Scott Baker Posted January 23, 2015 Report Share Posted January 23, 2015 That just seems like a feature of Secret Identity to me. Yes, your job will suffer if the public finds out you're Dr Slaughter, whatever it might happen to be. I agree.The descriptions of these disadvantages seem to be mutually exclusive. I certainly wouldn't have allowed it on a character i my campaigns. Quote Link to comment Share on other sites More sharing options...
steriaca Posted January 23, 2015 Report Share Posted January 23, 2015 True Chist, true. But the 'public' identity is to reflect that Leo's other job is public...that of an active rock star, hounded by fans, paparatzie, tabloid reporters, law suits, ect, ect, ect... Quote Link to comment Share on other sites More sharing options...
steriaca Posted January 23, 2015 Report Share Posted January 23, 2015 Just a 'reminded', it wouldn't be listed as "Public Identity" but "Social Complication: Famous Rock Star (Obligation To Fans, Band Mates, Reporters, ect...)". Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted January 24, 2015 Report Share Posted January 24, 2015 That just seems like a feature of Secret Identity to me. Yes, your job will suffer if the public finds out you're Dr Slaughter, whatever it might happen to be. Just a 'reminded', it wouldn't be listed as "Public Identity" but "Social Complication: Famous Rock Star (Obligation To Fans, Band Mates, Reporters, ect...)". Agreed. I was just giving my ideas for his reasoning. Also - I still think he was gigging. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 24, 2015 Author Report Share Posted January 24, 2015 Yeah probably doing studio work with his guitar. He has one of the more interesting backgrounds of the group to me. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted January 24, 2015 Report Share Posted January 24, 2015 Well for the most part they all had "Lives outside of Villainy." which was refreshing Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 24, 2015 Author Report Share Posted January 24, 2015 Today's Zodiac Conspiracy offering: Pisces, the fish. I recolored her as a start then decided I'd leave the rest as is. They aren't quite as fancy with the shading and all but they look good and it saves me a lot of work. She's an Atlantean princess without any name given other than "Pisces." Trapped in her environment suit, she is known by some to be the violent, destructive villain Blackfin, but is now the violent, destructive villain Pisces. Pisces Val Char Cost 25 STR 15 Lift: 800kg, Damage: 5d6 20 DEX 20 23 CON 13 12 BOD 2 10 INT 0 Perception Roll: 11- 15 EGO 5 14 PRE 4 Presence Attack: 2 1/2d6 25 PD 3 25 ED 3 4 SPD 20 10 REC 6 50 END 6 40 STN 10 12m RUN 0 44m SWIM 20 44m LEAP 0 Characteristics Cost: 179 Cost Power 20 Atlantean Physiology: Life Support (Longevity: Immortal; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) 15 Atlantean Senses: Active Sonar (Hearing Group) 13 Atlantean: Telepathy 4d6 (20 Active Points); Only with Sea Creatures (-1/2) 13 Atlantean: Mind Control 4d6 (20 Active Points); Only with Sea Creatures (-1/2) 17 Swimmer: Leaping +40m (44m forward, 22m upward), Reduced Endurance (1/2 END; +1/4) (25 Active Points); Custom Modifier (Must start in the water; -1/2) 15 Atlantean Magic: Shape Shift (Sight and Smell/Taste Groups, any aquatic creature) 7 Environmental Suit: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF (-1/2) 3 Environment Suit: Nightvision (5 Active Points); OIF (-1/2) 3 Environment Suit: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 40 Environment Suit: Resistant Protection (20 PD/20 ED) (60 Active Points); OIF (-1/2) 22 Spear Gun/Trident: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1) 2f 1) Trident: Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1) 2f 2) Spear Gun: Killing Attack - Ranged 3d6 (45 Active Points); OAF (-1), 8 Charges (-1/2) Powers Cost: 172 Cost Skill 5 +1 OCV with weapons 3 Concealment 11- 3 Demolitions 11- 3 High Society 12- 2 KS: Marine Life 11- 2 KS: Atlantean Culture 11- 2 KS: Atlantic Ocean 11- 3 Stealth 13- Skills Cost: 23 Cost Talent 3 Environmental Movement (no penalties on land) Talents Cost: 3 Total Character Cost: 377 Pts. Complication 35 Dependence: Environment Suit Takes 3d6 Damage (Very Common; 1 Turn) 10 Distinctive Features: Environment Suit (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: Champions Infrequently (Mo Pow; Mildly Punish) 10 Physical Complication: No Fine Manipulation in suit (Infrequently; Slightly Impairing) 20 Psychological Complication: Contempt and disdain for surface dwellers (Very Common; Strong) 20 Psychological Complication: Cold, aloof, and untouchable (Very Common; Strong) 10 Psychological Complication: Vengeful (Common; Moderate) 5 Negative Reputation: Violent criminal Blackfin, Frequently (Known Only To A Small Group) 10 Vulnerability: 1 1/2 x STUN Heat and Fire attacks (Common) 10 Vulnerability: 1 1/2 x BODY Heat and Fire attacks (Common) Complication Points: 140 Pices.hdc Quote Link to comment Share on other sites More sharing options...
