phoenix240 Posted July 3, 2015 Report Share Posted July 3, 2015 Marathon was one I used quite a bit. He was a rival for an Olympic Athlete themed PC: Olympiad. It was a perfect match as they were almost polar opposites. Olympiad was all about fair play, hard work, something of a lady's man but courteous, respectful and a bit chivalrous towards women and he was an honored American athlete. Its like they wrote Marathon for the job. assault 1 Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 3, 2015 Report Share Posted July 3, 2015 Marathon was one I used quite a bit. He was a rival for an Olympic Athlete themed PC: Olympiad. It was a perfect match as they were almost polar opposites. Olympiad was all about fair play, hard work, something of a lady's man but courteous, respectful and a bit chivalrous towards women and he was an honored American athlete. Its like they wrote Marathon for the job. That's awesome. Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 3, 2015 Report Share Posted July 3, 2015 Midnight Sun Val Char Cost Roll Notes 25 STR 15 14- Lift 800.0kg; 5d6 [2] 21 DEX 22 13- OCV: 7/DCV: 7 25 CON 15 14- 13 INT 3 12- PER Roll 12- 15 EGO 5 12- ECV: 3 - 5 18 PRE 8 13- PRE Attack: 3 ½d6 7 OCV 20 7 DCV 20 3 OMCV 0 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 22 PD 10 Total: 22 PD (10 rPD) 32 ED 10 Total: 32 ED (20 rED) 10 REC 6 50 END 6 10 BODY 0 36 STUN 8 Total Characteristic Cost: 184 Movement: Running: 12m/24m Flight: 80m/160m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 64 Light Manipulation Powers: Multipower, 80-point reserve, (80 Active Points); all slots Power Only Works In Daylight (-¼) 6f 1) Lightblast I: Blast 16d6 (80 Active Points); Power Only Works In Daylight (-¼) 8 6f 2) Lightblast II: Blast 12d6, Armor Piercing (+¼) (75 Active Points); Power Only Works In Daylight (-¼) 7 6f 3) Lightblast III: Blast 12d6, Area Of Effect (16m Radius Explosion; +¼) (75 Active Points); Power Only Works In Daylight (-¼) 7 5f 4) Brightfield: Sight Group Flash 8d6, Area Of Effect (8m Radius; +½) (60 Active Points); Power Only Works In Daylight (-¼) 6 40 Body of Light: Sight Group Flash 4d6, Reduced Endurance (0 END; +½), Constant (+½), Uncontrolled (+½) (50 Active Points); Power Only Works In Daylight (-¼) 0 45 Body of Light: Resistant Protection (10 PD/20 ED) 0 25 Eyes of Light: Sight Group Flash Defense (25 points) 0 5 Eyes of Light: Ultraviolet Perception (Sight Group) 0 64 Lightflight: Flight 80m (80 Active Points); Power Only Works In Daylight (-¼) 8 Perks 5 Money: Well Off 5 Fringe Benefit: Member of the Aristocracy/Higher Nobility Talents 3 Perfect Pitch 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 15 +3 with Light Manipulation Powers 3 Acrobatics 13- 3 Breakfall 13- 3 Charm 13- 3 Conversation 13- 3 Disguise 12- 3 Electronics 12- 3 High Society 13- 3 Language: English (completely fluent) 4 Language: Norwegian (idiomatic) 0 Language: Swedish (idiomatic) (4 Active Points) 1 Language: French (basic conversation) 3 Oratory 13- 3 Persuasion 13- 3 PS: Musician/Singer 12- 5 PS: Singing 15- 3 Streetwise 13- 3 Systems Operation 12- Total Powers & Skill Cost: 349 Total Cost: 533 Pts Complications 20 Accidental Change: when exposed to daylight 11- (Very Common) 25 Hunted: UNTIL; Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture) 10 Negative Reputation: supervillain, Frequently 15 Psychological Complication: Loves/Hates Hoarfrost (Common; Strong) 15 Psychological Complication: Overconfident, Arrogant, and Amoral; (Common; Strong) 15 Social Complication: Public ID; Frequently, Major 10 Vulnerability: 2 x BODY cold-based attacks (Uncommon) 10 Vulnerability: 2 x STUN cold-based attacks (Uncommon) 120 Total Complications Total Experience Points: 533 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted July 4, 2015 Report Share Posted July 4, 2015 Christopher you mentioned about buying some if these module. I bought the To Serve and Protect module years ago and it had a blank page every other sheet! Lol (I knew the condition of the module when I bought it. Someday I'll get a new copy.) Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 4, 2015 Report Share Posted July 4, 2015 The Inquisition Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 20 DEX 20 13- OCV: 7/DCV: 7 23 CON 13 14- 18 INT 8 13- PER Roll 13- 25 EGO 15 14- ECV: 10 - 10 30 PRE 20 15- PRE Attack: 6d6 7 OCV 20 7 DCV 20 10 OMCV 21 10 DMCV 21 5 SPD 30 Phases: 3, 5, 8, 10, 12 32 PD 10 Total: 32 PD (20 rPD) 32 ED 10 Total: 32 ED (20 rED) 8 REC 4 50 END 6 10 BODY 0 30 STUN 5 Total Characteristic Cost: 228 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 35 Impenetrable Fog: Darkness to Sight Group 8m radius, Personal Immunity (+¼), Reduced Endurance (0 END; +½) (70 Active Points); Power Only Works At Night (-½), No Range (-½) 25 Illusions of Your Crimes: Sight and Hearing Groups Images, +/-2 to PER Rolls, Area Of Effect (1m Radius; +¼), Reduced Endurance (0 END; +½) (37 Active Points); Power Only Works At Night (-½) 37 Brainburning: Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DMCV; +¼), Constant (+½), Attack Versus Alternate Defense (Resistant Mental Defense; All Or Nothing; +1), Does BODY (+1) (56 Active Points); Only Works At Night (-½) END 6 171 Suppress Powers: Drain All Superpowers at once 5d6, Alternate Combat Value (uses OMCV against DCV; +0), Reduced Endurance (½ END; +¼), Personal Immunity (+¼), Variable Effect (+½), Area Of Effect (8m Radius; +½), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 ½) (300 Active Points); Only Works At Night (-½), Limited Range (30m; -¼) END 14 43 Know Your Sins: Telepathy 12d6 (Human class of minds), Reduced Endurance (½ END; +¼) (75 Active Points); Only Works At Night (-½), Incantations (-¼) END 3 32 Fast Healing: Regeneration (2 BODY per Turn) 5 Low Light Vision: Ultraviolet Perception (Sight Group) 20 Mental Shields: Mental Defense (20 points total) 24 Psionic Force-Field: Resistant Protection (8 PD/8 ED) 27 Sense Superhumans: Detect Powers 13- (Mental Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense, Targeting 24 Armored Costume: Resistant Protection (12 PD/12 ED) (36 Active Points); OIF (-½) Perks 3 Fringe Benefit: Local Priest, Right to Marry: Can perform the marriage ceremony Talents 20 Danger Sense (self only, out of combat) 13- Skills 20 +2 with All Attacks 3 Bureaucratics 15- 3 Conversation 15- 3 Deduction 13- 3 Forensic Medicine 13- 3 Interrogation 15- 3 KS: Roman Catholic Church 13- 3 KS: Theology and Philosophy 13- 3 KS: The Superhuman World 13- 0 Language: Spanish (idiomatic) (4 Active Points) 3 Language: English (completely fluent) 3 Mechanics 13- 3 Oratory 15- 3 Paramedics 13- 3 Persuasion 15- 3 PS: Priest 13- Total Powers & Skill Cost: 528 Total Cost: 756 Pts Complications 15 Accidental Change: at night 11- (Common) 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 20 Hunted: The Vatican; Infrequently (Mo Pow; NCI; Capture) 20 Psychological Complication: Hates Superhuman "Sinners" (Common; Total) 15 Psychological Complication: Multiple Personality Disorder; (Common; Strong) 20 Psychological Complication: Religious Fanatic; (Common; Total) 15 Negative Reputation: fanatic superhuman killer, Frequently (Extreme) 15 Social Complication: Secret ID; Frequently, Major 140 Total Complications Total Experience Points: 756 SteelCold 1 Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted July 4, 2015 Report Share Posted July 4, 2015 Great Caesar's Ghost! I wasn't expecting The Inquisition! SteelCold, Hyper-Man, bubba smith and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 4, 2015 Report Share Posted July 4, 2015 Nobody expects the Spanish Inquisition! Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted July 4, 2015 Report Share Posted July 4, 2015 Whose main weapons are surprise and fear and ruthless efficiency ... Quote Link to comment Share on other sites More sharing options...
