CptPatriot Posted May 6, 2015 Report Share Posted May 6, 2015 Hello, everyone. I was wandering through images looking for inspiration for a new superhero character concept and I came across this blast from the past; from rear cover of the 4th Edition Hero System Rulesbook(see below) then it dawned on me, the superheroine in the blue and yellow leotard was a cool looking picture and I had never seen a writeup for this character. So, since it was this book that inspired me to first invest myself with the Hero System, I thought writing her up might be the way to give a little back to the community and another thought popped in my head to open this up to the forumers and see what other writeups we could get that were inspired by this picture. P.S.: Does anyone have a clean image of the back cover of this book? I want to see if I can fill in the details of the superheroine to post with the character sheet. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 6, 2015 Report Share Posted May 6, 2015 Here's a little better resolution one currently used for the background on the Hero System Fan Group on Facebook. https://scontent-mia.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/s720x720/10253791_10202078124580904_487844317752723787_n.jpg?oh=e6372e87ae7744f876728a19a6250a0f&oe=55D1E504 Quote Link to comment Share on other sites More sharing options...
CaptnStrawberry Posted May 6, 2015 Report Share Posted May 6, 2015 That's still a fun image with the not-Indy, not-Bond, not-Rambo, not-Swamp Thing and all the others. I played Toon back in the day and it's honestly hard to think of Hero being used for that style of play but anything's possible. Re: Ms. Blue/Yellow, the artist seems to have given her a prominent 'power belt' that could be her focus (or it could just be decorative). Quote Link to comment Share on other sites More sharing options...
CptPatriot Posted May 6, 2015 Author Report Share Posted May 6, 2015 So, we have a mecha, a guy holding a cross(vampire hunter?), ninja, archaeologist explorer, Ms Blue & Yellow superheroine, the suave spy, a sorceress, the gun-ho soldier, sci-fi power armored trooper, the plant thing, cave man, Roman(?) warrior, post-apocalypse guy, buccaneer, cartoon dog, droid, and a dwarf represented with the guy to the extreme left not clear enough for me to identify. BTW, George Pérez is credited for the cover art for the book.I was talking with Narf the Mouse on the subject of Ms Blue and Yellow before in the Hero Chat. Narf thought she seemed 'cheerfully aggressive.' I was thinking with the bolt on her lower torso makes me think of energy of some sort. I'm thinking a flying brick with some sort of energy that charges up. I agree with you, CaptnStrawberry, that her prominent 'power belt' does scream Focus to me. Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted May 6, 2015 Report Share Posted May 6, 2015 Don't forget the mecha in the background. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 6, 2015 Report Share Posted May 6, 2015 I've stated before that this image is worth MORE than a 1000 words on what HERO can be used to do. Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 6, 2015 Report Share Posted May 6, 2015 The artist is George Perez. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 6, 2015 Report Share Posted May 6, 2015 The artist is George Perez. Yeah. He's just the guy who did the pencils for this cover: The key can be found here: http://comicattack.net/wp-content/uploads/2009/11/CrisisPosterKeyGuide2.jpg The full article can be found here: http://comicattack.net/2009/11/twcbgperez/ Quote Link to comment Share on other sites More sharing options...
HeroGM Posted May 7, 2015 Report Share Posted May 7, 2015 BoltVAL CHA Cost Roll Notes30 STR 0 15- HTH Damage 6d6 END [3]10 DEX 0 11-25 CON 0 14-20 INT 10 13- PER Roll 13-20 EGO 10 13-10 PRE 0 11- PRE Attack: 2d610 OCV 1010 DCV 103 OMCV 03 DMCV 04 SPD 0 Phases: 3, 6, 9, 1218 PD 0 18 PD (16 rPD)26 ED 0 26 ED (24 rED)4 REC 020 END 013 BODY 3 60 STUN 0Movement Cost Meters NotesRUNNING 0 22m/88m END [2]SWIMMING 0 4m/8m END [1]LEAPING 0 4m 4m forward, 2m upwardFLIGHT 30m/60mCharacteristics Total: 43Cost Powers40 Power Belt: Endurance Reserve (120 END, 30 REC) Reserve: (50 Active Points); IAF (-1/2) - END=0 40 Electricy: Multipower, 60-point reserve, (60 Active Points); all slots IAF (-1/2) - END=4f 1) Lightning Blast: Blast 12d6 (60 Active Points); IAF (-1/2) - END=63f 2) Lightning Touch: Blast 12d6 (60 Active Points); No Range (-1/2), IAF (-1/2) - END=64f 3) Ball Lightning: Blast 8d6, Area Of Effect (8m Radius; +1/2) (60 Active Points); IAF (-1/2) - END=620 Ride the Lightning: Flight 30m (30 Active Points); IAF (-1/2) - END=330 Electrical Shield: Resistant Protection (16 PD/24 ED) (60 Active Points); OIF (-1/2), Costs Endurance (-1/2) - END=6 Power Belt, all slots IAF (-1/2) - END=13 1) +20 STR (20 Active Points); IAF (-1/2) - END=210 2) +15 CON (15 Active Points); IAF (-1/2) - END=17 3) +5 OCV (25 Active Points); IAF (-1/2) - END=17 4) +5 DCV (25 Active Points); IAF (-1/2) - END=13 5) +2 SPD (20 Active Points); IAF (-1/2) - END=13 6) +40 STUN (20 Active Points); IAF (-1/2) - END=10 7) Running +10m (22m total), x4 Noncombat (15 Active Points); IAF (-1/2) - END=1Powers Total: 234Cost Skills5 Rapid Autofire15 +5 with Electricty Multipower8 +2 with, all Interaction Skills3 TF: Helicopters, Large Planes, Small Motorized Ground Vehicles2 Computer Programming 10-5 Criminology 14-5 Deduction 14-5 Electronics 14-1 Inventor 8-7 Mechanics 15-7 Paramedics 15-13 Power 18-7 Bureaucratics 13-11 Charm 15-3 Conversation 11-Skills Total: 97Cost Perks3 Positive Reputation (Millenium City Special Forces) 8-, +3/+3d615 Contact: Millennium City Police (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 11-Perks Total: 18Cost Talents2 Absolute Range Sense (3 Active Points); IIF (Mask; -1/4)2 Absolute Time Sense (3 Active Points); IIF (Mask; -1/4)4 Eidetic Memory (5 Active Points); IIF (Mask; -1/4) (Mini-computer built into mask)Talents Total: 8Value Complications20 Psychological Complication: Code vs Killing (Common; Total)10 Psychological Complication: Optimistic (Common; Moderate)15 Social Complication: Secret Identity Frequently, MajorComplications Points: 45Base Points: 400Experience: 0Experience Unspent: 0Total Character Cost: 400 bolt(v1).pdf Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 7, 2015 Report Share Posted May 7, 2015 I would strongly recommend swapping out the following multipower slot: 3f 2) Lightning Touch: Blast 12d6 (60 Active Points); No Range (-1/2), IAF (-1/2) - END=6 It adds nothing that isn't already covered by slot 1). You should take a look at the HTH Attack Power which can be energy based but still be combined with STR for a final total attack. Since the character has a 30 STR I would recommend adding other advantages to reduce the total Damage Class which would otherwise be 15 as is. Possible Advantages: Reduced END, AP or Penetrating (Now I can really charge you up!), etc... Quote Link to comment Share on other sites More sharing options...
HeroGM Posted May 7, 2015 Report Share Posted May 7, 2015 It's a thought Hyper. I threw this together pretty quickly in class. Quote Link to comment Share on other sites More sharing options...
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