Greywind Posted January 24, 2015 Report Share Posted January 24, 2015 Pisces Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 24, 2015 Author Report Share Posted January 24, 2015 Thanks, I'll fix that. Didn't look right to me, but neither does Pisces. Quote Link to comment Share on other sites More sharing options...
steriaca Posted January 24, 2015 Report Share Posted January 24, 2015 Your doing a good job there, Christopher. Keep up the good work. Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
Jazzidemus Posted January 25, 2015 Report Share Posted January 25, 2015 V&V is a little out of my era, but I looked at Stormlord and there is a 'family' resemblance, lol. I'm really enjoying the Zodiac updates as well as the CotN. Very nice work. Quote Link to comment Share on other sites More sharing options...
Jazzidemus Posted January 25, 2015 Report Share Posted January 25, 2015 That just seems like a feature of Secret Identity to me. Yes, your job will suffer if the public finds out you're Dr Slaughter, whatever it might happen to be. Also things like... His record label and any endorsements he may have, may not appreciate his other job of Supervillian. Quote Link to comment Share on other sites More sharing options...
Greywind Posted January 25, 2015 Report Share Posted January 25, 2015 Well for the most part they all had "Lives outside of Villainy." which was refreshing "Rock and roll is my day job. My hobbies include robbing banks and trying to take over the world ever other week." Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 25, 2015 Author Report Share Posted January 25, 2015 Rock is my life, and this is my song Now it's my turn to show my stuff; It's sometimes fun and sometimes rough. I'm workin' hard to earn my way; But, lucky me, my work is play Workin' hard, playin' hard; Helps me get through each day and night. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 26, 2015 Author Report Share Posted January 26, 2015 Sagittarius, the Archer. Her illustration doesn't really match her description or powers; she's supposed to have a mask that gives her expanded spectrum vision and flash defense. A fashion model with an almost psychotic temper. Sagittarius Val Char Cost 15 STR 5 Lift: 200kg; Damage: 3d6 30 DEX 40 15 CON 5 10 BOD 0 15 INT 5 Perception Roll: 12-/15- (sight) 10 EGO 0 30 PRE 20 Presence Attack: 6d6 9 PD 1 8 ED 1 6 SPD 40 8 REC 4 30 END 2 30 STN 5 OCV: 10 DCV: 10 OMCV: 3 DMCV: 3 12m RUN 0 4m SWIM 0 6m LEAP 1 Characteristics Cost: 199 Cost Power 9 Missile Deflection: Deflection (20 Active Points); OAF Crossbow (-1), Only vs thrown or projectile missiles (-1/4) 3 Mask: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 3 Mask: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2) 3 Mask: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 4 Mask: +3 PER with Sight Group (6 Active Points); OIF (-1/2) 12 Armored Costume: Resistant Protection (6 PD/5 ED) (18 Active Points); OIF (-1/2) 10 Find Weakness: Armor Piercing (+1/4) for up to 60 Active Points of Multipower (15 Active Points); Requires A Roll (11- roll; -1/2) 30 Crossbows: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1) 2f 1) High Energy Warhead: Blast 12d6 (60 Active Points); 4 Charges (-1), OAF (-1) 2f 2) Explosive Warhead: Blast 8d6, Area Of Effect (16m Radius Explosion; +1/4) (50 Active Points); 4 Charges (-1), OAF (-1) 1f 3) Photon Warhead: Sight Group Flash 6d6, Area Of Effect (8m Radius; +1/2) (45 Active Points); 4 Charges (-1), OAF (-1) 2f 4) Snare Warhead: Entangle 6d6, 6 PD/6 ED (60 