Greywind Posted July 4, 2015 Report Share Posted July 4, 2015 It must have been an inefficient bureaucracy that did them in. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted July 4, 2015 Report Share Posted July 4, 2015 ... An almost fanatical devotion to the Pope and nice red uniforms ... Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted July 5, 2015 Report Share Posted July 5, 2015 Not sure who the EE artist was off the top of my head, but his pics generally left something to be desired. Weaponry was not a strong point as the Huntsman shows. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 5, 2015 Author Report Share Posted July 5, 2015 He's strong in some areas, but yeah weapons definitely not a very impressive skillset for him. Quote Link to comment Share on other sites More sharing options...
Greywind Posted July 5, 2015 Report Share Posted July 5, 2015 Fredd Gorham Outside of EE, never heard of him. Quote Link to comment Share on other sites More sharing options...
Armitage Posted July 5, 2015 Report Share Posted July 5, 2015 Fredd Gorham Outside of EE, never heard of him. According to this page: "Fredd Gorham is a comic book and games illustrator who, for the past 24 years has worked for a wide variety of companies. His work has appeared in publications from Marvel, DC Comics, Steve Jackson Games, Caliber Press, White Wolf, Hero Games, Silver Gryphon, Viceroy Cards, Breygent and Albino Dragon Games to name a few. He has worked on the licenses for Red Sonja, Vampirella, Witchblade, Cry For Dawn, John Carter, Deadworld and Star Wars." I can't find a list of specific credits. EDIT: He was also one of the illustrators for 4e Ultimate Mentalist. Some of the pictures are in his DeviantArt gallery. EDIT2: I just happened to be checking "An Eye for an Eye" for an unrelated reason and he and Storn did all of the interior art. Enforcer84 and DreadDomain 2 Quote Link to comment Share on other sites More sharing options...
SteelCold Posted July 6, 2015 Report Share Posted July 6, 2015 Whose main weapons are surprise and fear and ruthless efficiency ... Nowadays we call them talk show hosts. Quote Link to comment Share on other sites More sharing options...
PhantomGM2602 Posted July 7, 2015 Report Share Posted July 7, 2015 From Enemies III THE CORRUPTERS OF ALL Villiany Unbound Mass Reaction PSI-KIN Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 7, 2015 Report Share Posted July 7, 2015 Spector (The Avenging Ghost) Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 20 13- OCV: 7/DCV: 7 18 CON 8 13- 15 INT 5 12- PER Roll 12- 15 EGO 5 12- ECV: 3 - 5 15 PRE 5 12- PRE Attack: 3d6 7 OCV 20 7 DCV 20 3 OMCV 0 5 DMCV 6 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 7+15 PD 5 Total: 7/22 PD (0/15 rPD) 7+15 ED 5 Total: 7/22 ED (0/15 rED) 7 REC 3 30 END 2 10 BODY 0 28 STUN 4 Total Characteristic Cost: 158 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 40m/160m Cost Powers 45 Assault Rifle/LMG: Killing Attack - Ranged 2 ½d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½) (90 Active Points); OAF (-1), 60 Charges (+½) [60] 25 Grenades: Blast 10d6, Area Of Effect (20m Radius Explosion; +½) (75 Active Points); OAF (-1), 6 Charges (-¾), Range Based On Strength (-¼) [6] 2 Nightsight: Nightvision (5 Active Points); OAF (-1) 30 Force-Field Belt: Resistant Protection (15 PD/15 ED) (45 Active Points); Costs Half Endurance (-¼), IIF (-¼) END 2 (Runs Off Reserve) 110 Teleportation Device: Teleportation 40m, x4 Increased Mass, x4 Noncombat, Armor Piercing (+¼), Ranged (+½), Usable As Attack (defense is power defense, teleportation or extradimensional movement; +1 ¼) (165 Active Points); IAF (-½) END 16 (Runs Off Reserve) 27 Teleportation Device: Desolidification (affected by Magic) (40 