TheQuestionMan Posted January 2, 2015 Report Share Posted January 2, 2015 Blindside 6E Speedster Martial Artist Background coming soon. WIP QM Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted January 2, 2015 Author Report Share Posted January 2, 2015 Blindside Player: Eddie Val Char Cost 25 STR 15 23 DEX 26 25 CON 15 15 BODY 5 23 INT 13 10 EGO 0 25 PRE 15 10/20 PD 8 10/20 ED 8 6 SPD 40 10 REC 6 40 END 4 40 STUN 10 20m/40m, RUN 8 5m SWIM 1 4m/10m LEAP 0 Characteristics Cost: 224 Cost Power END Armored Costume, all slots OIF (-1/2) 3 1) Audio Dampening: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0 20 2) Body Armor: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2) 0 3 3) Flare Compensation: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0 3 4) Low Light Lenses: Nightvision (5 Active Points); OIF (-1/2) 0 Intensive Training 6 1) Parkour Expert: Clinging (normal STR) (10 Active Points); Costs Endurance (-1/2), Cannot Resist Knockback (-1/4) 1 3 2) Parkour Expert: Leaping +6m (4m/10m forward, 2m/5m upward) 1 Speedster Powers 20 1) Quicker Than the Eye: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Linked to Movement Power (-1/2) 0 25 Speedster Powers: Multipower, 25-point reserve 2f 1) Combat: Running +20m (20m/40m total), Combat Acceleration/Deceleration (+1/4) (25 Active Points) 2 2f 2) Subsonic: Running 5m, x32 Noncombat (25 Active Points) 2 1f 3) Supersonic: Running 5m, MegaScale (1m = 1 km; +1), Noncombat Acceleration/Deceleration (+1) (15 Active Points) 1 Powers Cost: 88 Cost Martial Arts Maneuver Combat Training 4 1) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike 4 2) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm 4 3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 4) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 45 STR vs. Grabs 3 5) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on 3 6) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/10, Target Falls 4 7) +1 HTH Damage Class(es) Martial Arts Cost: 26 Cost Skill 3 Acrobatics 14- 0 Acting 8- 1 AK: Bay CIty, California (Everyman Skill) 14- 3 Breakfall 14- 3 Climbing 14- 3 Charm 14- 6 Combat Skill Levels +2 with Sweep 3 Concealment 14- 0 Conversation 8- 3 Criminology 14- 3 Deduction 14- 3 Interrogation 14- 0 Language: English (completely fluent; literate) (4 Active Points) 0 Paramedics 8- 0 Persuasion 8- 1 PS: Private Investigator (Everyman Skill) 14- 5 Rapid Attack (10 Active Points); HTH Multiple Attacks Only (-1) 3 Scholar 2 1) KS: Criminal Law & Procedures (3 Active Points) 14- 2 2) KS: The Criminal Underworld (3 Active Points) 14- 2 3) KS: The Law Enforcement World (3 Active Points) 14- 1 4) KS: The Superhuman World (Everyman Skill) 14- 3 Shadowing 14- 3 Stealth 14- 3 Streetwise 14- 3 Tactics 14- 3 Teamwork 14- 0 TF: Small Motorized Ground Vehicles 0 WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat Skills Cost: 62 Total Character Cost: 400 Val Disadvantages 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 10 Hunted: Mystery Hunter Infrequently (As Pow; Harshly Punish) 15 Hunted: VIPER Infrequently (Mo Pow; Harshly Punish) 10 Psychological Complication: Code vs Murder (Uncommon; Strong) 15 Psychological Complication: Thrillseeker (Common; Strong) 15 Social Complication: Secret ID (Ken Otomo) Frequently, Major Disadvantage Points: 75Base Points: 400Experience Required: 0Total Experience Available: 0Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
bubba smith Posted January 2, 2015 Report Share Posted January 2, 2015 welcome blindside what does your codename mean? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 2, 2015 Report Share Posted January 2, 2015 Probably a play on words on his favorite combat tactic - using Invisibility to sneak attack opponents! I would recommend changing the 3rd multipower slot to: 17 Supersonic: Flight 5m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 1 km; +1) (21 Active Points); Only In Contact With A Surface (-1/4) *You could go up to MegaScale (1m = 1,000 km; +1 3/4) (25 Active Points) for a top speed of ~ Mach 8 but I don't think the character has the necessary Senses to not run into stuff at that speed. **You also might want to find a 6e compatible text export as the one posted above is leaving out the Combat Value Characteristics (meaning it's a 5e export). Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted January 3, 2015 Author Report Share Posted January 3, 2015 Piffle Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted January 3, 2015 Author Report Share Posted January 3, 2015 Piffle Squared Quote Link to comment Share on other sites More sharing options...
Greywind Posted January 3, 2015 Report Share Posted January 3, 2015 Quote Link to comment Share on other sites More sharing options...
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