Active Points); 4 Charges (-1), OAF (-1) 1f 5) Sniper Shot: Killing Attack - Ranged 2d6, Invisible Power Effects (Invisible to hearing; +1/2) (45 Active Points); 4 Charges (-1), OAF (-1) 2f 6) Gas Warhead: Blast 4d6, Area Of Effect (8m Radius; +1/2), Attack Versus Alternate Defense (Life Support vs breathing; All Or Nothing; +1) (50 Active Points); 4 Charges (-1), OAF (-1) Powers Cost: 84 Cost Skill 3 Charm 15- 16 +2 with Ranged Combat 3 Concealment 12- 3 Fast Draw: Bows and crossbows 15- 2 KS: Police practices and procedures 11- 3 PS: Modeling 15- 3 Stealth 15- 2 Weaponsmith (Bows and crossbows) 12- 2 WF: Bows, Crossbows Skills Cost: 37 Cost Talent 9 +3/+3d6 Striking Appearance (vs. all characters) Talents Cost: 9 Total Character Cost: 329 Pts. Complication 10 Distinctive Features: Great beauty (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Enraged: Insulted (Uncommon), go 11-, recover 11- 10 Enraged: Doesn't Get Her Way (Uncommon), go 8-, recover 11- 15 Hunted: Police Frequently (Less Pow; NCI; Harshly Punish) 5 Negative Reputation: Cold blooded killer, Infrequently 15 Psychological Complication: Arrogant (Common; Strong) 20 Psychological Complication: Overconfident (Very Common; Strong) 15 Psychological Complication: Likes to toy with targets (Common; Strong) Complication Points: 105 Sagittarius.hdc Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 27, 2015 Author Report Share Posted January 27, 2015 Scorpio with a very odd and awkward looking outfit. Ninja assassin type that tries to strike invisibly and disappear. His sheet was a bit of a mess; he has no weapons but can use his martial arts with "common weapons" and his description mentions the ability to generate darkness, but he didn't have the power purchased. Scorpio Val Char Cost 30 STR 20 Lift: 1600kg; Damage: 6d6 26 DEX 32 23 CON 13 10 BOD 0 10 INT 0 Perception Roll: 11- 10 EGO 0 10 PRE 0 Presence Attack: 2d6 23 PD 10 20 ED 7 5 SPD 30 11 REC 7 50 END 6 40 STN 10 OCV: 9 DCV: 9 OMCV: 3 DMCV: 3 32m RUN 20 4m SWIM 0 12m LEAP 4 Characteristics Cost: 219 Cost Power 3 Tail: Extra Limb (1) (5 Active Points); OIF (-1/2) 13 Sting: Blast 2d6, Constant (+1/2), Uncontrolled (+1/2), Attack Versus Alternate Defense (Life Support vs poison or hardened PD; All Or Nothing; +1) (30 Active Points); OIF (-1/2), No Range (-1/2), 8 clips of 2 Continuing Charges lasting 1 Turn each (-1/4) 4 Stretching 8m (8 Active Points); OIF (-1/2), Only for extra limb attacks (-1/2) 22 Armor: Resistant Protection (11 PD/11 ED) (33 Active Points); OIF (-1/2) 13 Ninja Mysticism: Invisibility to Sight Group (20 Active Points); Only at night or in darkness (-1/2) 40 Ninja Mysticism: Desolidification (affected by Light-based attacks) 25 Ninja Mysticism: Darkness to Sight Group 5m radius 5 Immortality Spell: Life Support (Longevity: Immortal) Powers Cost: 125 Cost Ninjitsu Maneuver 8 +2 HTH Damage Class(es) 5 Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Clubs, Empty Hand, Fist-Loads, Polearms and Spears 4 Strike: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike 5 Back Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike 4 Nerve Pinch: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND 4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs 4 Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6 +1 Martial Arts Cost: 34 Cost Skill 3 Breakfall 14- 3 Climbing 14- 16 +2 with HTH Combat 6 +2 OCV with deflection and block maneuvers 3 Concealment 11- 3 Contortionist 14- 10 Defense Maneuver I-IV 3 Disguise 11- 2 KS: Business 11- 3 Lockpicking 