Active Points); IAF (-½) END 4 (Runs Off Reserve) 35 Teleportation Device: Endurance Reserve (150 END, 15 REC) Reserve: (48 Active Points); IAF (-½) Talents 18 Danger Sense (self only, in combat) 15- Skills 32 +4 with Ranged Combat 6 Scope: +4 to offset ranged OCV modifiers with Assault Rifle (12 Active Points); OAF (-1) 5 AK: Former Yugoslavia 14- 3 Bureaucratics 12- 3 Concealment 12- 11 Demolitions 16- 3 Electronics 12- 5 KS: The Military/Mercenary/Terrorist World 14- 0 Language: Serbo-Croatian (idiomatic) (4 Active Points) 3 Language: English (completely fluent) 3 Lockpicking 13- 3 Security Systems 12- 3 Shadowing 12- 3 Stealth 13- 9 Streetwise 15- 3 Systems Operation 12- 3 Tactics 12- 2 WF: Small Arms Total Powers & Skill Cost: 392 Total Cost: 550 Pts Complications 20 Hunted: PRIMUS Infrequently (Mo Pow; NCI; Capture/Kill) 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 15 Negative Reputation: Serbian terrorist, Frequently (Extreme) 20 Psychological Complication: Likes To Kill And Destroy Things; (Very Common; Strong) 20 Psychological Complication: Jingoistic Patriot, Hates Enemies of Serbia; (Common; Total) 15 Psychological Complication: Vengeful; (Common; Strong) 15 Social Complication: Secret ID; Frequently, Major 125 Total Complications Total Experience Points: 550 Enforcer84 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 7, 2015 Author Report Share Posted July 7, 2015 I didn't have the book with me so I gave him different kinds of color coded grenades assuming he had a multipower. Just assume he as a daughter with a lot of nail polish trying to help daddy out. assault 1 Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted July 8, 2015 Report Share Posted July 8, 2015 The Inquisition can suppress all powers regardless of sfx? Quote Link to comment Share on other sites More sharing options...
Armitage Posted July 8, 2015 Report Share Posted July 8, 2015 The Inquisition can suppress all powers regardless of sfx? In the original write-up, it was specifically mutant powers. He was a mutant-hating bigot with dissociative identity disorder. His alternate personality manifested mutant powers and began hunting mutant "sinners". He was the aide to the Archbishop of Spain until a mutant attack killed the Archbishop and left him trapped in the rubble with the corpse overnight. The experience is what turned him against mutants and the trauma is what triggered his breakdown. phoenix240 1 Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 10, 2015 Report Share Posted July 10, 2015 The Inquisition can suppress all powers regardless of sfx? Pretty much. This build is designed for any campaign, rather than a mutant-themed one. Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 10, 2015 Report Share Posted July 10, 2015 Silhouette Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 25 DEX 30 14- OCV: 8/DCV: 8 20 CON 10 13- 18 INT 8 13- PER Roll 13- 15 EGO 5 12- ECV: 3 - 5 15 PRE 5 12- PRE Attack: 3d6 8 OCV 25 8 DCV 25 3 OMCV 0 5 DMCV 6 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 6+10 PD 4 Total: 6/16 PD (0/10 rPD) 6+20 ED 4 Total: 6/26 ED (0/20 rED) 8 REC 4 40 END 4 10 BODY 0 32 STUN 6 Total Characteristic Cost: 186 Movement: Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 40 Shadowform: Desolidification (affected by affected by sonic attacks), Reduced Endurance (0 END; +½) (60 Active Points); Cannot Pass Through Solid Objects (-½) 30 Shadowform: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points); Linked (Shadowform; -½) 30 Shadowform: Resistant Protection (10 PD/20 ED) (45 Active Points); Linked (Shadowform; -½) 8 Shadowform: Darkness to Sight Group 2m radius, Reduced Endurance (½ END; +¼), Mobile (+½) (17 Active Points); No Range (-½), Linked (Shadowform; -½) END 1 