mobulis Posted December 29, 2015 Report Share Posted December 29, 2015 So if you buy a skill for changing the powers in the pool it not only reduces the change time to one phase but you also get to apply the limitation to the cost? Link to comment Share on other sites More sharing options...
Steve Long Posted December 30, 2015 Report Share Posted December 30, 2015 Sorry, I think my last answer may have been a bit confusing. Per the rules on 6E1 411, a character can change a VPP out of combat without making any Skill Roll; it just takes 1 Turn to 1 Minute. But if he wants to change them in combat, which is to say rapidly to respond to a crisis situation, he has to succeed with a Skill Roll using a Power Skill bought specifically for that purpose. This takes a Full Phase. Characters can reduce the time required or eliminate the need for a Skill Roll by paying for an Advantage. Similarly, if a character wanted to adapt the Required Skill Roll rules to change the standard penalty to the Skill Roll required, he could do that (with the GM’s permission, of course) by adapting the RSR rules’ values for various changes. Thus, changing to -1 per 20 Active Points would be a +¼ Advantage; changing to -1 per 5 Active Points is a -½ Limitation. Link to comment Share on other sites More sharing options...
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mobulis
So if you buy a skill for changing the powers in the pool it not only reduces the change time to one phase but you also get to apply the limitation to the cost?
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