14- 3 Shadowing 11- 3 Sleight Of Hand 14- 3 Stealth 14- 3 Tactics 11- 3 Tracking 11- Skills Cost: 67 Cost Talent 3 Lightsleep 16 Combat Sense 12- Talents Cost: 19 Total Character Cost: 464 Pts. Complication 15 Hunted: Ninja order Frequently (As Pow; Harshly Punish) 20 Hunted: UNTIL Infrequently (Mo Pow; NCI; Harshly Punish) 15 Negative Reputation: Deadly assassin, Frequently (Extreme) 10 Psychological Complication: Avoids direct confrontation (Common; Moderate) 20 Psychological Complication: Casual Killer (Very Common; Strong) 15 Social Complication: Secret Identity Frequently, Major 20 Vulnerability: 2 x STUN Light-based attacks (Common) Complication Points: 115 Scorpio.hdc Quote Link to comment Share on other sites More sharing options...
Dr. MID-Nite Posted January 28, 2015 Report Share Posted January 28, 2015 Those claws on Scorpio's hands look pretty awkward to be effective weapons if you ask me. That tail....if he can mentally control it...is probably pretty useful though. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 28, 2015 Author Report Share Posted January 28, 2015 Taurus, the big boss and originator of the Zodiac Conspiracy. I'm not sure if Capricorn or Taurus is the oldest member, but he's been around a very long time. Immortal, brilliant, and enhanced by cybernetics, he's a handful for any group. All you need is Theseus to help you beat him I had a bit of a philosophical disagreement with some of the build; for example they gave his radar OIF, and unless a dish pops out of his head or something, nobody is going to know he has that so I made it IIF. I also gave him some armor without the cybernetics, since he was supposed to be a tough customer even before he got armor plating. His personality is interesting though. He dislikes violence, prefers not to kill, and is a bit of a philosopher. He'll occaionally go nuts in combat or if treated with insufficient respect, but is actually quite thoughtful and introspective, likely the result of a 3000-year lifespan so far. Having studied under men such as Socrates, Demosthenes, Euclid, Kepler, Copernicus, Newton, Brahms, DaVinci, Michaelangelo, Beethoven, and Einstein in a magical disguise by Capricorn, he's pretty well educated. Taurus wants to rule the world, but because he believes he knows best and would be an excellent philosopher king - one whose successor one need never worry about. Taurus Val Char Cost 40 STR 30 Lift: 6400kg; Damage 8d6 30 DEX 40 36 CON 26 20 BOD 10 30 INT 20 Perception Roll: 15- 20 EGO 10 40 PRE 30 Presence Attack: 8d6 33 PD 6 30 ED 3 5 SPD 30 15 REC 11 50 END 6 60 STN 20 OCV: 7 DCV: 7 OMCV: 7 DMCV: 7 28m RUN 0 4m SWIM 0 40m LEAP 0 Characteristics Cost: 306 Cost Power 5 Son of Zeus: Life Support (Longevity: Immortal) 15 Tough Hide: Resistant Protection (5 PD/5 ED) 12 Cybernetics: Radar (Radio Group) (15 Active Points); IIF (-1/4) 2 Cybernetics: Ultrasonic Perception (Hearing Group) (3 Active Points); IIF (-1/4) 2 Cybernetics: +2 versus Range Modifier for Sight Group (3 Active Points); OIF (-1/2) 7 Cybernetics: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) 12 Cybernetics: Leaping +36m (40m forward, 20m upward) (18 Active Points); OIF (-1/2) 11 Cybernetics: Running +16m (28m total) (16 Active Points); OIF (-1/2) 40 Cybernetic Plating: Resistant Protection (20 PD/20 ED) (60 Active Points); OIF (-1/2) 18 Axe: Multipower, 37-point reserve, (37 Active Points); all slots OAF (-1) 2f 1) Axe Blade: Killing Attack - Hand-To-Hand 2d6 (4 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4) (37 