! Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: The reason the Accelerator is 0 End is that it has so many charges, that for all intents it is at 0 End. Also I forgot to give a duration to the Black out bombs, they should last about a minute! His Spd might seem low, but in HU he has 5 Att, on a team where everyone else is at 7-10. I could see bringing it to 4. The only thing I would possibly add is a VPP, but as it is he is very competent! Quote Link to comment Share on other sites More sharing options...
csyphrett Posted April 21, 2016 Report Share Posted April 21, 2016 So 4d6 EB Dam Shld about 35 pts Vision suite 20 pts Energy form Multi form? The energy form might be some kind of aid. It lets her leave her physical body behind, boost her powers, then she can recreate it when she wants to be more human. Maybe intangibility with aid with str affects real world CES Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 21, 2016 Author Report Share Posted April 21, 2016 The energy form might be some kind of aid. It lets her leave her physical body behind, boost her powers, then she can recreate it when she wants to be more human. Maybe intangibility with aid with str affects real world CES But that also means giving all her powers affect real world, and at +1 1/2 that can get expensive. How about a damage reduction (a la 6th ed) phys and energy at about 10 dc each, only in energy form (Limited duration?)? Quote Link to comment Share on other sites More sharing options...
csyphrett Posted April 21, 2016 Report Share Posted April 21, 2016 But that also means giving all her powers affect real world, and at +1 1/2 that can get expensive. How about a damage reduction (a la 6th ed) phys and energy at about 10 dc each, only in energy form (Limited duration?)? A multiform might be the way to go with the solid form being what you have written up, and a cloud of plasma with heightened powers in that form. CES Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 21, 2016 Author Report Share Posted April 21, 2016 Next, another non Mega hero and team psionic Psynapse Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 18 DEX 24 13- OCV: 6/DCV: 6 15 CON 10 12- 13 BODY 6 12- 18 INT 8 13- PER Roll 13- 26 EGO 32 14- ECV: 9 18 PRE 8 13- PRE Attack: 3 ½d6 18 COM 4 13- 5+21 PD 3 Total: 5/26 PD (5/26 rPD) 5+21 ED 2 Total: 5/26 ED (5/26 rED) 3 SPD 2 Phases: 4, 8, 12 5 REC 0 30 END 0 26 STUN 0 Total Characteristic Cost: 99 Movement: Running: 6"/12" Leaping: 12"/24" Swimming: 2"/4" Cost Powers END 5 Damage Resistance (5 PD/5 ED) 10 Mental Defense (15 points total) 10 Detect A Class Of Things 13- (Mental Group), Discriminatory 13 Detect A Single Thing 13- (Mental Group), Discriminatory, Analyze 19 Leaping +10" (12" forward, 6" upward) (Accurate), Reduced Endurance (½ END; +¼) (19 Active Points) 1 12 Armor (6 PD/6 ED) (18 Active Points); OIF (-½) 23 Elemental Control, 46-point powers 37 1) Telepathy 8d6, Reduced Endurance (0 END; +½) (60 Active Points) 44 2) Telekinesis (30 STR), Reduced Endurance (0 END; +½) (67 Active Points) 23 3) Force Field (15 PD/15 ED), Reduced Endurance (0 END; +½) (45 Active Points) 23 4) Force Wall (6 PD/6 ED), Reduced Endurance (0 END; +½) (45 Active Points) 90 Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points) 4u 1) Ego Attack 4d6 (40 Active Points) 2u 2) Hand-To-Hand Attack +7d6 (35 Active Points); Hand-To-Hand Attack (-½) 2u 3) Healing BODY 2d6 (20 Active Points) Perks 1 Reputation (A small to medium sized group) 8-, +1/+1d6 6 Fringe Benefit: Federal/National Police Powers, Local Police Powers, Passport Talents 15 Danger Sense (self only, in combat) 13- Skills 3 Computer Programming 13- 3 KS: Law 13- 4 KS: Research 14- 3 Streetwise 13- 3 Seduction 13- 3 Bureaucratics 13- 3 Conversation 13- 3 High Society 13- 2 TF: Common Motorized Ground Vehicles 5 +1 with DCV Total Powers & Skill Cost: 371 Total Cost: 470 200+ Disadvantages Total Disadvantage Points: 470 Earned Experience: 0 Spent Experience: 270 Unspent Experience: 0 Background/History: A former crrok forced to fight crime as part of community service, and found he really liked it! Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: I was surprised at his cost, but again versatility is expensive. Has a lot of tools, but really is not that overpowering. But I may have under-costed him. The detects are for psionic activity and whether someone in under the effect of same. Changes I would do is make the leap into flight, add a point of speed. Otherwise he is pretty ok as is! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 22, 2016 Author Report Share Posted April 22, 2016 Another sword wielding Mega hero. I am sensing a pattern here! Durendal Val Char Cost Roll Notes 13 STR 3 18- Lift 9700.6kg; 8 ½d6 10 DEX 0 13- OCV: 6/DCV: 6 10 CON 0 14- 13 BODY 6 14- 20 INT 10 13- PER Roll 13- 20 EGO 20 13- ECV: 7 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 13 PD 4 Total: 24 PD (20 rPD) 6 ED 1 Total: 24 ED (20 rED) 2 SPD 0 Phases: 3, 6, 9, 12 14 REC 0 50 END 0 58 STUN 0 Total Characteristic Cost: 49 Movement: Running: 6"/12" Flight: 10"/20" Leaping: 8"/16" Swimming: 2"/4" Cost Powers END 13 +8 DEX (24 Active Points); Only In Heroic Identity (-¼) (Modifiers affect Base Characteristic) 16 +10 BODY (20 Active Points); Only In Heroic Identity (-¼) 38 +30 STR, Reduced Endurance (0 END; +½) (51 Active Points); Only In Heroic Identity (-¼) (Modifiers affect Base Characteristic) 20 +15 CON (30 Active Points); Only In Heroic Identity (-¼) (Modifiers affect Base Characteristic) 9 +11 PD (11 Active Points); Only In Heroic Identity (-¼) 14 +18 ED (18 Active Points); Only In Heroic Identity (-¼) 16 +2 SPD (20 Active Points); Only In Heroic Identity (-¼) 16 +20 STUN (20 Active Points); Only In Heroic Identity (-¼) 16 Damage Resistance (20 PD/20 ED) (20 Active Points); Only In Heroic Identity (-¼) 8 Energy Damage Reduction, Resistant, 25% (15 Active Points); STUN (or BODY) Only (Stun; -½), Only In Heroic Identity (-¼) 8 Physical Damage Reduction, Resistant, 25% (15 Active Points); STUN (or BODY) Only (stun; -½), Only In Heroic Identity (-¼) 33 Multipower, 50-point reserve, all slots Reduced Endurance (0 END; +½) (75 Active Points); all slots OAF (-1), Only In Heroic Identity (-¼) 1u 1) Hand-To-Hand Attack +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-½), Only In Heroic Identity (-¼) 1u 2) Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points); OAF (-1), Only In Heroic Identity (-¼) 1u 3) Flight 10" (20 Active Points); OAF (-1), Only In Heroic Identity (-¼) 1u 4) Healing BODY 3d6 (30 Active Points); OAF (-1), Only In Heroic Identity (-¼) 2u 5) Energy Blast 10d6 (50 Active Points); OAF (-1), Only In Heroic Identity (-¼) Perks 6 Fringe Benefit: Federal/National Police Powers, Local Police Powers, Passport Skills 5 Computer Programming 14- 3 KS: Art 13- 3 KS: Research 13- 5 Language: French (idiomatic; literate) 5 Language: German (idiomatic; literate) 5 Language: Spanish (idiomatic; literate) 5 Language: Italian (idiomatic; literate) 5 Language: Provencal (idiomatic; literate) 5 Language: Portugese (idiomatic; literate) 5 Language: Catalan (idiomatic; literate) 3 Tracking 13- 3 Survival 13- 3 Paramedics 13- 3 Stealth 13- 5 +1 with DCV Total Powers & Skill Cost: 282 Total Cost: 331 200+ Disadvantages 15 Social Limitation: (Frequently; Major) 116 Experience Points Total Disadvantage Points: 331 Earned Experience: 0 Spent Experience: 116 Unspent Experience: 0 Background/History: Museum curator who when he hold the magical sword aloft and chants the words, transforms into a muscular modern knight! Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: Another build I had to modify because his original PE/con was about 13, which would result in con stunning permanently! As it is he has potential, but again only because of the Mega Status! Quote Link to comment Share on other sites More sharing options...
