rjd59 Posted December 17, 2014 Report Share Posted December 17, 2014 I still need to get the newest version of HD so I can upgrade to 6th ED, but here's my take on "The Badger" in 5th anyway. Constructive comments and suggestions are more than welcome! This is the first time I've ever posted anything like this, hope everything works correctly! Well here goes... Badger Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 18 DEX 24 13- OCV: 6/DCV: 6 19 CON 18 13- 15 BODY 10 12- 11 INT 1 11- PER Roll 11- 12 EGO 4 11- ECV: 4 12 PRE 2 11- PRE Attack: 2d6 10 COM 0 11- 7/13 PD 3 Total: 7/13 PD (3/9 rPD) 7/13 ED 3 Total: 7/13 ED (3/9 rED) 5 SPD 22 Phases: 3, 5, 8, 10, 12 8 REC 0 38 END 0 35 STUN 0 Total Characteristic Cost: 97 Movement: Running: 10"/20" Leaping: 7"/14" Swimming: 2"/4" Cost Powers END 25 Motor Mouth Animal Communication: Telepathy 5d6 (Animal class of minds), Autofire (2 shots; +1 1/4) (56 Active Points); No Range (-1/2), Communication Only (-1/4), Incantations (-1/4), Perceivable (-1/4) 6 3 Toughness: Damage Resistance (3 PD/3 ED) 8 Running +4" (10" total) 1 3 Leaping +3" (7" forward, 3 1/2" upward) 1 7 Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) 1 10 Luck 2d6 <B.<U>Battlesuit and Mask</B></U> 8 1) Bulletproof Spandex: Resistant Protection (6 PD/6 ED) (12 Active Points); OIF (-1/2) 1 4 2) Polarized Mask Lenses: Sight Group Flash Defense (5 points) (5 Active Points); IIF (-1/4) 4 3) Nightsight Mask Lenses: Nightvision (5 Active Points); IIF (-1/4) 4 4) Insulated Ear Covers: Hearing Group Flash Defense (5 points) (5 Active Points); IIF (-1/4) 8 +2 HTH Damage Class(es) Shorin ryu Karate Maneuver OCV DCV Notes 5 Block +1 +3 Block, Abort 4 Disarm -1 +1 Disarm; 40 STR to Disarm roll 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Escape +0 +0 45 STR vs. Grabs 5 Flying Kick +1 -2 10d6 Strike 3 Joint Lock/Grab -1 -1 Grab Two Limbs, 40 STR for holding on 5 Kick -2 +1 10d6 Strike 4 Knife Hand -2 +0 HKA 2d6 3 Legsweep +2 -1 7d6 Strike, Target Falls 4 Punch +0 +2 8d6 Strike 3 Throw +0 +1 6d6 +v/5, Target Falls 4 Tien-hsueh Strike -1 +1 3d6 NND 4 Tiger/Dragon Claw +0 +0 10d6 Crush, Must Follow Grab 4 Uproot/Sand Palm +0 +0 45 STR to Shove 1 Weapon Element: Axes, Maces, and Picks 1 Weapon Element: Blades 1 Weapon Element: Chain Weapons 1 Weapon Element: Clubs 1 Weapon Element: Staffs 1 Weapon Element: Three-Section Staff Dirty Infighting/Fisticuffs/Cinematic Brawling Maneuver OCV DCV Notes 4 Block/Chin Block +2 +2 Block, Abort 4 Eye Gouge -1 -1 Flash 6d6 5 Hoist 'n' Heave -2 -2 Grab Two Limbs, 30 STR to Throw 4 Kidney Blow -2 +0 HKA 2d6 4 Low Blow -1 +1 3d6 NND 4 Punch/Backhand +0 +2 8d6 Strike 5 Roundhouse/Two-Fisted Smash -2 +1 10d6 Strike 3 Tackle +0 +0 2d6 +v/5; You Fall, Target Falls Talents 20 Animal Friendship 15 Beast Speech 6 Combat Luck (3 PD/3 ED) 13 Combat Sense (16 Active Points); Only In Heroic Identity (-1/4) 12- Skills 9 +3 with Martial Maneuvers 20 +2 Overall 10 Defense Maneuver I-IV 7 Acrobatics 15- 5 Breakfall 14- 5 Climbing 14- 3 Concealment 11- 3 KS: Military Life 12- 1 Language: Vietnamese (basic conversation) 3 Stealth 13- 3 Tactics 11- 3 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 4 WF: Assault Rifles/LMGs, Chain & Rope Weapons, Handguns, Rifles, Staffs, Thrown Grenades Total Powers & Skill Cost: 309 Total Cost: 406 400+ Disadvantages 20 Multiple Personality Disorder: 7 Personalities (Common, Total) 10 Post-Traumatic Stress Disorder: War and POW flashbacks (Uncommon, Strong) 20 Enraged: When someone hurts an animal (Common), go 11-, recover 11- 10 Dependent NPC: Mavis (Wife) 8- (Normal) 5 Social Limitation: Secret ID (Norbert Sykes) (Occasionally, Minor) 10 Hunted: 8- (As Pow, Harshly Punish) Total Disadvantage Points: 406 Background/History: Norbert Sykes grew up in Madison, Wisconson. Norbert's father "Larry", left his mother when he was five. Sykes was an abused child, suffering for years at the hands of his step-father "Rolan Sykes", whom his mother married when he was seven. As an adult he joined the US Marines and went to Vietnam, He saw many unsettling things in combat until he was captured by the Vietcong where he spent several months as a POW. His fragile sanity finally snapped and he adopted several distinct personalities to cope with the trauma's in his life. One of these is Badger, a vigilante who