Active Points); OAF (-1) 1f 2) Flat of blade: Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) 67 Divine Favor: Variable Power Pool, 50 base + 50 control cost, (75 Active Points); all slots Powers last one turn maximum (-1/2) Powers Cost: 194 Cost Skill 3 Climbing 15- 9 +3 OCV with axe 3 Contortionist 15- 3 Conversation 17- 3 Criminology 15- 3 Deduction 15- 1 Disguise 8- 3 KS: Philosophy 15- 5 KS: History 17- 3 Language: English (Greek native) (completely fluent) 3 Oratory 17- 12 +1 Overall 3 Survival 15- 3 Tactics 15- Skills Cost: 57 Cost Perk 30 Orbital Base (150 pts) Perks Cost: 30 Cost Talent 3 Simulate Death Talents Cost: 3 Total Character Cost: 590 Pts. Complication 15 Enraged: Berserk When Ignored (Uncommon), go 8-, recover 14- 20 Distinctive Features: Minotaur with cybernetic parts (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Enraged: Berserk Takes body damage (Uncommon), go 8-, recover 14- 10 Physical Complication: 12' tall and 900 lbs (Infrequently; Slightly Impairing) 20 Psychological Complication: Disdains Violence (Very Common; Strong) 15 Psychological Complication: Megalomania (Common; Strong) 15 Psychological Complication: Cold and Calculating (Common; Strong) 5 Rivalry: Professional (Gemini; Rival is Less Powerful; Rival is a Team Member; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 0 Susceptibility: Must pray to Zeus once a day or is punished 3d6 damage per Day (Common) 20 Vulnerability: 2 x STUN Electrical Attacks (Common) 20 Vulnerability: 2 x STUN Electrical Attacks (Common) 5 Watched: Greek gods Infrequently (Mo Pow; Watching) 5 Watched: Gemini Very Frequently (Less Pow; Watching) Complication Points: 165 Edit: rebuilt to include VPP and base, as suggested by Enforcer84. Taurus.hdc SteelCold and Burrito Boy 2 Quote Link to comment Share on other sites More sharing options...
CaptnStrawberry Posted January 28, 2015 Report Share Posted January 28, 2015 With that list of tutors, I would be tempted to hand him the keys to the planet! Certainly more interesting than the typical - 'I am best suited to rule. . . just because!' we usually get from the megalomaniac set. Christopher R Taylor and Burrito Boy 2 Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted January 28, 2015 Report Share Posted January 28, 2015 Excellent work, Christopher. These guys are great. Also, didn't Taurus's character description mention a VPP that never made it to his sheet? I seem to recall that Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 28, 2015 Author Report Share Posted January 28, 2015 These guys are great. Also, didn't Taurus's character description mention a VPP that never made it to his sheet? I seem to recall that Yeah, actually it does; a 50 point short-term cosmic power pool. I probably should put that in his sheet, now that you mention it. He also has an orbital starship base of unknown point value I should give him as well. Rebuilding... Quote Link to comment Share on other sites More sharing options...
rjd59 Posted January 28, 2015 Report Share Posted January 28, 2015 Just wondering, are you going to do Virgo, or did I miss her? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 28, 2015 Author Report Share Posted January 28, 2015 She's tomorrow, I'm doing them in alphabetical order. Last member of Zodiac. Then I'm not sure what's up next, I can't find my copy of Ninja Hero and I was going to do those next. Maybe I'll do an old module like Target: Hero in the interim while I look. Quote Link to comment Share on other sites More sharing options...