5 Eyes of Shadow: Nightvision 10 Eyes of Shadow: Sight Group Flash Defense (10 points) 6 Swift: Running +6m (18m total) END 2 87 Shadow Touch: Drain STUN 4d6, Reduced Endurance (½ END; +¼), Affects Physical World (+2) (130 Active Points); No Range (-½) END 6 Perks 2 Positive Reputation: Best thief in Turkey (Turkey) 11-, +2/+2d6 Talents 3 Lightsleep 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 6 +3 OCV with Shadow Touch 3 Acrobatics 14- 5 AK: Istanbul 15- 3 Breakfall 14- 3 Bribery 12- 3 Bugging 13- 3 Bureaucratics 12- 3 Charm 12- 3 Climbing 14- 3 Concealment 13- 3 Conversation 12- 3 Deduction 13- 3 Disguise 13- 3 KS: The Espionage World 13- 3 KS: The Military/Mercenary/Terrorist World 13- 3 KS: The Superhuman World 13- 3 Linguist 3 1) Language: English (idiomatic) (4 Active Points) 3 2) Language: French (idiomatic) (4 Active Points) 3 3) Language: German (idiomatic) (4 Active Points) 3 4) Language: Russian (idiomatic) (4 Active Points) 0 5) Language: Turkish (idiomatic) (4 Active Points) 3 Lipreading 13- 3 Lockpicking 14- 3 Persuasion 12- 3 PS: Thief 13- 3 Security Systems 13- 3 Shadowing 13- 3 Stealth 14- 3 Streetwise 12- Total Powers & Skill Cost: 319 Total Cost: 505 Pts Complications 10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 15 Psychological Complication: Distrusts Men; (Common; Strong) 10 Psychological Complication: Greedy; (Common; Moderate) 15 Psychological Complication: Vengeful; (Common; Strong) 15 Social Complication: Secret ID; Frequently, Major 30 Vulnerability: 2 x Effect from PRE Attacks (Very Common) 115 Total Complications Total Experience Points: 505 SteelCold and Enforcer84 2 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 10, 2015 Author Report Share Posted July 10, 2015 Pretty much. This build is designed for any campaign, rather than a mutant-themed one. What you could do is have him able to suppress all powers, but only use it on mutants because of his psychosis. That way eventually he could wake up to it, or use it on people he thought were mutants but were not. Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 11, 2015 Report Share Posted July 11, 2015 The Piper Val Char Cost Roll Notes 18 STR 8 13- Lift 303.1kg; 3 ½d6 [2] 23 DEX 26 14- OCV: 8/DCV: 8 23 CON 13 14- 18 INT 8 13- PER Roll 13- 15 EGO 5 12- ECV: 5 - 5 15 PRE 5 12- PRE Attack: 3d6 8 OCV 25 8 DCV 25 5 OMCV 6 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 25 PD 3 Total: 25 PD (20 rPD) 30 ED 8 Total: 30 ED (20 rED) 9 REC 5 45 END 5 10 BODY 0 32 STUN 6 Total Characteristic Cost: 184 Movement: Running: 22m/44m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 40 Sonic Powers: Multipower, 90-point reserve, (90 Active Points); all slots OAF (Flute; -1), Incantations (-¼) 4f 1) Agonizing Melody: Blast 8d6, Attack Versus Alternate Defense (Flash Defense (Hearing); All Or Nothing; +½), Area Of Effect (16m Radius; +¾) (90 Active Points); OAF (Flute; -1), Incantations (-¼) END 9 3f 2) Deafening Tune: Hearing Group Flash 12d6, Personal Immunity (+¼), Area Of Effect (16m Radius; +¾) (72 Active Points); OAF (Flute; -1), Incantations (-¼) END 7 4f 3) Soothing Melody: Mind Control 12d6 (Human class of minds), Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (8m Radius; +½) (90 Active Points); OAF (Flute; -1), Normal Range (-¼), Incantations (-¼) END 9 4f 4) Feedback: Dispel Three Sonic Powers Simultaenously 12d6, Variable Effect (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1) (90 Active Points); OAF (Flute; -1), Incantations (-¼) END 9 140 Control Sound: Drain All Sonic Powers Simulatenously 6d6, Reduced Endurance (½ END; +¼), Variable Effect (+½), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 ½) (315 Active Points); OAF (-1), Incantations (-¼) END 15 40 Sonic Force Field: Resistant Protection (20 PD/20 ED) (60 Active Points); Costs Half Endurance (-¼), Incantations (-¼) END 3 39 Flute Batteries: Endurance Reserve (250 END, 10 REC) Reserve: (71 Active Points); OAF (Flute; -1) 20 Sound Tolerance: Hearing Group Flash Defense (20 points) 10 Swift Runner: Running +10m (22m total) 1 20 Combat Hearing: Targeting with Hearing Group 3 Ultrasonic Hearing: Ultrasonic Perception (Hearing Group) 10 Lucky: Luck 2d6 Talents 3 Perfect Pitch 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 32 +4 with Ranged Combat 3 Computer Programming 13- 3 Electronics 13- 9 Inventor 16- 7 KS: Classical Music 17- 3 Linguist 1 1) Language: Danish (fluent conversation) (2 Active Points) 1 2) Language: English (fluent conversation) (2 Active Points) 1 3) Language: French (fluent conversation) (2 Active Points) 0 4) Language: German (idiomatic) (4 Active Points) 1 5) Language: Italian (fluent conversation) (2 Active Points) 3 Lipreading 13- 7 PS: Flutist 17- 5 Science Skill: Sonics 15- 3 Systems Operation 13- Total Powers & Skill Cost: 422 Total Cost: 606 Pts Complications 20 Enraged: When someone insults his musical talents (Common), go 11-, recover 11- 25 Hunted: UNTIL; Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture) 10 Negative Reputation: Kidnapper, Infrequently (Extreme) 20 Psychological Complication: Code of the Mercenary; (Common; Total) 10 Psychological Complication: Hates To Be Compared To The Pied Piper; (Uncommon; Strong) 15 Psychological Complication: Hates Rock Music; (Common; Strong) 20 Psychological Complication: Paranoid; (Common; Total) 15 Social Complication: Public ID; Frequently, Major 135 Total Complications Total Experience Points: 606 Enforcer84 1 Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 11, 2015 Report Share Posted July 11, 2015 The Wall Val Char Cost Roll Notes 60 STR 50 21- Lift 102.4tons; 12d6 [6] 18 DEX 16 13- OCV: 6/DCV: 6 40 CON 30 17- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 - 3 20 PRE 10 13- PRE Attack: 4d6 6 OCV 15 6 DCV 15 3 OMCV 0 3 DMCV 0 5 SPD 30 Phases: 3, 5, 8, 10, 12 40 PD 8 Total: 40 PD (30 rPD) 40 ED 8 Total: 40 ED (30 rED) 20 REC 16 80 END 12 24 BODY 14 76 STUN 28 Total Characteristic Cost: 252 Movement: Running: 26m/52m Leaping: 40m/80m Swimming: 4m/8m Cost Powers END 112 Invulnerability: Resistant Protection (30 PD/30 ED), Hardened (+¼) (112 Active Points) 0 20 Immovable: Knockback Resistance -20m 0 14 Super-Strong Legs: Running +14m (26m total) 1 18 Super-Strong Legs: Leaping +36m (40m forward, 20m upward) 2 Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 40 +5 with HTH Combat 3 Bugging 11- 3 Bureaucratics 13- 3 CK: Berlin 11- 3 Conversation 13- 3 Cryptography 11- 3 Deduction 11- 3 Interrogation 13- 2 KS: The Espionage World 11- 2 KS: The Military/Mercenary/Terrorist World 11- 2 KS: The Superhuman World 11- 0 Language: German (idiomatic) (4 Active Points) 1 Language: English (basic conversation) 1 Language: Russian (basic conversation) 3 Persuasion 13- 9 Power: Brick Tricks 16- 2 PS: Intelligence Officer 11- 2 PS: Soldier 11- 3 Security Systems 11- 3 Streetwise 13- 3 Systems Operation 11- 3 Tactics 11- 3 WF: Small Arms, Blades Total Powers & Skill Cost: 267 Total Cost: 515 Pts Complications 25 Hunted: German Government; Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 15 Negative Reputation: Hero of East Germany, Frequently (Extreme) 20 Psychological Complication: East German Superpatriot, Ardent Communist; (Common; Total) 20 Psychological Complication: Paranoid; (Very Common; Strong) 20 Psychological Complication: Sadist; (Very Common; Strong) 15 Social Complication: Public ID; Frequently, Major 115 Experience Points Total Experience Points: 519 Enforcer84 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.