believes god is a badger named Myrtle - this is now his dominant personality, and the one with the best knowledge of martial arts. Back in the US, he was institutionalized for awhile, after he was caught by the police beating up some punks who had annoyed him, until he escaped. Personality/Motivation: Personalities: Norbert Sykes - Real Name and identity Badger - Now dominant personality Emily - 9yr old girl - related to child abuse at the hands of his step-father, Rolan Sykes Pierre - Homicidal personality who speaks with a french accent Leroy - a dog. Norbert had a dog that his step-father beat to death Gastineau Grover Depaul - Inner city African-American. He is unaware of the other personalities. Max Swell - Architect - Stereotypical gay man. Quote: He often calls people "Larry" Powers/Tactics: Badger is a martial artist who has the ability to speak with animals. Campaign Use: Appearance: I'm attaching the HDC file, a pic, and the cardboard standup I made for him just in case anyone is interested! Badger.hdc Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 17, 2014 Report Share Posted December 17, 2014 I love the badger, hes one of my all time favorite independent comic characters. He really is nuts and silly and fun. Although I'm not sure yet if he really can speak to animals, or if he just believes he can speak to animals. Quote Link to comment Share on other sites More sharing options...
rjd59 Posted December 17, 2014 Author Report Share Posted December 17, 2014 I beleive!!! LOL Quote Link to comment Share on other sites More sharing options...
Greywind Posted December 18, 2014 Report Share Posted December 18, 2014 Quote Link to comment Share on other sites More sharing options...
Badger Posted December 20, 2014 Report Share Posted December 20, 2014 I still need to get the newest version of HD so I can upgrade to 6th ED, but here's my take on "The Badger" in 5th anyway. Constructive comments and suggestions are more than welcome! This is the first time I've ever posted anything like this, hope everything works correctly! Well here goes... Badger Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 18 DEX 24 13- OCV: 6/DCV: 6 19 CON 18 13- 15 BODY 10 12- 11 INT 1 11- PER Roll 11- 12 EGO 4 11- ECV: 4 12 PRE 2 11- PRE Attack: 2d6 10 COM 0 11- 7/13 PD 3 Total: 7/13 PD (3/9 rPD) 7/13 ED 3 Total: 7/13 ED (3/9 rED) 5 SPD 22 Phases: 3, 5, 8, 10, 12 8 REC 0 38 END 0 35 STUN 0 Total Characteristic Cost: 97 Movement: Running: 10"/20" Leaping: 7"/14" Swimming: 2"/4" Cost Powers END 25 Motor Mouth Animal Communication: Telepathy 5d6 (Animal class of minds), Autofire (2 shots; +1 1/4) (56 Active Points); No Range (-1/2), Communication Only (-1/4), Incantations (-1/4), Perceivable (-1/4) 6 3 Toughness: Damage Resistance (3 PD/3 ED) 8 Running +4" (10" total) 1 3 Leaping +3" (7" forward, 3 1/2" upward) 1 7 Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) 1 10 Luck 2d6 <B.<U>Battlesuit and Mask</B></U> 8 1) Bulletproof Spandex: Resistant Protection (6 PD/6 ED) (12 Active Points); OIF (-1/2) 1 4 2) Polarized Mask Lenses: Sight Group Flash Defense (5 points) (5 Active Points); IIF (-1/4) 4 3) Nightsight Mask Lenses: Nightvision (5 Active Points); IIF (-1/4) 4 4) Insulated Ear Covers: Hearing Group Flash Defense (5 points) (5 Active Points); IIF (-1/4) 8 +2 HTH Damage Class(es) Shorin ryu Karate Maneuver OCV DCV Notes 5 Block +1 +3 Block, Abort 4 Disarm -1 +1 Disarm; 40 STR to Disarm roll 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Escape +0 +0 45 STR vs. Grabs 5 Flying Kick +1 -2 10d6 Strike 3 Joint Lock/Grab -1 -1 Grab Two Limbs, 40 STR for holding on 5 Kick -2 +1 10d6 Strike 4 Knife Hand -2 +0 HKA 2d6 3 Legsweep +2 -1 7d6 Strike, Target Falls 4 Punch +0 +2 8d6 Strike 3 Throw +0 +1 6d6 +v/5, Target Falls 4 Tien-hsueh Strike -1 +1 3d6 NND 4 Tiger/Dragon Claw +0 +0 10d6 Crush, Must Follow Grab 4 Uproot/Sand Palm +0 +0 45 STR to Shove 1 Weapon Element: Axes, Maces, and Picks 1 Weapon Element: Blades 1 Weapon Element: Chain Weapons 1 Weapon Element: Clubs 1 Weapon Element: Staffs 1 Weapon Element: Three-Section Staff Dirty Infighting/Fisticuffs/Cinematic Brawling Maneuver OCV DCV Notes 4 Block/Chin Block +2 +2 Block, Abort 4 Eye Gouge -1 -1 Flash 6d6 5 Hoist 'n' Heave -2 -2 Grab Two Limbs, 30 STR to Throw 4 Kidney Blow -2 +0 HKA 2d6 4 Low Blow -1 +1 3d6 NND 