Lunatic Fringer Posted May 18, 2015 Report Share Posted May 18, 2015 Hi! I'm looking for the "standard superhero" character building guidelines for 4th Edition rules. Specifically, I'm seeking the suggested starting and upper limits for attack powers, defenses, skill rolls, combat values and speed values. Thanks in advance! This would be for standard supers on the 100 Base + 150 Disadvantages route (though my campaign will probably be 150 Base + 100 Disadvantages). LF Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 18, 2015 Report Share Posted May 18, 2015 Base Points: 100 Max from Disads: 150 Max points from one category of Disads: 50 Total: 250 Base Points: 150+ Max from Disads: 225+ Max points from one category of Disads: 75+ Total: 375+ There are no other limits. Those were left to the GM. Quote Link to comment Share on other sites More sharing options...
Lunatic Fringer Posted May 20, 2015 Author Report Share Posted May 20, 2015 Okay, let me try this tact, then. Does this look familiar to anyone? Item Starting Maximum Attack Powers 35-45 Active Points 60 Active Points Defense 12 - 16 PD / ED 20 PD / ED Skill Rolls 14 or less No Limit Combat Values 5 - 8 OCV / DCV 12 OCV / DCV Speed 4 - 6 SPD 8 SPD That's what I seem to remember was the old set of "standard" benchmarks... LF Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted May 20, 2015 Report Share Posted May 20, 2015 Greywind gave you the superhero entries from the BBB (Champions 4E) p11. Champions 3E p96 had a section on "Reasonable Characters." At a beginning power level of 250, the guidelines were: DEX: 18-30, centering on 20-23 CON: 18-33, centering on 18-23 PD: 8-28, centering on 12-18 ED: 8-28, centering on 12-18 SPD: 4-6, centering on 5 Attacks: 40-60 points Defenses: 20-40 points Movement: 10-40 points I don't remember the chart you posted, but that's how my memory is these days. Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 20, 2015 Report Share Posted May 20, 2015 Which is also very close to the "Average Champions Character" poll that was done in an early Adventurer's Club. Quote Link to comment Share on other sites More sharing options...
Lunatic Fringer Posted May 20, 2015 Author Report Share Posted May 20, 2015 Which is also very close to the "Average Champions Character" poll that was done in an early Adventurer's Club. Ah! That's probably where I saw it before, then! Thanks for the help Scott and Greywind! LF Quote Link to comment Share on other sites More sharing options...
assault Posted May 21, 2015 Report Share Posted May 21, 2015 Okay, let me try this tact, then. Does this look familiar to anyone? Item Starting Maximum Attack Powers 35-45 Active Points 60 Active Points Defense 12 - 16 PD / ED 20 PD / ED Skill Rolls 14 or less No Limit Combat Values 5 - 8 OCV / DCV 12 OCV / DCV Speed 4 - 6 SPD 8 SPD That's what I seem to remember was the old set of "standard" benchmarks... LF I can't remember this. It's certainly not the "Average Champions Character" described in Adventurer's Club. That was around 11DC, IIRC. Those are very low numbers in most respects. I don't recall them ever having been "standard", except perhaps in a particular low-powered subgenre. Or in a particular GM's campaign. They could be house rules. There was never an edition where the sample characters in the rules were in this range. Quote Link to comment Share on other sites More sharing options...
Lunatic Fringer Posted May 21, 2015 Author Report Share Posted May 21, 2015 I can't remember this. It's certainly not the "Average Champions Character" described in Adventurer's Club. That was around 11DC, IIRC. Those are very low numbers in most respects. I don't recall them ever having been "standard", except perhaps in a particular low-powered subgenre. Or in a particular GM's campaign. They could be house rules. There was never an edition where the sample characters in the rules were in this range. Hmmmm. Maybe these are from an even earlier incarnation of Champions, then? Say 2nd Ed.? I'm pretty sure I never owned the first edition rules. Quote Link to comment Share on other sites More sharing options...
assault Posted May 21, 2015 Report Share Posted May 21, 2015 1e didn't have guidelines. The sample characters in the rules regularly exceeded these limits. The 2e guidelines were identical to the 3e ones (given by Scott Baker above), apart from indicating that characters should be around 225 (100+125) points rather than 250 (100+150). I checked 4e Dark Champions. The suggested figures there were nothing like these either. Quote Link to comment Share on other sites More sharing options...
assault Posted May 21, 2015 Report Share Posted May 21, 2015 I think I have it! Check out 4e Champions (the Big Blue Book) on pages S21-S26. The numbers aren't quite what you've presented, but they seem closer than anything else, and they are quite literally the guidelines you originally requested. Quote Link to comment Share on other sites More sharing options...
assault Posted May 21, 2015 Report Share Posted May 21, 2015 Incidentally, to this day I still design characters according to the 2e(-3e) standards, although with extra skills. Basically, I add 25 points of skills to a 2e style 225 point character, and there you have a perfect low power 4e/5e character, subject to a few conversion tweaks. Converting to 6e is a bit more work, especially if lots of figured characteristics are involved. Bumping up a character to 350/400 points is pretty easy. However, it's usually necessary to bump up your combat abilities (Damage Classes, Defenses, OCVs and so on) to the higher power level, so you rarely get any real benefit from the higher total. Quote Link to comment Share on other sites More sharing options...
Lunatic Fringer Posted May 22, 2015 Author Report Share Posted May 22, 2015 Well, I have already ordered a copy of 4th Edition, so I'll look up those guidelines when it gets here. In the meantime, I found the scans I made of the old characters sheets and forms and put them into a pdf file (which can be downloaded below). 4th Edition Champions Forms.pdf Thanks for all the research and help, Assault! Quote Link to comment Share on other sites More sharing options...
procyon Posted May 23, 2015 Report Share Posted May 23, 2015 Oh, character sheets ! Very cool ! We have been using copies of copies of copies for a while now. This will be a big help. Quote Link to comment Share on other sites More sharing options...
Lunatic Fringer Posted May 23, 2015 Author Report Share Posted May 23, 2015 Oh, character sheets ! Very cool ! We have been using copies of copies of copies for a while now. This will be a big help. Glad I could be of some help! Enjoy! LF Quote Link to comment Share on other sites More sharing options...
Lunatic Fringer Posted May 23, 2015 Author Report Share Posted May 23, 2015 Continuing on the original topic, I have been digging through the notes I kept on various campaigns and found this set for my old Defenders of Lakeport campaign... Aspect Starting Level Maximum Characteristics 10 - 40 50 Speed 3 - 6 8 Base CV 6 - 9 11 Damage Classes 6 - 10 12 Active Points 30 - 50 60 Skill Rolls 8- to 14- No Limit Defense/Resistant 10 - 15 / 0 - 10 20 / 15 I think this is the one I was thinking of! LF Quote Link to comment Share on other sites More sharing options...
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