Steve Long Posted June 11, 2015 Report Share Posted June 11, 2015 I've whipped up a new PDF especially for all you Champions fans. It expands the Superhero Gallery on pages 243-287 of Champions by adding ten new character types you can quickly and easily create: —the Animal-Man, a character whose powers derive from, or are themed around, a particular type of animal; —the Caped Detective, who combines his investigative skills with various fighting abilities and gadgets to make himself a matchless enemy of the underworld; —the Cultural Mystic, whose magical powers derive from a specific mystical tradition or culture (such as Egyptian, Shamanism, or Voodoo on this sheet, though you can easily adapt it to others if you’d like); —the Elemental Powered Armor wearer, whose powered armor’s weapons and defenses focus on a specific “elemental” form of attack (such as Fire, Electricity, or Ice); —the Force character, who manipulates sheer force to attack, move objects, and achieve other effects; —the Light character, who controls light in various forms (from blinding flares to deadly lasers); —the Power Weapon wielder, who possesses a weapon of great cosmic, mystic, or technological might; —the Robo-Hero, whose artificial body grants him superhuman powers; —the Shadowmaster, who controls darkness and shadow; and —the Themed Gadgeteer, whose arsenal of gadgets are all designed or formed along some theme (such as a particular animal, holiday, or category of objects [such as “toys”]). All this awesomeness can be yours for just $1.99 American! Superhero Gallery Expanded, Vol. 1 is available in the Hero Games Online Store. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted June 11, 2015 Author Report Share Posted June 11, 2015 If y'all like this PDF, please let me know. I enjoy creating the Gallery entries and have ideas for at least one or two more PDFs of this same size, if popularity/sales justify the work. So please tell me what you think! Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted June 12, 2015 Report Share Posted June 12, 2015 Took you long enough. I've been waiting to buy this ever since you made passing mention of it in a forum post (or was it a Stevechat?) some years ago. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted June 12, 2015 Author Report Share Posted June 12, 2015 I had totally forgotten about it after something (I can't even remember what) interrupted my working on it. Recently, with chemo causing me to take so many naps, I've been looking for "small" projects to work on, and I remembered it. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted June 12, 2015 Report Share Posted June 12, 2015 Looking over it, this is a pretty solid value for two bucks (twenty cents per template!). There is a broad selection of archetypes, and they are reasonably different from the ones in the Champions genre book (even where there is some conceptual overlap). The power builds are pretty good. However, the Complication sets are uninspired, and there's no obvious, "Villain" option among them (problems shared with the original Superhero Gallery). Overall, 4/5 stars. Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 12, 2015 Report Share Posted June 12, 2015 How compatible are the templates to Champions Complete? Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted June 12, 2015 Report Share Posted June 12, 2015 I'm not sure what you mean. They're the same Standard Superheroic point total. Quote Link to comment Share on other sites More sharing options...
John Desmarais Posted June 12, 2015 Report Share Posted June 12, 2015 If y'all like this PDF, please let me know. I enjoy creating the Gallery entries and have ideas for at least one or two more PDFs of this same size, if popularity/sales justify the work. So please tell me what you think! Good timing. I've got a couple of system newbies in a game I'm running next weekend. Using something like the Gallery as a starting point is a good way to let them be more involved in the building of their characters - and more options are always good. Quote Link to comment Share on other sites More sharing options...
John Desmarais Posted June 12, 2015 Report Share Posted June 12, 2015 How compatible are the templates to Champions Complete? Complete-ly (unless Champions Complete excluded some power or modifier that I'm unaware of). Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted June 12, 2015 Report Share Posted June 12, 2015 Complete-ly (unless Champions Complete excluded some power or modifier that I'm unaware of). Ah, "Classes of Mind" went away. The Robo-Hero template references it but doesn't need it mechanically. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted June 12, 2015 Report Share Posted June 12, 2015 I got my copy thanks Quote Link to comment Share on other sites More sharing options...
John Desmarais Posted June 12, 2015 Report Share Posted June 12, 2015 Ah, "Classes of Mind" went away. The Robo-Hero template references it but doesn't need it mechanically. Really? I'd missed that entirely. Oh well. Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 12, 2015 Report Share Posted June 12, 2015 If this gets sequaled: New remplates. . Plant-Man, Imortal Hero, Undead Hero, Elemental Body. . Not exactly needed, but helpful. Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 13, 2015 Report Share Posted June 13, 2015 Another expanded would be, The Super Agent, and Captain Skills (few powers, many of them 'super skills', and lots of skills). Quote Link to comment Share on other sites More sharing options...