4 Punch/Backhand +0 +2 8d6 Strike 5 Roundhouse/Two-Fisted Smash -2 +1 10d6 Strike 3 Tackle +0 +0 2d6 +v/5; You Fall, Target Falls Talents 20 Animal Friendship 15 Beast Speech 6 Combat Luck (3 PD/3 ED) 13 Combat Sense (16 Active Points); Only In Heroic Identity (-1/4) 12- Skills 9 +3 with Martial Maneuvers 20 +2 Overall 10 Defense Maneuver I-IV 7 Acrobatics 15- 5 Breakfall 14- 5 Climbing 14- 3 Concealment 11- 3 KS: Military Life 12- 1 Language: Vietnamese (basic conversation) 3 Stealth 13- 3 Tactics 11- 3 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 4 WF: Assault Rifles/LMGs, Chain & Rope Weapons, Handguns, Rifles, Staffs, Thrown Grenades Total Powers & Skill Cost: 309 Total Cost: 406 400+ Disadvantages 20 Multiple Personality Disorder: 7 Personalities (Common, Total) 10 Post-Traumatic Stress Disorder: War and POW flashbacks (Uncommon, Strong) 20 Enraged: When someone hurts an animal (Common), go 11-, recover 11- 10 Dependent NPC: Mavis (Wife) 8- (Normal) 5 Social Limitation: Secret ID (Norbert Sykes) (Occasionally, Minor) 10 Hunted: 8- (As Pow, Harshly Punish) Total Disadvantage Points: 406 Background/History: Norbert Sykes grew up in Madison, Wisconson. Norbert's father "Larry", left his mother when he was five. Sykes was an abused child, suffering for years at the hands of his step-father "Rolan Sykes", whom his mother married when he was seven. As an adult he joined the US Marines and went to Vietnam, He saw many unsettling things in combat until he was captured by the Vietcong where he spent several months as a POW. His fragile sanity finally snapped and he adopted several distinct personalities to cope with the trauma's in his life. One of these is Badger, a vigilante who believes god is a badger named Myrtle - this is now his dominant personality, and the one with the best knowledge of martial arts. Back in the US, he was institutionalized for awhile, after he was caught by the police beating up some punks who had annoyed him, until he escaped. Personality/Motivation: Personalities: Norbert Sykes - Real Name and identity Badger - Now dominant personality Emily - 9yr old girl - related to child abuse at the hands of his step-father, Rolan Sykes Pierre - Homicidal personality who speaks with a french accent Leroy - a dog. Norbert had a dog that his step-father beat to death Gastineau Grover Depaul - Inner city African-American. He is unaware of the other personalities. Max Swell - Architect - Stereotypical gay man. Quote: He often calls people "Larry" Powers/Tactics: Badger is a martial artist who has the ability to speak with animals. Campaign Use: Appearance: I'm attaching the HDC file, a pic, and the cardboard standup I made for him just in case anyone is interested! I am insulted, I am much more powerful than that (and crazier) Note: just joking Actually, I took the moniker before I heard of this character. But, I have been (very) slowly looking into him. Interesting. 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wcw43921 Posted December 20, 2014 Report Share Posted December 20, 2014 I love the badger, hes one of my all time favorite independent comic characters. He really is nuts and silly and fun. Although I'm not sure yet if he really can speak to animals, or if he just believes he can speak to animals. I beleive!!! LOL I believe as well. Remember, the guy was friends with a Druid who not only was several hundred years old, but could control the weather through blood sacrifice, among other feats of magic. Talking to animals is downright mundane by comparison. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 21, 2014 Report Share Posted December 21, 2014 Yes, but has anyone other than him seen this Druid? Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted December 21, 2014 Report Share Posted December 21, 2014 There's Daisy Fields, who worked as Ham's (the Druid) secretary, and just about everyone else Ham has encountered. The Badger Universe Quote Link to comment Share on other sites More sharing options...
Greywind Posted December 21, 2014 Report Share Posted December 21, 2014 Not to mention the McDonald's worker that sold him the meal that contained the Monopoly piece he hexed to be the winning piece. Quote Link to comment Share on other sites More sharing options...
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