rjd59 Posted January 29, 2015 Report Share Posted January 29, 2015 Cool! Me being a Virgo, just had to ask! Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 29, 2015 Author Report Share Posted January 29, 2015 Last of the Zodiac Conspiracy: Virgo, the mentalist and reluctant villainess. She doesn't like hurting people, feels bad fighting superheroes, and tries to use powers that won't cause permanent harm. Her write up mentions a Force Wall she uses to frustrate heroes with, but it wasn't in her Multipower, so I built her a Barrier. Virgo Val Char Cost 10 STR 0 Lift: 100kg; Damage: 2d6 11 DEX 2 23 CON 13 10 BOD 0 23 INT 13 Perception Roll: 14- 23 EGO 13 10 PRE 0 Presence Attack 2d6 2 PD 0 With Force Field: 17 PD, 15 rPD 5 ED 3 With Force Field: 20 ED, 15 rED 4 SPD 20 10 REC 6 60 END 8 30 STN 5 OCV: 4 DCV: 4 OMCV: 8 DMCV: 8 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 123 Cost Power 5 Strong Will: Mental Defense (10 points total) (Base MD) 37 Kinetic Sense: Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees) 15 Precognative: Precognitive Clairsentience (Sight Group And Normal Hearing) (45 Active Points); No Conscious Control (-2) 5 Immortality Spell: Life Support (Longevity: Immortal) 51 Pure Thought: Multipower, 90-point reserve, (90 Active Points); all slots Requires A Roll (Psychic Skill roll; -1/2), Gestures (-1/4) 2f 1) Invisibility: Invisibility to Sight and Mental Groups and Normal Hearing (28 Active Points); Requires A Roll (Psychic Skill roll; -1/2), Gestures (-1/4) 4v 2) Force Field: Resistant Protection (15 PD/15 ED) (45 Active Points); Requires A Roll (Psychic Skill roll; -1/2), Costs Half Endurance (-1/4), Gestures (-1/4) 1f 3) Levitate: Flight 20m (20 Active Points); Requires A Roll (Psychic Skill roll; -1/2), Gestures (-1/4) 3f 4) Psionic Strike: Mental Blast 6d6 (60 Active Points); Requires A Roll (Psychic Skill roll; -1/2), Gestures (-1/4) 7v 5) Telepathy: Telepathy 12d6 (60 Active Points); Requires A Roll (Psychic Skill roll; -1/2), Gestures (-1/4) 7v 6) Command: Mind Control 12d6 (60 Active Points); Requires A Roll (Psychic Skill roll; -1/2), Gestures (-1/4) 3f 7) Telekinetic Wall: Barrier 10 PD/10 ED, 5 BODY (up to 22m long, 2m tall, and 1/2m thick) (60 Active Points); Requires A Roll (Psychic Skill roll; -1/2), Gestures (-1/4) 2f 8) Telekinesis: Telekinesis (20 STR) (30 Active Points); Requires A Roll (Psychic Skill roll; -1/2), Gestures (-1/4) Powers Cost: 142 Cost Skill 5 Cramming 3 KS: Current Fashions 14- 2 KS: Modern Music 11- 3 PS: Dancing 11- 9 Power: Psychic Skill 17- Skills Cost: 22 Cost Talent 5 Eidetic Memory 3 Lightning Calculator 4 Speed Reading (x10) Talents Cost: 12 Total Character Cost: 299 Pts. Complications 25 Hunted: PSI Frequently (Mo Pow; NCI; Harshly Punish) 15 Psychological Complication: Fun Loving and playful (Common; Strong) 15 Psychological Complication: Rebellious Teenage Mentality (Common; Strong) 10 Psychological Complication: Feels guilty fighting heroes (Common; Moderate) 10 Psychological Complication: Loves using powers (Common; Moderate) 15 Social Complication: Secret Identity Frequently, Major 10 Watched by Zodiac: Frequently (Mo Pow; Watching) 15 Watched: Aries Very Frequently (Mo Pow; Watching) Complication Points: 115 Now that I'm done with Zodiac, I think I'll do one of my favorite Hero modules, To Serve And Protect by Scott Heine. Quite a few heroes in the Protectors, plus the South American resurrected sorceress. When I ran the module in my campaign it had quite a significant impact, and basically wiped out the Protectors. One of them even turned into a permanent vigilante type supervillain, amped up by the Coatlique. Virgo.hdc SteelCold 1 Quote Link to comment Share on other sites More sharing options...
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