Tonio Posted September 4, 2015 Report Share Posted September 4, 2015 The rules say that Knockback is determined normally for each attack, then added. How would that work if the attacks being coordinated come from opposite directions? Or, in any case, different directions? In the case of opposite directions, would that result in no Knockback movement, but damage as if hitting a wall? Link to comment Share on other sites More sharing options...
Steve Long Posted September 5, 2015 Report Share Posted September 5, 2015 For the most part I think this can be left to the GM’s common and dramatic sense. As a general guideline, for attacks coming from different directions I’d suggest the GM figure out an “average” of all the direction vectors and use that. For diametrically opposite attacks, the method you suggest — no movement, but damage calculated as if hitting a wall — seems reasonable to me. Link to comment Share on other sites More sharing options...
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Tonio
The rules say that Knockback is determined normally for each attack, then added.
How would that work if the attacks being coordinated come from opposite directions? Or, in any case, different directions?
In the case of opposite directions, would that result in no Knockback movement, but damage as if hitting a wall?
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