csyphrett Posted April 23, 2016 Report Share Posted April 23, 2016 That's weird that his PE is so low. A ten means he can engage in prolonged activities for ten minutes at a time. That's lower than what I would expect. His SDC is 650 points when transformed which means anything below a tank gun is just a scratch. If his favorite tactic is to tank his enemies then his sword and ps bonus will cut a normal down in one blow which he can do as a simultaneous attack without worry of a serious injury. CES Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 25, 2016 Author Report Share Posted April 25, 2016 So two for today. First the second brick of the team! Leviathan Val Char Cost Roll Notes 15+50 STR 5 14- / 24- Lift 800.0kg/819.2tons; 5d6/15d6 15 DEX 15 12- OCV: 5/DCV: 5 35 CON 50 16- 15+10 BODY 10 12- / 14- 13 INT 3 12- PER Roll 12- 13 EGO 6 12- ECV: 4 10 PRE 0 11- PRE Attack: 2d6 13 COM 2 12- 12+9 PD 7 Total: 12/21 PD (6/15 rPD) 13+9 ED 6 Total: 13/22 ED (6/15 rED) 4 SPD 15 Phases: 3, 6, 9, 12 12 REC 0 70 END 0 46+10 STUN 0 Total Characteristic Cost: 119 Movement: Running: 16"/32" Leaping: 5"/10" Swimming: 8"/16" Cost Powers END 10 +10 STR, Reduced Endurance (0 END; +½) (22 Active Points); Limited Power Power loses about a third of its effectiveness (Only when wet; -½) (Modifiers affect Base Characteristic) 10 Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum) 20 Running +10" (16" total), Reduced Endurance (0 END; +½) (36 Active Points); Linked (Growth; -½) 10 Swimming +6" (8" total), Reduced Endurance (0 END; +½) (10 Active Points) 25 Active Sonar (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees) 75 Growth (+50 STR, +10 BODY, +10 STUN, -10" KB, 83,968 kg, -6 DCV, +6 PER Rolls to perceive character, 15 m tall, 7 m wide), Reduced Endurance (0 END; +½) (75 Active Points) 6 Damage Resistance (6 PD/6 ED) 22 Armor (9 PD/9 ED) (27 Active Points); Linked (Growth; Greater Power is Constant or in use most or all of the time; -¼) Perks 6 Fringe Benefit: Federal/National Police Powers, Local Police Powers, Passport Skills 3 Electronics 12- 3 Mechanics 12- 3 Computer Programming 12- 4 KS: Biology 13- 4 KS: Botany 13- 4 KS: Archeology 13- 10 +2 with DCV Total Powers & Skill Cost: 216 Total Cost: 334 200+ Disadvantages 10 Distinctive Features: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Reputation: , 8- 10 Psychological Limitation: (Common; Moderate) 109 Experience Points Total Disadvantage Points: 334 Earned Experience: 0 Spent Experience: 109 Unspent Experience: 0 Background/History: A mutant whose powers allow him indulge his desire to explore the oceans, and who fights crime to stop those who would harm pollute the ocean! Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: He actually works. And he is not Mega, which is surprising! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 25, 2016 Author Report Share Posted April 25, 2016 And now the team Martial Artist: Iron Lotus Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 30 13- OCV: 7/DCV: 7 26 CON 32 14- 15 BODY 10 12- 13 INT 3 12- PER Roll 12- 20 EGO 20 13- ECV: 7 23 PRE 13 14- PRE Attack: 4 ½d6 24 COM 7 14- 7 PD 3 Total: 7 PD (6 rPD) 8 ED 3 Total: 8 ED (6 rED) 8 SPD 50 Phases: 2, 3, 5, 6, 8, 9, 11, 12 9 REC 0 52 END 0 38 STUN 0 Total Characteristic Cost: 181 Movement: Running: 6"/12" Leaping: 4"/8" Swimming: 2"/4" Cost Powers END 60 Chi Blast: Energy Blast 8d6, Reduced Endurance (0 END; +½) (60 Active Points) 6 Damage Resistance (6 PD/6 ED) 5 Life Support (Longevity: Immortal) 30 Healing BODY 2d6, Reduced Endurance (0 END; +½) (30 Active Points) 4 Fast Strike +2 +0 7d6 Strike 3 Martial Grab -1 -1 Grab Two Limbs, 35 STR for holding on 4 Martial Escape +0 +0 40 STR vs. Grabs 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Martial Block +2 +2 Block, Abort 3 Legsweep +2 -1 6d6 Strike, Target Falls 3 Martial Throw +0 +1 5d6 +v/5, Target Falls 4 Martial Strike +0 +2 7d6 Strike 5 Offensive Strike -2 +1 9d6 Strike 4 Weapon Bind +1 +0 Bind, 35 STR 4 Weapon Element: Chain & Rope Weapons, Default Element, Empty Hand, Karate Weapons, Wind and Fire Wheels 4 +1 HTH Damage Class(es) Perks 6 Fringe Benefit: Federal/National Police Powers, Local Police Powers, Passport Talents 3 Simulate Death 12 Combat Luck (6 PD/6 ED) Skills 3 Acrobatics 13- 5 Language: Chinese (idiomatic; literate) 5 Language: English (idiomatic; literate) 7 Paramedics 14- 5 Climbing 14- 4 KS: Carpentry 13- 4 KS: Astronomy 13- 4 KS: Holistic Medicine 13- 20 +4 with DCV Total Powers & Skill Cost: 225 Total Cost: 406 200+ Disadvantages Total Disadvantage Points: 406 Earned Experience: 0 Spent Experience: 206 Unspent Experience: 0 Background/History: Immortal martial arts master seeking he age old enemy! Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: Again A decent character, with no Mega status! Quote Link to comment Share on other sites More sharing options...