bubba smith Posted June 13, 2015 Report Share Posted June 13, 2015 yes you're right Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted June 13, 2015 Report Share Posted June 13, 2015 A few other ideas: Archetypes of different power levels Skill and Complication sets outside of the archetypes Villainous or anti-heroic archetypes and Complication sets Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 13, 2015 Report Share Posted June 13, 2015 Let me explain the additions I would like to see in the Gallery for Superhero Gallery 2 (now that I am on a real computer, as oppose to my 3ds). Captain Skills: A person who's 'powers' all revolve around having a bunch of skills, and knowing odd ways to use them. Dinosaur Man: Much like the Animal Man, but since Dinosaurs are popular, they should deserve there own category. Elemental Body: Someone who can change there body to some kind of substance. Examples include Sandman, Quicksand, Hydro-Man, Colossus, and on a more permanent basics The Thing. Immortal Hero: Someone who's powers are an extremely long life span and/or ability to come back from the dead. Paragon: (new to this post) Someone who's 'powers' are the result of intense training of both the body, mind, and/or soul. Not exactly falling under the banner of 'martial artist', they usually have some skill in that also. Plant Man: A person with plant related powers, or even, gasp, a body of at least partly plant based. Think Man-Thing, Swamp Thing, Evergreen (from Villains And Vigilantes), The Heap, etc.... The Super Agent: Think Nick Fury. Someone skilled, and have equipment. Might just cross over with the Paragon. Also assess to an agency of some kind. Undead Hero: He once was alive, then he died, then he got 'better'. Be it a vampire fighting against his worst nature, a ghost risen from the grave to judge the guilty, or a reverent looking for revenge on his killers EC Comics style, the undead have been a staple of comic books from the beginning. And I agree with IndianaJoe3, we need some villain, anti-hero, and anti-villain options for each template also. So that the GM can use them also, if he wishes. (Othoe I do note, it is simply a case of removing the more heroic complications and replacing them with more evil ones, like replacing Code VS Killing with Causal Killer, etc.,.) Quote Link to comment Share on other sites More sharing options...
Steve Long Posted June 14, 2015 Author Report Share Posted June 14, 2015 A couple of quick notes: --there will never, ever be any villain-specific options for any Superhero Gallery entry created by me. Look at the name: Superhero Gallery. As someone pointed out, it's dirt simple for you to make any changes you feel are needed to convert a character sheet into a villain; you don't need my help on that score IMO. --yes, the Complications Sets are pretty generic. They have to be -- Complications are much more character-specific and campaign-specific than powers and abilities. I prefer to keep them generic and easy to adapt rather than getting too specific. If I ever did a Gallery for a defined campaign setting (e.g., a Turakian Age Heroes Gallery for FH), then I can probably spice them up a bit. --I create the Gallery entries using the 6th Edition core rulebooks. I do not take into account any changes or deletions in HSRB or CC, nor do I use optional powers from the APGs (or at least I haven't yet; that may change when I get around to writing up the Cyberkinetic). But of course they're fully "compatible" with the easy-learning Hero books; if you see something you don't recognize, just change it to something else. --thanx for the suggestions for other character types! I already have a pretty long list, but you never know when someone may think of something that I think is worth adding. For example, aside from ones he suggested that I already had on my list, I think steriaca's "Elemental Body" and "Super-Agent" suggestions are both good ones. So as they say on TV, "Keep those cards and letters coming!". By my current count I have nearly 30 possible new entries. So that should give me plenty to fiddle around with -- once I see if the sales figures justify the work. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted June 14, 2015 Report Share Posted June 14, 2015 --there will never, ever be any villain-specific options for any Superhero Gallery entry created by me. Look at the name: Superhero Gallery. As someone pointed out, it's dirt simple for you to make any changes you feel are needed to convert a character sheet into a villain; you don't need my help on that score IMO. I'd buy a copy of a Supervillain Gallery (Assassin, Crime Boss, Dark Wizard, Mad Scientist, Ruthless Businessman, Vigilante, World Conqueror, etc). Just sayin'. Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 14, 2015 Report Share Posted June 14, 2015 It is just a matter of switching out one 'heroic' complication with a more 'villainous' one. It is really that simple. Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 14, 2015 Report Share Posted June 14, 2015 Thank you for the compliment, Steve. My next Elemental Body Super Agent is dedicated to you. Quote Link to comment Share on other sites More sharing options...
Comic Posted June 14, 2015 Report Share Posted June 14, 2015 Wait. What? When did Mad Scientists, Ruthless Businessmen and Vigilante's become villains? You've just described Bruce Wayne. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted June 14, 2015 Author Report Share Posted June 14, 2015 I'd buy a copy of a Supervillain Gallery OK, that's another idea for me to think about. Thanx! Quote Link to comment Share on other sites More sharing options...
Steve Long Posted June 14, 2015 Author Report Share Posted June 14, 2015 My next Elemental Body Super Agent Hmmm. Idea for next Champions PC brewing.... Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted June 15, 2015 Report Share Posted June 15, 2015 Wait. What? When did Mad Scientists, Ruthless Businessmen and Vigilante's become villains? You've just described Bruce Wayne. Bruce is not a true Mad Scientist. He's never created a monkey/plant monster that ran out of control and nearly ate Gotham. Quote Link to comment Share on other sites More sharing options...
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