csyphrett Posted April 25, 2016 Report Share Posted April 25, 2016 So two for today. First the second brick of the team! Leviathan Val Char Cost Roll Notes 15+50 STR 5 14- / 24- Lift 800.0kg/819.2tons; 5d6/15d6 15 DEX 15 12- OCV: 5/DCV: 5 35 CON 50 16- 15+10 BODY 10 12- / 14- 13 INT 3 12- PER Roll 12- 13 EGO 6 12- ECV: 4 10 PRE 0 11- PRE Attack: 2d6 13 COM 2 12- 12+9 PD 7 Total: 12/21 PD (6/15 rPD) 13+9 ED 6 Total: 13/22 ED (6/15 rED) 4 SPD 15 Phases: 3, 6, 9, 12 12 REC 0 70 END 0 46+10 STUN 0 Total Characteristic Cost: 119 Movement: Running: 16"/32" Leaping: 5"/10" Swimming: 8"/16" Cost Powers END 10 +10 STR, Reduced Endurance (0 END; +½) (22 Active Points); Limited Power Power loses about a third of its effectiveness (Only when wet; -½) (Modifiers affect Base Characteristic) 10 Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum) 20 Running +10" (16" total), Reduced Endurance (0 END; +½) (36 Active Points); Linked (Growth; -½) 10 Swimming +6" (8" total), Reduced Endurance (0 END; +½) (10 Active Points) 25 Active Sonar (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees) 75 Growth (+50 STR, +10 BODY, +10 STUN, -10" KB, 83,968 kg, -6 DCV, +6 PER Rolls to perceive character, 15 m tall, 7 m wide), Reduced Endurance (0 END; +½) (75 Active Points) 6 Damage Resistance (6 PD/6 ED) 22 Armor (9 PD/9 ED) (27 Active Points); Linked (Growth; Greater Power is Constant or in use most or all of the time; -¼) Perks 6 Fringe Benefit: Federal/National Police Powers, Local Police Powers, Passport Skills 3 Electronics 12- 3 Mechanics 12- 3 Computer Programming 12- 4 KS: Biology 13- 4 KS: Botany 13- 4 KS: Archeology 13- 10 +2 with DCV Total Powers & Skill Cost: 216 Total Cost: 334 200+ Disadvantages 10 Distinctive Features: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Reputation: , 8- 10 Psychological Limitation: (Common; Moderate) 109 Experience Points Total Disadvantage Points: 334 Earned Experience: 0 Spent Experience: 109 Unspent Experience: 0 Background/History: A mutant whose powers allow him indulge his desire to explore the oceans, and who fights crime to stop those who would harm pollute the ocean! Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: He actually works. And he is not Mega, which is surprising! Leviathan can grow up to 75 feet tall and his PS at that height is 132 and he can carry 26400 pounds and lift 39600 his speed in the water is 300 miles per hour CES Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 25, 2016 Author Report Share Posted April 25, 2016 Now for the unsactioned team of Century Station, The Valkyries. First up their leader Elite! Elite Val Char Cost Roll Notes 23 STR 13 14- Lift 606.3kg; 4 ½d6 [2] 18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 15 BODY 10 12- 15 INT 5 12- PER Roll 12- 18 EGO 16 13- ECV: 6 28 PRE 18 15- PRE Attack: 5 ½d6 20 COM 5 13- 8+6 PD 3 Total: 8/14 PD (5/11 rPD) 8+6 ED 4 Total: 8/14 ED (5/11 rED) 4 SPD 12 Phases: 3, 6, 9, 12 9 REC 0 40 END 0 37 STUN 0 Total Characteristic Cost: 130 Movement: Running: 13"/26" Flight: 15"/30" Leaping: 4"/8" Swimming: 2"/4" Cost Powers END 12 Armour suit: Armor (6 PD/6 ED) (18 Active Points); OIF (-½) 36 Anti grav Harness: Flight 15", Reduced Endurance (0 END; +½) (45 Active Points); IIF (-¼) 40 Energy rifle: Energy Blast 8d6, Autofire (3 shots; +¼), Semi-Armor Piercing (+¼), 16 clips of 16 Charges (+½) (80 Active Points); OAF (-1) [16] 20 Energy Pistol: Energy Blast 8d6, 4 clips of 8 Charges (+0) (40 Active Points); OAF (-1) [8] 25 Micro grenades: Energy Blast 8d6, Area Of Effect (2" radius; +¾) (70 Active Points); OAF (-1), 8 Charges (-½), Range Based On Strength (-¼) [8] 27 Running +7" (13" total), Reduced Endurance (0 END; +½) (27 Active Points) 5 Damage Resistance (5 PD/5 ED) 4 Martial Block +2 +2 Block, Abort 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Martial Strike +0 +2 6 ½d6 Strike 5 Offensive Strike -2 +1 8 ½d6 Strike 3 Martial Throw +0 +1 4 ½d6 +v/5, Target Falls Perks 2 Deep Cover 1 False Identity 5 Money: Well Off 1 Reputation (A small to medium sized group) 8-, +1/+1d6 Talents 6 Combat Luck (3 PD/3 ED) 15 Combat Sense 12- Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Bugging 12- 3 Combat Driving 13- 3 Combat Piloting 13- 3 Computer Programming 12- 3 Demolitions 12- 3 Deduction 12- 3 Interrogation 15- 3 Seduction 15- 3 Streetwise 15- 3 Security Systems 12- 4 TF: Common Motorized Ground Vehicles, Combat Aircraft, Large Planes, Small Planes 16 +2 with All Combat Total Powers & Skill Cost: 271 Total Cost: 401 200+ Disadvantages 15 Hunted: Former enemies 8- (As Pow; NCI; Harshly Punish) 10 Psychological Limitation: Casual Killer (Common; Moderate) 15 Physical Limitation: No memories past 5 years ago (All the Time; Slightly Impairing) 161 Experience Points Total Disadvantage Points: 401 Earned Experience: 0 Spent Experience: 161 Unspent Experience: 0 Background/History: A super spy who lost her memory but not her skills. Now she will do things on her own terms! Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: OOOPS. I forgot to give her Tactics, which would be a big plus in leading a super team. Well she's a skilled operative with a gun. Her amnesia and mysterious past can open up a lot of plots. And she is a trained assassin. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 26, 2016 Author Report Share Posted April 26, 2016 Next the team brick. Palladium Val Char Cost Roll Notes 43 STR 33 19- Lift 19.4tons; 9 ½d6 [4] 20 DEX 30 13- OCV: 7/DCV: 7 23 CON 26 14- 15 BODY 10 12- 15 INT 5 12- PER Roll 12- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 18 COM 4 13- 10+20 PD 0 Total: 10/30 PD (6/26 rPD) 10+20 ED 5 Total: 10/30 ED (6/26 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 15 REC 0 46 END 0 52 STUN 0 Total Characteristic Cost: 159 Movement: Running: 11"/22" Flight: 30"/240" Leaping: 9"/18" Swimming: 2"/4" Cost Powers END 60 Force Aura: Force Field (20 PD/20 ED), Reduced Endurance (0 END; +½) (60 Active Points) 5 Force Aura: +5 STR, Reduced Endurance (0 END; +½) (7 Active Points); Linked (Force Aura; -½) 6 Damage Resistance (6 PD/6 ED) 105 Sonic fly: Flight 30", x8 Noncombat, Reduced Endurance (0 END; +½) (105 Active Points) 21 Running +5" (11" total), Reduced Endurance (0 END; +½) (21 Active Points) Skills 3 Deduction 12- 3 Computer Programming 12- 3 Paramedics 12- 3 Interrogation 13- 3 Criminology 12- 3 Streetwise 13- 15 +3 with DCV Total Powers & Skill Cost: 230 Total Cost: 389 200+ Disadvantages 10 Social Limitation: Public ID (Occasionally; Major) 10 Dependence: Palladium -30 Active Points from Affected Power (Easy To Obtain; 6 Hours) 5 Hunted: Police 8- (Less Pow; Harshly Punish) 10 Vulnerability: 2 x STUN Radiation (Uncommon) 10 Vulnerability: 2 x BODY Radiation (Uncommon) 10 Vulnerability: 2 x Effect Radiation (Uncommon) 134 Experience Points Total Disadvantage Points: 389 Earned Experience: 0 Spent Experience: 134 Unspent Experience: 0 Background/History: Former police officer who while fightin corruption was ambushed at a chemical factory. Super powers and a life outside the system resulted! Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: Str? Check! Defences? Check! Manuverability? Check! Yes she is a Mega Hero. But she is actually well balanced! Quote Link to comment Share on other sites More sharing options...
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